Path of Exile 2

Path of Exile 2

Does the HUNT actually work? BUGGED
Every time I come across Delwyn he says there is a wisp nearby but there NEVER is. Other than the first scripted one they NEVER seem to be there! Surely this must be a bug?
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seems something exclusive to you.
All the ones I found, the wisp was there.
the wisp system in itself isnt really good imo.
i dont know how this works post campain/endgame, but i think the reason why you dont see the wisp is because you ALLREADY killed the ELITE it was going to fly to.
i noticed that, but i can still be wrong
Messaggio originale di Maverick_2207:
the wisp system in itself isnt really good imo.
i dont know how this works post campain/endgame, but i think the reason why you dont see the wisp is because you ALLREADY killed the ELITE it was going to fly to.
i noticed that, but i can still be wrong

Then that's a terrible system lol. I thought you followed the wisp so it spawned a mob not take you to a mob you could find anyway lol
Messaggio originale di Ciaina:
seems something exclusive to you.
All the ones I found, the wisp was there.

It appears to be a pointless game mechanic
i dont know if it can spawn in mops, but all i've seen in my campain so far is that the wisp buffs the mops, gives additional affixes. and i think when theres no target to buff, it just doesnt spawn in
Messaggio originale di Straker:
Messaggio originale di Ciaina:
seems something exclusive to you.
All the ones I found, the wisp was there.

It appears to be a pointless game mechanic

its not pointles thou, you get more affixes on the enemys, which is good.
Messaggio originale di Maverick_2207:
Messaggio originale di Straker:

It appears to be a pointless game mechanic

its not pointles thou, you get more affixes on the enemys, which is good.

It is pointless because you'd never know if the affixes were different or not lol and the ONLY 2 Ive ever seen drop nothing more than a normal rare would drop lol
Messaggio originale di Straker:
Messaggio originale di Maverick_2207:

its not pointles thou, you get more affixes on the enemys, which is good.

It is pointless because you'd never know if the affixes were different or not lol and the ONLY 2 Ive ever seen drop nothing more than a normal rare would drop lol

in general the loot drops in the campain are not good. don't know if the wisps make a big difference there.
but the more affixes a rare has, the more and better loot you get. theres a formula for that, that i totally forgott.
i think in endgame the wisp can actually make a difference. but dont quote me on that ;)
What I found out is, if you clear the map of all the rare monsters and then come across Delwyn, the event can't spawn due to no rare monster to posses.
Messaggio originale di Maverick_2207:
the wisp system in itself isnt really good imo.
i dont know how this works post campain/endgame, but i think the reason why you dont see the wisp is because you ALLREADY killed the ELITE it was going to fly to.
i noticed that, but i can still be wrong

From my observation, it chose the closest elite and goes for it. Its not tied to any elite before you trigger it.

Big problem is on maps that are "spiraling". Wisp measure direct air distance so while nearest elite might be 20 meters away, the actual path might take a minute of backtracking toward the start.

The OPs problem is probably killing all elites on map. So wisp despawn but npc stays.
Ultima modifica da Dwane Dibbley; 11 apr, ore 3:55
Messaggio originale di Dwane Dibbley:
Messaggio originale di Maverick_2207:
the wisp system in itself isnt really good imo.
i dont know how this works post campain/endgame, but i think the reason why you dont see the wisp is because you ALLREADY killed the ELITE it was going to fly to.
i noticed that, but i can still be wrong

From my observation, it chose the closest elite and goes for it. Its not tied to any elite before you trigger it.

Big problem is on maps that are "spiraling". Wisp measure direct air distance so while nearest elite might be 20 meters away, the actual path might take a minute of backtracking toward the start.

The OPs problem is probably killing all elites on map. So wisp despawn but npc stays.

Yeah it's a daft system. I mean a system tied to a mechanic that you MAY or MAY NOT have killed is already rediculous. I mean at least make the NPC teleport out if you've killed the mob. As when you get to him he ALWAYS says there's a wisp nearby when there very often ISNT lol
Messaggio originale di Straker:
Messaggio originale di Dwane Dibbley:

From my observation, it chose the closest elite and goes for it. Its not tied to any elite before you trigger it.

Big problem is on maps that are "spiraling". Wisp measure direct air distance so while nearest elite might be 20 meters away, the actual path might take a minute of backtracking toward the start.

The OPs problem is probably killing all elites on map. So wisp despawn but npc stays.

Yeah it's a daft system. I mean a system tied to a mechanic that you MAY or MAY NOT have killed is already rediculous. I mean at least make the NPC teleport out if you've killed the mob. As when you get to him he ALWAYS says there's a wisp nearby when there very often ISNT lol

Its EA. Ppl still forgetting it. This is hows coding (not just games) done. Make core thing, make it functional, then polish it. Post them feedback, leave the drama away.

Tweaking behavior, targeting and pathing is rly minor and easily fixable issue. Its acceptable for EA.
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Data di pubblicazione: 11 apr, ore 2:33
Messaggi: 12