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OP from the topic you're referring to here.
I don't disagree, these things are naturally linked. I however just don't see the feasebility to continue crying and being butthurt when things are changing / the things we are crying about are being actively fixed. That sends mixed messages to the developers. I want them to understand if what they're doing now is what we wanted. If nobody says "yes, this is better", then how the hell are they supposed to know if they're doing it right or not
I have a ton of negative feedback on things I'd like see changed, and have had so during the whole EA since launch day. Most of the things I had issues with have been resolved since then. So of course that gives me hope that this game can be good in the end. Continue providing feedback, but don't forget to feedback when things are going the right way also - was my message
The contrast here is quite huge, and I think that warrants recognition - anything otherwise would be ignoring the truth.
Your argument here literally implies that nobody can make a mistake, correct course, and be forgiven for it. That's quite 2head take tbh, and makes me think most people raging still have never had a job or responsibility in their life.
That said, I'd like GGG to clarify what they intended with the huge across the board nerfs, because they did seem to target classes and skills that were not a part of the top outlier builds that needed the nerfbat. I'm still not sure how they thought that was a good idea.
Again, it's important also to see the improvements and changes made (and the coming ones) individually, and not tie it all to the nerf - because a lot of the fixes we've already had and improvements announced today has not even been related to the nerfing. The list of improvements are huge, and it's growing every day.
I think their idea was to bring down the outliers with the 0.2, and they did state that it would be a huge nerf patch in the pre-interviews with content creators. I think they missed the mark and went too heavy handed with the nerfs however, but they were responsive and already reverted / buffed a lot of skills within 24-48 hours, in addition to all the new features and quality of life improvements they pushed out at the same time.
I'm personally happy about how they chose to handle this, and the daily updates they've been bringing since - and that's why I'm still playing (cause I did consider quitting during the weekend).
Mistakes can happen, but what defines you is how you act to correct it - and here GGG has done everything right in my book. Doesn't mean they are off the hook and can stop updating/looking into balance changes, they will continue improving based on feedback - but whining and ♥♥♥♥♥♥♥♥ after stuff is fixed is pointless, and only serves to sour the mood for the developers and this forum in general. It's not conductive to a constructive community.
I think many here need to go outside and touch some f***ing grass
we said its slow... they reply,
we going to slow down some of the enemy. ( to make its even with the player )
but no, we said it was slow.. we dont want super speed. but a 2.17 second action time on a mace skill its too much its unfun to use
this is just like the maps are too big. okay we hear you.. we are adding check points
nooo we said its too big.. oh.. so more check points ?
noooo its to big.. okay we will make it a smaller..
and the the 5 maps i have been in stilll are too big. i find myself running back... its soo slow it doesnt feel good.
good....
Warrior is way too slow, I agree - has been since launch. It's why I haven't levelled one past level 7 still. Too much animation delay for my taste.
Bringing down the speed of ultrafast enemies that literally zaps to your location and has hit you 10 times already before you can react, needed to be done.
Now as for the speed of the game itself, they made PoE2 a new game because they found, like many other players, that the speed in PoE1 was ridiculously fast. This turned me away from PoE1, among other things (gem skills in gear etc, and the overall spreadsheet needed for a character to work).
PoE2 is supposed to be different in that regard, now how they tune it to make it fair and interesting still remains to be seen.
i understand, but even if they perfectly sync the play and enemy times. it will still seem slow..
the leap slam ( which is one of the more usable skills )
feels like in a pisstake hero movie. where he is jumping and the camera is looking at the action then panning back to him then then zooms out looking at him from a distance and its all slow motion.
even being that, leap slam you can be killed by mobs while in the air locked in slow motion
none of this feels good.
Real. It seems some here people forget Blizzard and other scummy crap companies even exist. It's not even comparable by a longshot