Path of Exile 2

Path of Exile 2

Em Mim Apr 11 @ 9:25am
GGG Listened Because Money Talks (really)
To the Poster: Thank You GGG (really)

I get where you’re coming from, GGG did respond quickly to feedback, and sure, that’s better than radio silence. But let’s not pretend this is some act of altruism. They fixed things because their bottom line depended on it. Player retention, monetization, and reputation are all at stake when a major update flops. This wasn’t charity, it was damage control.

You’re right that they’ve been working hard, just like every other developer, contractor, or employee in any industry. They’re paid to do this. The moment their "listening to feedback" stops being profitable, they’ll pivot to whatever keeps the lights on. That’s how businesses operate. Praising them for doing the bare minimum (fixing their own mistakes) sets a weird precedent, like applauding a chef for remaking a burnt meal you already paid for.

And let’s not gloss over the fact that this is Early Access. The whole point is that the game is unfinished, and players are essentially beta testers. Feedback, positive or negative, is part of the deal. GGG isn’t doing us a favor by iterating, it’s the core premise of Early Access. If they ignored backlash, they’d hemorrhage players and revenue. Again, this is transactional.

That said, I’m not against acknowledging progress. If the changes are good, great, but let’s not frame it as some heroic effort. It’s their job. The real thanks should come in the form of continued engagement (and spending), because that’s the only language corporations truly understand.

So yeah, the fixes are appreciated, but keep the energy balanced. They’re not saints for course-correcting, they’re just avoiding sinking their own ship.
< >
Showing 1-15 of 24 comments
Well said
It's ZE VISION!!!!
I don't get it, you want changes but when they change it its just "their job, they did it for money"? You think game developing is a charity work? Ofc it's about money, but thats not a bad thing as long as they listen to their community.
Last edited by CultLeader; Apr 11 @ 9:33am
HolyCrab Apr 11 @ 9:39am 
Originally posted by Em Mim:
To the Poster: Thank You GGG (really)

I get where you’re coming from, GGG did respond quickly to feedback, and sure, that’s better than radio silence. But let’s not pretend this is some act of altruism. They fixed things because their bottom line depended on it. Player retention, monetization, and reputation are all at stake when a major update flops. This wasn’t charity, it was damage control.

You’re right that they’ve been working hard, just like every other developer, contractor, or employee in any industry. They’re paid to do this. The moment their "listening to feedback" stops being profitable, they’ll pivot to whatever keeps the lights on. That’s how businesses operate. Praising them for doing the bare minimum (fixing their own mistakes) sets a weird precedent, like applauding a chef for remaking a burnt meal you already paid for.

And let’s not gloss over the fact that this is Early Access. The whole point is that the game is unfinished, and players are essentially beta testers. Feedback, positive or negative, is part of the deal. GGG isn’t doing us a favor by iterating, it’s the core premise of Early Access. If they ignored backlash, they’d hemorrhage players and revenue. Again, this is transactional.

That said, I’m not against acknowledging progress. If the changes are good, great, but let’s not frame it as some heroic effort. It’s their job. The real thanks should come in the form of continued engagement (and spending), because that’s the only language corporations truly understand.

So yeah, the fixes are appreciated, but keep the energy balanced. They’re not saints for course-correcting, they’re just avoiding sinking their own ship.

OP from the topic you're referring to here.

I don't disagree, these things are naturally linked. I however just don't see the feasebility to continue crying and being butthurt when things are changing / the things we are crying about are being actively fixed. That sends mixed messages to the developers. I want them to understand if what they're doing now is what we wanted. If nobody says "yes, this is better", then how the hell are they supposed to know if they're doing it right or not

I have a ton of negative feedback on things I'd like see changed, and have had so during the whole EA since launch day. Most of the things I had issues with have been resolved since then. So of course that gives me hope that this game can be good in the end. Continue providing feedback, but don't forget to feedback when things are going the right way also - was my message
HolyCrab Apr 11 @ 9:44am 
Maybe I've been scolded by other Early Access companies in the past (looking at your Valheim / Star Citizen / Tarkov / Diablo 4 / Blizzard), to the point where any change of direction took forever or is still to be implemented, feedback wasn't heard until way too late. Comparing GGG to these companies and titles they sit down and act immediately and begin coding / fixing. That's how I would work as well, and I've always wondered why the hell it takes other companies with hundreds of devs and millions/billions in the backpocket FOREVER to make simple changes / bugfixes to their games.

The contrast here is quite huge, and I think that warrants recognition - anything otherwise would be ignoring the truth.
PvWolf666 Apr 11 @ 10:08am 
To be honest, the game should never have been that ♥♥♥♥♥♥ up in the first place. Just carry on from 0.10 and make minor changes. Saying that, the crashes are still there so it doesn't matter about what they did if you still can't play.
Isseus Apr 11 @ 10:29am 
GGG is one of those companies that take away in a barrel, then give back with a spoon and everybody cheers becaues they "caved".
fx! Apr 11 @ 10:56am 
Nice nothingburger you posted there. Let me guess, you didn't like this patch.
HolyCrab Apr 11 @ 11:01am 
Originally posted by Isseus:
GGG is one of those companies that take away in a barrel, then give back with a spoon and everybody cheers becaues they "caved".

