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I fear that eventually I'll have to think like Adam Wests' Batman to figure out things down the road. "This boss shows up in the second area of the game, and the second month of the year is February, which starts with an F. Like Fish! So to avoid instant death, I need to go into the water! It all makes sense."
I was fighting the Chimera and i couldn't clearly see that i was stepping in poisonous ground.
I had to pay attention to my life bar constantly in order not to die,it made the fight cumbersome.
And this applies to many more area effects.
Too many posts about unnecessary stuff and dunno if the devs will see this, a friend of mine said to me try to report it as a bug, playing on multiplayer is worse, you can't see the effects at all, I'm still on act two but the guys throwing grenades at the quarry are the worst.
There also other problems with blood puddles and other sneak attacks from the fungus guys in the forest, that dig mines on the ground, also the archers firing chaos arrows with a with a thin purple line as an indicative is very unfair.
I died more than I wish from cheapshots like this offscreen, we need clear visual indications for things like that and now it's the perfect time for implementing it.