Path of Exile 2

Path of Exile 2

Disappointed by 0.1.1
All of the changes they are planning with the patch are great - but they shouldn't be a priority in my opinion. There are more burning issues which are yet to be addressed (I've watched both the full 2 hour interview, and the short summary of patch notes before I get attacked I didn't pay attention):

The PC Hard crashes
:i.e. you need to manually restart your pc, because it locks up the 0 core on 100% usage, and raises thermals all the way to 75-80C, even with a 360 radiator blasting on max).
  • Supposedly it's aWindows 24H2 issue - but this went live in October
  • The update had a 4 month notice period for devs, so they can stress test and debug
  • By Jonathan's own admission, they didn't run the client for more than 10 minutes at a time, so no wonder this bug wasn't picked up on
  • POE2 came out in December
  • There are over 20K downloads of POE Uncrasher (https://api.github.com/repos/Kapps/PoEUncrasher/releases)
  • There are about 135K players live at any given time on Steam. If as the repo shows, the PoeUncrasher was downloaded 20K times, that means a 14.51% of the active userbase is experiencing the issue. That's already significant enough to cross over from bug to critical issue, from a dev viewpoint.

Other than this, a couple of other, performance and overall game-breaking experiences, that are so common they are flooding the POE forums as well:
  • Graphics card not using more than 4.5 Gbs at any given point. Regardless if you have a 4080 with 16gb or 4090 with 24gb, you'll get to experience the same frame rate tanks to 10-20fps in delirium, breach and mob-heavy encounters in the endgame
  • Texture streaming: seemingly there's an issue with textures, as you can easily die to the Arbiter of Ash 1-shot mechanics, by simply not being able to see them - since they weren't loaded before he started casting them
  • A pretty serious memory leak: not just on AMD but Intel as well, so it's a holistic problem. Essentially the more you play, the worse the performance is, and the more resource-heavy the game becomes (except the GPU draw)
  • Adding the hackings for good measure, which were written off as less than 50 people affected, when anecdotal evidence from the forums points to at least 10x the volume of the issue

And no, I'm not expecting these won't be fixed or addressed - but before you start modding the visuals of your car, you make sure the engine is running fine. And right now I'm seeing a lot of effort and dev work going into aesthetic issues or insignificant changes (thank you, I really couldn't live if I didn't hear Une playing the lute in act I once I retreived it)...

The above issues didn't even get a "we acknowledge the problem" post from GGG yet, and that's what concerns me the most.

In any case, I love POE1 (roughly 2K hours), and POE2 as well (200 hours so far), but I feel like prioritisation is not where it should be right now, as it's an alpha game - not a post-league fine-tuning patch drop.
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Showing 1-15 of 23 comments
_Greg Jan 15 @ 3:15am 
seriously? so when will us affected by hard crashes be able to play like normal? (not having to use workarounds which in my case, dont even work so i use my own workaround by disabling multicore rendering EVERY time i am about to hit a loading screen)
Originally posted by Fukkatsu_Greg:
so when will us affected by hard crashes be able to play like normal?

Unsure. And this is my main frustration as well. As the endgame mapping is one loading screen after the other, it's really not a good experience. And as you said, the fix doesn't even work some times, or for some users...

I'd already be a bit more at ease if GGG confirmed they know about the issue and are actively working on a fix. Nothing more. Not even a timeline, just acknowledgement.
_Greg Jan 15 @ 3:39am 
what sucks is i bought this game twice, first for my xbox then on steam - later learned that i didnt have to do that and i could just get acceess to the client on steam/epic but there wasnt a single guide out there so i ended up double dipping. i did get a decent skin but still feel almost robbed now when i cant even properly play the game.

i havent played poe1 at all honestly and got hyped up by a friend about this game, and at first it was all great but amidst all of the other issues, buying it on steam again so i can play it on my new laptop not even working properly was the nail in the coffin...
Originally posted by serac_ydobon:
All of the changes they are planning with the patch are great - but they shouldn't be a priority in my opinion. There are more burning issues which are yet to be addressed (I've watched both the full 2 hour interview, and the short summary of patch notes before I get attacked I didn't pay attention):

