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RMT is a bannable offence and should result in perma bans
HOW do it ruins the market?
by bringing more buyers and sellers?
Would RMT sellers be able to play if RMT didn't exist? yet they sell items on the market.
Proven in many different games like Wow classic, Archeage, and basically any korean game that released outside of Korea (cuz in Korea number of accounts are limited cuz they are tied to social security number)
Yeah, you sound like a reasonable person.
But developers support haveing RMT in their game
How?
Simple: by adding extremely powerful yet very rare items, which could absolutely change your gameplay from 'manageable' to 'eazy-peasy'
Till this wont be changed - there will be RMT.
It is the whole black market around POE1, where people having thousands of dollars profits at the start of every League.
Same will be in the POE2.
P.S. And not, they aint working hard - bots do
Expect that's not what PoE demonstrate :
farmers exist true, probably bots too (not sure). But the economy is reliant on the rarity of the topest tier item which have astronomicaly low odds of drop to begin with. anyone not playing for thousand hours have no chance of buying a 1 in 100 billion item.
contrary to Mmos where resources are limited (on the map mining spot are limited etc..) PoE have no such limits, so bots... I don't interact with them.
Opinion not supported by argument won't convince me (saying "it's bad" have no value to me, bringing arguments can sway my PoV)
PoE is based on the feeling/dopamine release that you CAN drop such item by yourself if your luck is there (yeah that's also how casino works), I fail to see how that's really different from any looter game. Besides if you play, chances are you looted pieces of really good equipement yourself that changed how you feel the game.
I don't know if you wished the game was less random so that you'd drop a maxed out char quickly (leading many player to never play the game pretty fast) or if you wish the game was easier (leading to an absence of challenge... leading players to leave the game)
I wouldn't say so, because the economy right now is double broken thanks to dupes and everyone and their mothers creating spark farm builds, raising basic items for those builds costing more than a few divs. ES shield/mana/magic find items are super expensive. Everything costing divs is insane. There are ways to counteract that as a normal player by farming some items whose worth grows with a bloated economy, like citadel fragments, and selling them, but even then when I see one of the three divs that dropped for me, I don't really see 1/10 of the worth I should.
When a currency item that is super rare and is supposed to feel amazing feels like a random exalt drop, the economy is really ♥♥♥♥♥♥.
What should be a 1e rare with mid roll stats is currently 15e. What should be a 1d jewel is currently a whopping 28d jewel.
Meta equipment of low rolls is going for the tens of div.
While this means its "accessible" to the people already making money, as price increases and the overall cost of stuff is warped over time it creates, and furthers, a wealth gap required to even remotely get deeper into the game and start considering major upgrades. For a normal player who doesnt think about maps in CPM and VPH It can sometimes be impossible to just _get_ endgame viable upgrades let alone start getting effective gear.
I still firmly beleive that GGG should allow us to deterministically craft using gold and currency (similarly to crafting via recipes in the first game, but much more expanded and capable of going line-by-line) but the top end of any and all rolls like that is maybe 60 or 75%; Creating a secondary market that is easily obtainable and cheap. Give them all the "forged" prefix, too, so people cant cheat.
Oh yeah, that's true.
Although I personaly don't care about them (hence why forgot about them) I can understand it can matter for some people, especially those spending a lot of time on the game.
Although I must admit those kind of bragging rights lose their appeal to me since I became an adult. your point is totally valid.
Interesting points here too.
although It's contrary to what I personnaly felt :
A lot of rare are worth 1ex as budget but are strong enough for me to go farm the needed 15 ex to tier up, and then the 1d to tier again => I agree with you it creates more tier, but to me it made the progression smoother, not harder, due to supply being high, and enough money in the market for it to swing around. That's the sign of a bigger market, not a bad one to me.
Does it make the game harder for "newbies" ? sure, but that's also a side effect of any free market (skill in recognisis a good stuff is valued). I also agree with you that gold should have more uses.