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Unsure. And this is my main frustration as well. As the endgame mapping is one loading screen after the other, it's really not a good experience. And as you said, the fix doesn't even work some times, or for some users...
I'd already be a bit more at ease if GGG confirmed they know about the issue and are actively working on a fix. Nothing more. Not even a timeline, just acknowledgement.
i havent played poe1 at all honestly and got hyped up by a friend about this game, and at first it was all great but amidst all of the other issues, buying it on steam again so i can play it on my new laptop not even working properly was the nail in the coffin...
Thats the main problem for an argument like in star citizen.
They answers are 0815 answer and you have to shut up because hey its an alpha so thats the state.
Many persons are not able to make a differene between entitled critism or only trolling posts.
And that the problem has been solved a myriad of ways until windows fixes it on their own?
EA has problems, that's why it's in EA.
Not every problem you have will be fixed on your timetable.
Like all games, different people are working on different parts of the game. Some things get fixed faster than others. No reason to hold up the other fixes just because "critical" things aren't finished yet.
Not to dismiss the issue but those two values are unrelated, you can't just divide them and make a conclusion. You'd either need to know how many people downloaded poe2 on PC or how many steam poe2 players, currently online, are using uncrasher. In other words the 14% value is completely made up.
POE is not the only game having issues with it.
I have none of the issues you have mentioned and well over 100 hours in game.. not to say they don't exist of course but the changes they are getting in for this patching are very much needed.
Windows on Microsoft to fix their ♥♥♥♥ and Nvidia to update their drivers to fix some specific issues are out of the hands of GGG.
While I understand the frustration as I was a victim of it too, I think this comment in particular isn't entirely fair. You can't just take a stat like 135k players live at any given time, see how many downloads a certain fix has and then assume it's 14% of the active playerbase. That's not how stats work. The active playerbase is well beyond 135k.
And so you can say about ppl who exp crushing problems. Not only those 20k, who d/l uncrasher from Gihub, much more.
They also said the hard crashes are still a mystery, its solved by the next nvidia driver, but nvidia don't know how or why they seem to have fixed it.
People always think their issues have been forgotten by devs when something else gets fixed first, however this simply isn't true the majority of the time.
Did I say otherwise?
A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
A number of Maps now contain up to double the number of Monsters.
A number of Maps now contain 50% more Magic Monsters.
A number of Maps now contain 50% more Rare Monsters.
A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
A number of Maps now have a lower minimum number of Rare Monsters you will encounter.
WTFF??? Since when low amount of enemies was the issue in first place? Who was saying there are not enough monsters or content on the maps? It was already too dense