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Een vertaalprobleem melden
That is no different from a job. These people will choose games, which are most profitable and will often break ToS in other areas for example using unauthorised 3rd party tools aka botting. Nothing positive about that either.
I'd say RMTers will target player power first instead of cosmetics, which will also be more lucrative to the people mentioned above. The consequence is exactly opposite, it introduces pay to win channel immediately when RMT is allowed.
I don't look for the low tier tiem because... I play T15 maps?
I agree that there not a big influx of regular player but I put thing on sell regularly and sell them, as well as buy stuff. I don't think it's that strange in a 1 month old EA game (which is still 2/3 population of PoE 1 PEAK btw. If the game had full class released I would probably reroll another char, but right now, and with Armour in this state, I'd rather keep playing where I progress (easier than in PoE 1 at that).
@Simon
sorry not to answer you directly : I don't know, that's the reason of my thread.
Also, from what I can see, the main problem is less RMT and more labor so cheap in the form of bots that's it overinflate the economy (as every time there is dirt cheap labor).
But in future features might be introduced and it might be a problem then.
In general I've no issue with RMT, some people have less time than others and when these players are able and willing to pay money to catch up I do not see a problem in general.
If I would be GGG I would offer RMT services on my own.
A potential issue just pop up in a scenario where you have to spend real money to achive certain goals. That for sure should be a no go.
The RMT problem isn't a supply one, it's a demand one.
It will stop when people stop buying currency.
There's no company in the world that can stop people from responding to a demand, where there's money to be made, people will step in, no matter how hard you try to stop it.
I don't intend to make the game popular through RMT. I'm saying RMT will exist because time is more limited than money for people willing to buy, and the opposite for people willing to sell. RMTs could be regulated by an official party.. same as IRL.
Agreed, but job creation is hardly a bad thing in my book. (Exploitation is, and in capitalism the marging if often thin)
Also agreed, but in this game, what IS THERE to win ? (I had an argument about leaderboard which is fair... but what else?).
just look at eve online, fully player run economy that make some of them irl millionares cuz they just sold in game currency for real cash.
The game is about getting to where you'd get that gear you bought with RMT without RMT. Can take thousand hours to fully understand how to, but once you do, you realize how much RMT'ing is pointless rofl, and you just blaze through the game.
Like me? I don't RMT, and I learn the game. Aside from the personal attack, why does it bother you if some people are scamed out of their money because of their own "greed" (for fun) and "incompetence" (in the game), because they spend their attention span on making IRL money? If I was doing millions of € yearly I would whale as f, because that would be a breather in my 70 hours week (but I don't)...
And there is demand because ... the game is good and time is limited? you answer is to go travel to relativist speed in order to extend the time to have more time to play? get serous...
You can only get forward through your own work.
Skipping that by simply buying currency via RMT would rob a lot of people of that feeling.
Which in my opinion is a big downside.
Additionally its forbidden through the terms of service.
Its gggs game hence they make the rules.
Pay 2 win in gernal is disregareded as something negative because its destroys the feeling of "look at the hard work i put into xyz to achieve xyz" when people can just buy it.
It harms games and games with a lot of p2w have shown that. Specially in the western market they are not exactly welcome since people here just dislike it.
That's one way to view the game (and I agree because I mostly view it the same way), but you also leave aside the people who play:
for the fun of it
for the story (I know some)
to rest their brain killing stuff
to play with there friends
There are multiple ways to enjoy PoE, and RMT doesn't come across many of them.
What's the problem with that ? If your time is limited, don't engage in a game that requires time to master and properly enjoy ? Lots of good game take time to master, chess probably being the prime example. It's okay to suck at chess and still enjoy it, just like it's okay to suck at PoE and still enjoy it. You don't need BiS gear to enjoy poe. You don't even need to do maps at all. :P
What if I told you the fun of it is figuring out how it ticks, not beating it ?
This comes from someone that has played PoE 14 years. :P
You really really really really don't need anything more than what you loot for the story.
They can do tier 5 maps instead of doing tier 15 maps. :P
You're still gonna loot stuff, and you'll have a much more relaxed time.
Am playing with 8 newbie friends.
None of them have any problems blazing through the game, they just need a little bit of guidance.
RMT breaks the #1 thing on PoE: The market. ;P
RMTer sells you currency > you buy unique from RMT'er > they sell that currency to another... etc...
The more you buy RMT, the more you incentive RMT'ers to price fix, manipulate market, bot and such. And then, probably the same people who RMT complain about the market and bots. :P