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回報翻譯問題
I am not a huge fan of copying every poe mechanic over... id love for them to come up with new stuff and not just copy pasta. But at least copy the stuff people enjoyed and not hated.
The honor BS needs to be completely removed, there is nothing you can do, it's a binary between can do it vs can't do it.
I had to respec my entire monk build and spam ranged attacks to do it.
My witch (playing as a sorc) did them all on it's first try the instant they were unlocked, with extreme ease.
I've only unlocked the cruel difficulty trial version of the sekhema and got to the last bosses, which are much harder than the first one, in a trial 2x longer, and it was very easy too simply because I was ranged, my restored monk build could never even reach the first boss again.
No. They know Sanctum it's BY FAR one of the most hated mechanics, to the point that only those who like it end up making a build for that, and Ultimatum goes down the same road, but with a lot less hate than Sanctum. If you know your community hates a mech, the logic thing to do it's keep it something optional, not put something mandatory behind said mechanic.
And the overreaction it's not about the mechanics as they are, but because of the fact that, despite being an obvious bad idea, they went for it full yolo because "Why not?". If you know people hate a mechanic, what makes you think that they're gonna like that you put something vital behind said mechanic?
I play evasion range so Sekhema was an absolute ezfest, but I imagine it just feels bad for non evasion melee.
Trial of chaos I straight up hate.
Not sure I like ascension being locked behind such... specialised content
Pushing into maps, and I will just see how far I can go with only the 4 Ascendancy points I have.
So what's going to happen once I complete act 3... those ascendency point are just going to be lost forever? How is the balanced so scuffed that the hardest boss in the game is easier than the content to unlock power supposedly needed to complete said "final boss"
In hindsight, it was perhaps a sign of things to come considering what PoE2's gameplay is.
As a warrior my kit heavily involves going in the face of enemy, set up my combo, each of which requires multiple animations to kick activate which leaves me vulnerable to damage for a moment. Then slam, kill stuff, in a giant blast and get my health back from all the carnage.
This mode takes away like 40-60 honor everytime I have to set up my combo, while watching the lava floor. Im mid act 2 and Im already on edge about just giving up on my warrior and this mode isnt helping.
Possible workarounds-
1) Get rid of honor bar completely for ascendency quest.
2) Dont punish player by doing a complete reset of trial, but instead demote them to the previous room with like 2/3rds of their honor bar or half of the honor bar(Or refer to point 1).
3) Give more ways to regain honor back(even if it includes hunting the Avatar). Instead of rooms with sacred waters maybe add like honor pools or something.
4) After successful completion of each room, restore a large quantity of players honor or restore player's lost honor during that room run.
5) Maybe allow Djinn to act as a vendor more frequently without it being a room reward.