The PC Hard crashes
:i.e. you need to manually restart your pc, because it locks up the 0 core on 100% usage, and raises thermals all the way to 75-80C, even with a 360 radiator blasting on max).
  • Supposedly it's aWindows 24H2 issue - but this went live in October
  • The update had a 4 month notice period for devs, so they can stress test and debug
  • By Jonathan's own admission, they didn't run the client for more than 10 minutes at a time, so no wonder this bug wasn't picked up on
  • POE2 came out in December
  • There are over 20K downloads of POE Uncrasher (https://api.github.com/repos/Kapps/PoEUncrasher/releases)
  • There are about 135K players live at any given time on Steam. If as the repo shows, the PoeUncrasher was downloaded 20K times, that means a 14.51% of the active userbase is experiencing the issue. That's already significant enough to cross over from bug to critical issue, from a dev viewpoint.

Other than this, a couple of other, performance and overall game-breaking experiences, that are so common they are flooding the POE forums as well:
  • Graphics card not using more than 4.5 Gbs at any given point. Regardless if you have a 4080 with 16gb or 4090 with 24gb, you'll get to experience the same frame rate tanks to 10-20fps in delirium, breach and mob-heavy encounters in the endgame
  • Texture streaming: seemingly there's an issue with textures, as you can easily die to the Arbiter of Ash 1-shot mechanics, by simply not being able to see them - since they weren't loaded before he started casting them
  • A pretty serious memory leak: not just on AMD but Intel as well, so it's a holistic problem. Essentially the more you play, the worse the performance is, and the more resource-heavy the game becomes (except the GPU draw)
  • Adding the hackings for good measure, which were written off as less than 50 people affected, when anecdotal evidence from the forums points to at least 10x the volume of the issue

And no, I'm not expecting these won't be fixed or addressed - but before you start modding the visuals of your car, you make sure the engine is running fine. And right now I'm seeing a lot of effort and dev work going into aesthetic issues or insignificant changes (thank you, I really couldn't live if I didn't hear Une playing the lute in act I once I retreived it)...

The above issues didn't even get a "we acknowledge the problem" post from GGG yet, and that's what concerns me the most.

In any case, I love POE1 (roughly 2K hours), and POE2 as well (200 hours so far), but I feel like prioritisation is not where it should be right now, as it's an alpha game - not a post-league fine-tuning patch drop.
You right, i agree 100% but everyone here will tell you it's EA and everything is perfect, just give them time in two years and 6 years of Dev, maybe the Engine will run fine! Pretty sure, because you will have a new PC and the problem will be solved
Last edited by Neurodrive; Jan 15 @ 4:47am
Originally posted by Neurodrive:
Originally posted by serac_ydobon:
All of the changes they are planning with the patch are great - but they shouldn't be a priority in my opinion. There are more burning issues which are yet to be addressed (I've watched both the full 2 hour interview, and the short summary of patch notes before I get attacked I didn't pay attention):

The PC Hard crashes
:i.e. you need to manually restart your pc, because it locks up the 0 core on 100% usage, and raises thermals all the way to 75-80C, even with a 360 radiator blasting on max).
  • Supposedly it's aWindows 24H2 issue - but this went live in October
  • The update had a 4 month notice period for devs, so they can stress test and debug
  • By Jonathan's own admission, they didn't run the client for more than 10 minutes at a time, so no wonder this bug wasn't picked up on
  • POE2 came out in December
  • There are over 20K downloads of POE Uncrasher (https://api.github.com/repos/Kapps/PoEUncrasher/releases)
  • There are about 135K players live at any given time on Steam. If as the repo shows, the PoeUncrasher was downloaded 20K times, that means a 14.51% of the active userbase is experiencing the issue. That's already significant enough to cross over from bug to critical issue, from a dev viewpoint.

