Path of Exile 2

Path of Exile 2

Building Critical Hit is Good?
The majority of weapon is like 8% critical chance, and when we add +10% isn't actually +10% flat it's multiplicative, so it's +10% of the base, which is 8%, that results in truly +0.8%. If you keep doing that, +100% it's equal to flat +8% resulting in 16%, which is kinda bad? If you build for it it's like spending a lot armor and weapon pieces to hardly reach 25% flat critical chance, so what's the point?
< >
Showing 1-9 of 9 comments
D.A.R.K. Jan 21 @ 3:57am 
Oh, by the way, there's a ring, don't remember the name, that gives you +100% critical chance (which alone doubles the critical chance of your weapon) but it makes your critical hit not deal critical damage, so what's the point of this ring? It's to proc something based on critical chance even if it won't deal extra damage? Seems stupid.
EvilHare Jan 21 @ 4:02am 
The ring is useful with cast on crit. Allowing it to trigger more often than normal
Banana Jan 21 @ 5:24am 
Quaterstaff is 10% base, and Phyiscal spell is 15% base, most ice spell is 13%.
You only build Crit around those weapon or spell that already has high crit chance. not something like 5% or 7% UNLESS you are able to hit many times with that weapon.
You can easily get over 40-50% crit chance with skills and items, just depends on build. Some builds that also fire lots of projectiles and have lots of hits like spark could aboslutely shred with crit too.

I mean who cares if each projectile is only 20%, when your firing hundreds of projectiles
D.A.R.K. Jan 21 @ 6:15am 
Originally posted by Brian9824:
You can easily get over 40-50% crit chance with skills and items, just depends on build. Some builds that also fire lots of projectiles and have lots of hits like spark could aboslutely shred with crit too.

I mean who cares if each projectile is only 20%, when your firing hundreds of projectiles

What's the sacrifice to reach 50%? Because this is a problem, right? You can't be everything. You can't have all rest at 75% at the same time a lot of critical chance, and damage, and health, and mana, and everything else, you need to give up on something to make another something better.

In this case, to reach 90% you need so many things that you'll end up sacrificing damage or something else, that's why people are running with 75%-80% res because 90% isn't worth it. Same thing with armor, to have good armor you need something like 20k or 30k, something absurd that takes pretty much your entire build, so people would rather go 10k ES.

Based on that, how much sacrifice are we discussing when we see a 50% flat CC? By the way, yeah, attack speed and a lot of projectiles mitigate the lack of CC.
Drake Jan 21 @ 6:18am 
If you go for a crit build, you dont pick damage nodes, only crit chance and crit multiplier. That will be your damage source. You'll also have to target specific gear so it's gonna be an expensive build.
The biggest issue is that contrary to poe1, there are no diamond flasks in poe 2, so you can't really make your crits lucky, which was a big part of crit builds in poe1.
Last edited by Drake; Jan 21 @ 6:19am
Originally posted by D.A.R.K.:
Originally posted by Brian9824:
You can easily get over 40-50% crit chance with skills and items, just depends on build. Some builds that also fire lots of projectiles and have lots of hits like spark could aboslutely shred with crit too.

I mean who cares if each projectile is only 20%, when your firing hundreds of projectiles

What's the sacrifice to reach 50%? Because this is a problem, right? You can't be everything. You can't have all rest at 75% at the same time a lot of critical chance, and damage, and health, and mana, and everything else, you need to give up on something to make another something better.

In this case, to reach 90% you need so many things that you'll end up sacrificing damage or something else, that's why people are running with 75%-80% res because 90% isn't worth it. Same thing with armor, to have good armor you need something like 20k or 30k, something absurd that takes pretty much your entire build, so people would rather go 10k ES.

Based on that, how much sacrifice are we discussing when we see a 50% flat CC? By the way, yeah, attack speed and a lot of projectiles mitigate the lack of CC.

No different then any other build, you just get different stats on your gear. The biggest change is you use a high crit weapon base and your weapon has +crit which is a FLAT boost, not percentage boost which is then magnified by gear and skills

Just like any build you have synergy and stack and leverage the ♥♥♥♥ out of it
Yeah that crit chance increase on your weapon is a huge bump to your crit chance.

Qtrstaff 1 = 10% base crit chance
Qtrstaff 2 = 14% base crit chance

That difference alone made my crit chance go from 38%ish to 51%ish and even a helm that had +30% crit couldn't even compete.

I'm sure it's because one is multiplicative and the other additive, but i'm not going to pretend I can math.
Originally posted by Dr. Rockso:
Yeah that crit chance increase on your weapon is a huge bump to your crit chance.

Qtrstaff 1 = 10% base crit chance
Qtrstaff 2 = 14% base crit chance

That difference alone made my crit chance go from 38%ish to 51%ish and even a helm that had +30% crit couldn't even compete.

I'm sure it's because one is multiplicative and the other additive, but i'm not going to pretend I can math.

Well what is 300% added to 10% vs 14%

10% + 300% = 30% chance
14% + 300% = 42% chance
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jan 21 @ 3:55am
Posts: 9