Your argument here literally implies that nobody can make a mistake, correct course, and be forgiven for it. That's quite 2head take tbh, and makes me think most people raging still have never had a job or responsibility in their life.

That said, I'd like GGG to clarify what they intended with the huge across the board nerfs, because they did seem to target classes and skills that were not a part of the top outlier builds that needed the nerfbat. I'm still not sure how they thought that was a good idea.

Again, it's important also to see the improvements and changes made (and the coming ones) individually, and not tie it all to the nerf - because a lot of the fixes we've already had and improvements announced today has not even been related to the nerfing. The list of improvements are huge, and it's growing every day.

I think their idea was to bring down the outliers with the 0.2, and they did state that it would be a huge nerf patch in the pre-interviews with content creators. I think they missed the mark and went too heavy handed with the nerfs however, but they were responsive and already reverted / buffed a lot of skills within 24-48 hours, in addition to all the new features and quality of life improvements they pushed out at the same time.

I'm personally happy about how they chose to handle this, and the daily updates they've been bringing since - and that's why I'm still playing (cause I did consider quitting during the weekend).

Mistakes can happen, but what defines you is how you act to correct it - and here GGG has done everything right in my book. Doesn't mean they are off the hook and can stop updating/looking into balance changes, they will continue improving based on feedback - but whining and ♥♥♥♥♥♥♥♥ after stuff is fixed is pointless, and only serves to sour the mood for the developers and this forum in general. It's not conductive to a constructive community.

I think many here need to go outside and touch some f***ing grass
ARPG will never change in the end it will be "zip zap room clear" as always because there is whale audience for it. And it would be risky for GGG try to do something new or different. I would guess before EA end it will be same old same old
Last edited by DAWN OF THE DEAD; Apr 11 @ 11:09am
Rabbitツ Apr 11 @ 11:26am 
they didnt really listen,

we said its slow... they reply,
we going to slow down some of the enemy. ( to make its even with the player )

but no, we said it was slow.. we dont want super speed. but a 2.17 second action time on a mace skill its too much its unfun to use

this is just like the maps are too big. okay we hear you.. we are adding check points
nooo we said its too big.. oh.. so more check points ?

noooo its to big.. okay we will make it a smaller..

and the the 5 maps i have been in stilll are too big. i find myself running back... its soo slow it doesnt feel good.

good....
Last edited by Rabbitツ; Apr 11 @ 11:39am
HolyCrab Apr 11 @ 11:35am 
Originally posted by Rabbitツ:
they didnt really listen,

we said its slow... they reply,
we going to slow down some of the enemy. ( to make its even with the player )

but no, we said it was slow.. we dont want super speed. but a 2.17 second action time on a mace skill its too much its unfun to use

this is just like the maps are too big. okay we hear you.. we are adding check points
nooo we said its too big.. oh.. so more check points ?

noooo its to big.. okay we will make it a smaller..

good....

Warrior is way too slow, I agree - has been since launch. It's why I haven't levelled one past level 7 still. Too much animation delay for my taste.

Bringing down the speed of ultrafast enemies that literally zaps to your location and has hit you 10 times already before you can react, needed to be done.

Now as for the speed of the game itself, they made PoE2 a new game because they found, like many other players, that the speed in PoE1 was ridiculously fast. This turned me away from PoE1, among other things (gem skills in gear etc, and the overall spreadsheet needed for a character to work).

PoE2 is supposed to be different in that regard, now how they tune it to make it fair and interesting still remains to be seen.
Tha_T1p Apr 11 @ 11:41am 
Yeah they "did their job" however if you've followed GGG at all over the last decade you'd know they're some of the industries best in all phases of game development and consumer communication, it's one of the things that sets them apart. Not all devs would admit to their mistakes and course correct like that despite your claims. As for their need for money, all they have to do is whip up a new poe 1 league and the money will flow in.
Rabbitツ Apr 11 @ 11:45am 
"PoE2 is supposed to be different in that regard, now how they tune it to make it fair and interesting still remains to be seen."

i understand, but even if they perfectly sync the play and enemy times. it will still seem slow..
the leap slam ( which is one of the more usable skills )
feels like in a pisstake hero movie. where he is jumping and the camera is looking at the action then panning back to him then then zooms out looking at him from a distance and its all slow motion.

even being that, leap slam you can be killed by mobs while in the air locked in slow motion
none of this feels good.
HolyCrab Apr 11 @ 11:46am 
Originally posted by Tha_T1p:
Yeah they "did their job" however if you've followed GGG at all over the last decade you'd know they're some of the industries best in all phases of game development and consumer communication, it's one of the things that sets them apart. Not all devs would admit to their mistakes and course correct like that despite your claims. As for their need for money, all they have to do is whip up a new poe 1 league and the money will flow in.

Real. It seems some here people forget Blizzard and other scummy crap companies even exist. It's not even comparable by a longshot
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Apr 11 @ 9:25am
Posts: 24