Other than this, a couple of other, performance and overall game-breaking experiences, that are so common they are flooding the POE forums as well:
  • Graphics card not using more than 4.5 Gbs at any given point. Regardless if you have a 4080 with 16gb or 4090 with 24gb, you'll get to experience the same frame rate tanks to 10-20fps in delirium, breach and mob-heavy encounters in the endgame
  • Texture streaming: seemingly there's an issue with textures, as you can easily die to the Arbiter of Ash 1-shot mechanics, by simply not being able to see them - since they weren't loaded before he started casting them
  • A pretty serious memory leak: not just on AMD but Intel as well, so it's a holistic problem. Essentially the more you play, the worse the performance is, and the more resource-heavy the game becomes (except the GPU draw)
  • Adding the hackings for good measure, which were written off as less than 50 people affected, when anecdotal evidence from the forums points to at least 10x the volume of the issue

And no, I'm not expecting these won't be fixed or addressed - but before you start modding the visuals of your car, you make sure the engine is running fine. And right now I'm seeing a lot of effort and dev work going into aesthetic issues or insignificant changes (thank you, I really couldn't live if I didn't hear Une playing the lute in act I once I retreived it)...

The above issues didn't even get a "we acknowledge the problem" post from GGG yet, and that's what concerns me the most.

In any case, I love POE1 (roughly 2K hours), and POE2 as well (200 hours so far), but I feel like prioritisation is not where it should be right now, as it's an alpha game - not a post-league fine-tuning patch drop.
You right, i agree 100% but everyone here will tell you it's EA and everything is perfect, just give them time in two years and 6 years of Dev, maybe the Engine will run fine! Pretty sure, because you will have a new PC and the problem will be solved

Thats the main problem for an argument like in star citizen.
They answers are 0815 answer and you have to shut up because hey its an alpha so thats the state.
Many persons are not able to make a differene between entitled critism or only trolling posts.
Paroe Jan 15 @ 5:07am 
You... realize that GGG isnt a windows developer, right?

And that the problem has been solved a myriad of ways until windows fixes it on their own?
Originally posted by Neurodrive:
You right, i agree 100% but everyone here will tell you it's EA and everything is perfect, just give them time in two years and 6 years of Dev, maybe the Engine will run fine! Pretty sure, because you will have a new PC and the problem will be solved

EA has problems, that's why it's in EA.

Not every problem you have will be fixed on your timetable.

Like all games, different people are working on different parts of the game. Some things get fixed faster than others. No reason to hold up the other fixes just because "critical" things aren't finished yet.
fx! Jan 15 @ 5:17am 
These things take time to diagnose and if you have any knowledge in the field you know it isn't as simple as it seems. They also acknowledged it in the latest interview.

Originally posted by serac_ydobon:
  • There are over 20K downloads of POE Uncrasher (https://api.github.com/repos/Kapps/PoEUncrasher/releases)
  • There are about 135K players live at any given time on Steam. If as the repo shows, the PoeUncrasher was downloaded 20K times, that means a 14.51% of the active userbase is experiencing the issue. That's already significant enough to cross over from bug to critical issue, from a dev viewpoint.
Not to dismiss the issue but those two values are unrelated, you can't just divide them and make a conclusion. You'd either need to know how many people downloaded poe2 on PC or how many steam poe2 players, currently online, are using uncrasher. In other words the 14% value is completely made up.
Last edited by fx!; Jan 15 @ 5:18am
Caldrin Jan 15 @ 5:17am 
You need to be moaning at Microsoft to fix their utterly ♥♥♥♥ version of Windows they pushed out.

POE is not the only game having issues with it.

I have none of the issues you have mentioned and well over 100 hours in game.. not to say they don't exist of course but the changes they are getting in for this patching are very much needed.

