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翻訳の問題を報告
Banks only need to check currency.
In PoE you need to check Items as well. They can vary massively in value. Just alone keeping up with prices constantly would be impossible.
Since Balancing changes the Meta, meta changes the prices each league.
And i don't think false positives are acceptable.
Specially since i never had issues with the market.
Banks apply this to the entire economy of the planet where people purchase millions of different commodities for millions of reasons. The parameters of a game economy are far more constrained and much smaller and simplistic in comparison. Not only that, the system itself learns what is and isn't an anomaly and improves over time. At first it would need more monitoring and supervision but, it would quickly adapt to the games economy and become self sufficient.
That's literally what ML algorithms are intended for.
this. regional markets
Maybe they don't have the self confidance to create one that won't be hacked.
The only problem with the trade site is the fixers, and that is easily resolved -- all they have to do is force sales at listed price point, even when the profile is offline.
This would be a huge QoL improvement for players, because we could sell things while offline, and simultaneously it would cull the marketplace of ALL fixers.
(AND it would essentially be functioning as an auction house of sorts)
It would also remove the necessity/option to differentiate from offline/online, because it would become irrelevant. If the item is posted, it can be bought.
This solution would also avoid bloat, or any kind of trade limiting capacity we have all seen fail in plenty of other games -- Runescape coming to mind first.
Legitimate players shouldn't be punished for manipulative player actions, this satisfies that element as well. Nobody wants to wait 3 weeks to be able to trade & it's already necessary to unlock cruel for currency exchange, which is limiting enough.
All you "fixes" are bad. It would have no effect or make things worse. Limiting supply or making things straigh more expensive wont make things cheaper/accessible.
Ok but this game is popular not because of SSF and most players like the multiplayer aspect and being able to trade gear. So what you suggest will not appeal to most players, they rather play a different game.
You can make a 1div build that farms currency trivially. Youtube is crammed full of "look at my cheap broken build that can 1 shot all bosses in the game."
My characters gear was bought at around 1-2 div each slot, now it's worth 20+ div each slot, because it enables farming/bossing and as more and more currency seeps into the league,
the effective value of any given drop increases. do you think bots are the reason that div steadily inflated and exalts became low level? or can you comprehend that any mediocre, nonresist capped build can farm t10 and generate a lot of currency trivially
the SSF reference is because you can not trade at all and be easily viable to farm your own stuff. if you want to trade, then be prepared for price valuation on rarer items to inflate over the course of a season as currency becomes easier to get and better rolled items hit the market.
The irony here is this also DEFLATES good gear. One of my characters had about 1 div of items in each slot and the same items are now worth 1/2 that, meaning with the same amount of farming if i had just kept the currency i'd be far more powerful now
Yes, and we asking devs to do something about inflation so the economy would be more stable.
Until then nothing is going to magically fix the economy as we are far passed that point. Now if the economy gets borked again after the next reset...then we can talk about what should be done.
Nah, if they don't implement the changes now then the economy is guaranteed to be ruined the next league, 100%. If you do nothing about a major issue, it won't ever be fixed. So it's important to talk about this right now and not in next league where it will be too late.