Path of Exile 2

Path of Exile 2

onedudesmind Dec 12, 2024 @ 7:44pm
Need better viduals for ground and damage effects.
I get killed alot by things i don't seem to see. Not everywhere but way to much. If something is throwing ranged attacks at me i need to be able to see them to dodge, and ground damage effects (other than fire and lightning) blend into the floors in most cases you cant see them and they damage so quickly sometimes it is a death sentence. Also a way to differentiate my fire wall and ground damage with and enemies this has also killed me a bunch of time. Half way through act 3 and pretty addicted, having alot of fun with this one at a great time (immobile with a back injury).
Last edited by onedudesmind; Dec 12, 2024 @ 7:51pm
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Showing 1-5 of 5 comments
Claith Dec 12, 2024 @ 8:04pm 
I'd agree. Can't tell my poison clouds from the enemies when they look the same, just different sizes. Frost ground or poison pools under foliage is also an issue. A mechanic to mitigate the sand storm in a boss fight wasn't apparent enough. Died too fast to figure out what was killing me initially, but did try doing things like standing downwind of the boss (stood behind a blade on another fight) and such before figuring it out.

I fear that eventually I'll have to think like Adam Wests' Batman to figure out things down the road. "This boss shows up in the second area of the game, and the second month of the year is February, which starts with an F. Like Fish! So to avoid instant death, I need to go into the water! It all makes sense."
silverbolt1981 Dec 12, 2024 @ 8:05pm 
I agree,some effects are not well visible,they need to do something about that.
I was fighting the Chimera and i couldn't clearly see that i was stepping in poisonous ground.
I had to pay attention to my life bar constantly in order not to die,it made the fight cumbersome.
And this applies to many more area effects.
Last edited by silverbolt1981; Dec 12, 2024 @ 8:06pm
Zeo Dec 12, 2024 @ 8:09pm 
I made a post about this yesterday but it got lost in the middle of the clown farmers.
Too many posts about unnecessary stuff and dunno if the devs will see this, a friend of mine said to me try to report it as a bug, playing on multiplayer is worse, you can't see the effects at all, I'm still on act two but the guys throwing grenades at the quarry are the worst.

There also other problems with blood puddles and other sneak attacks from the fungus guys in the forest, that dig mines on the ground, also the archers firing chaos arrows with a with a thin purple line as an indicative is very unfair.

I died more than I wish from cheapshots like this offscreen, we need clear visual indications for things like that and now it's the perfect time for implementing it.
Last edited by Zeo; Dec 12, 2024 @ 8:10pm
nuclear.tofu Dec 12, 2024 @ 8:35pm 
Yeah circular type "shockwave" effects by Blackjaw and Chimera gave me huge trouble today. I only progressed bcs i was lucky while panic rolling.
Yeah I agree I noticed some nasty spots seem to blend in to the surroundings too well. Hopefully they could add some sort of effect to those spots so you can see it, but not too apparent.
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Date Posted: Dec 12, 2024 @ 7:44pm
Posts: 5