Windows on Microsoft to fix their ♥♥♥♥ and Nvidia to update their drivers to fix some specific issues are out of the hands of GGG.
.Hex. Jan 17 @ 4:18am 
The hard crashes are worse since the patch for me..
Dregora Jan 17 @ 4:21am 
Originally posted by serac_ydobon:
All of the changes they are planning with the patch are great - but they shouldn't be a priority in my opinion. There are more burning issues which are yet to be addressed (I've watched both the full 2 hour interview, and the short summary of patch notes before I get attacked I didn't pay attention):


  • There are over 20K downloads of POE Uncrasher (https://api.github.com/repos/Kapps/PoEUncrasher/releases)
  • There are about 135K players live at any given time on Steam. If as the repo shows, the PoeUncrasher was downloaded 20K times, that means a 14.51% of the active userbase is experiencing the issue. That's already significant enough to cross over from bug to critical issue, from a dev viewpoint.


While I understand the frustration as I was a victim of it too, I think this comment in particular isn't entirely fair. You can't just take a stat like 135k players live at any given time, see how many downloads a certain fix has and then assume it's 14% of the active playerbase. That's not how stats work. The active playerbase is well beyond 135k.
Aestrom Jan 17 @ 4:43am 
Originally posted by Dregora:
Originally posted by serac_ydobon:
All of the changes they are planning with the patch are great - but they shouldn't be a priority in my opinion. There are more burning issues which are yet to be addressed (I've watched both the full 2 hour interview, and the short summary of patch notes before I get attacked I didn't pay attention):


  • There are over 20K downloads of POE Uncrasher (https://api.github.com/repos/Kapps/PoEUncrasher/releases)
  • There are about 135K players live at any given time on Steam. If as the repo shows, the PoeUncrasher was downloaded 20K times, that means a 14.51% of the active userbase is experiencing the issue. That's already significant enough to cross over from bug to critical issue, from a dev viewpoint.


While I understand the frustration as I was a victim of it too, I think this comment in particular isn't entirely fair. You can't just take a stat like 135k players live at any given time, see how many downloads a certain fix has and then assume it's 14% of the active playerbase. That's not how stats work. The active playerbase is well beyond 135k.

And so you can say about ppl who exp crushing problems. Not only those 20k, who d/l uncrasher from Gihub, much more.
Last edited by Aestrom; Jan 17 @ 4:47am
DM Jan 17 @ 4:48am 
The patch was to address everything they could fix immediately regardless of other issues, they said this in the VOD.

They also said the hard crashes are still a mystery, its solved by the next nvidia driver, but nvidia don't know how or why they seem to have fixed it.

People always think their issues have been forgotten by devs when something else gets fixed first, however this simply isn't true the majority of the time.
Dregora Jan 17 @ 4:51am 
Originally posted by Aestrom:
Originally posted by Dregora:


While I understand the frustration as I was a victim of it too, I think this comment in particular isn't entirely fair. You can't just take a stat like 135k players live at any given time, see how many downloads a certain fix has and then assume it's 14% of the active playerbase. That's not how stats work. The active playerbase is well beyond 135k.

And so you can say about ppl who exp crushing problems. Not only those 20k, who d/l uncrasher from Gihub, much more.



Did I say otherwise?
CodeFive Jan 17 @ 4:52am 
Its just not funny anymore. The thing that they stay quiet about bad optimization in game can be understandable from some point. But why during so many people have issues while have a double stronger system than the game requires in steam description, they do this next:
A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.
A number of Maps now contain up to double the number of Monsters.
A number of Maps now contain 50% more Magic Monsters.
A number of Maps now contain 50% more Rare Monsters.
A number of Maps now have a higher minimum number of Rare Monsters you will encounter.
A number of Maps now have a lower minimum number of Rare Monsters you will encounter.

WTFF??? Since when low amount of enemies was the issue in first place? Who was saying there are not enough monsters or content on the maps? It was already too dense
Last edited by CodeFive; Jan 17 @ 5:01am
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Date Posted: Jan 15 @ 3:05am
Posts: 23