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Seems accurate to me. You're just not accounting for the fact you're viewing it at a tilted angle. The fireball is above the ground, not running along the ground. It's just a view angle thing.
As I see it, the mouse draws a line to where the character is standing (the feet).
The character shoots in such a way that the projectile flies over the exact point where your mouse hovers (not where "you" see it, but straight down to the ground).
Because the camera is tilted, this looks off, but it makes sense.
Some spell require cast time too, but the character will still be in motion, you have to time those.
It feels like StarCraft APM. PoE will kill my left mouse button.
it is almost mostly irrellevant as the game has auto aim and if you have a mob targeted it will only ever cast where the mob is no matter where your mouse is pointing.
however the dev should calibrate and change it.
Edit: You can somewhat work around this by spam clicking, insted of holding down your attack skill key/bottem.
Hold down action can be bad too as it locks to the mob you are targeting. And again, action/cast speed action happens at the last action, mob dead but you queued one or more actions...
If you have godly amount of action or cast speed, you hardly notice it. Especially skills with speedy animation/projectile speed.
You dont see the mouse cursor position or what? lol