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There should be no punishment for death. A game shouldn't "punish" you. A game should be fun at all times. That's what games are FOR.
To make a comparison: I prefer RPGs with discrete save points to ones that freely let you save and load whenever you want, because then even the little easy encounters become part of a larger puzzle. Like: how do I get through this dungeon in one trip? When do I ease on resources, when do I step on the gas?
The XP penalty makes you think: should I take a swig of potion now, even though I only got nicked, to save me from a potential 2-shot, or will I need all my charges once that mob closes in? Do I risk going in? Do I retreat?
Now, XP penalties are one of my least favorite forms of punishment, but since PoE2 doesn't have a traditional save system... And it's never going to take items out of your inventory like a roguelike... And it doesn't have long-term consumables to expend mid-battle... It's hard for me to imagine what else they could do. There has to be something like that to give greater context to individual 10-second-long fights.