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There is no sense of completion and controlling the maps is much worse than in POE1. I liked "doing one of each map" at different difficulties to get atlas points to change mapping. In this, if you're not built for boss killing (which is at odds with map clearing) the bosses get very tedious/difficult/risky.
I personally dislike most of the map layouts. Too many obstacles and things to get stuck on. And my favorite layouts are rare... i like the gothic city only found around the one citadel.
I think the bigger problems with maps not being fun are:
1. the is the actual atlas itself and the UX/UI of it
2. how the atlas talent trees work.
3. the lack of variety with breach/expedition/ritual
The atlas is a chore. I've lost where I was going/wanted to go and couldn't find it again. There's no sense of progression to it like POE1. There's no rerolling map types/nodes on the world like the vendor recipe where I could dump 3 of some map layout I didn't want to run to focus on those I want to run.
I don't mind towers, didn't mind them before either, but the RNG of what tablets effect can be rage inducing when it doesn't land where you want.
The atlas passives are uninspiring. I suspect this will change when there are more leagues added, but just adding more qual/quant/rare/magic mob drops is silly. Essences seem like it's just for SSF. I wouldn't mind more nodes like shrines/strongboxes but they seem objectively bad compared to the other choices.
And even with showing where citadels are, it's like "ugh i have to do X number of fodder maps to get there." Tablets are prohibitively expensive as endgamers need them (it's literally better to sell ritual tablets unless you're endgame ritual tree and pulling 50 splinters out of the map).
The atlas talent trees and tablets need help. I have not gotten an audience with a king and only was able to get 1 or 2 breachstones so far, and got destroyed by the boss in there barely even getting a chance to learn anything about the fight. I've only gotten 3 low level expedition items. Not even sure what doing them is for / if there's a point besides another way to farm (which is also risky as the expedition maps ramp up worse than high affix maps).
Map placement/choice with breach and ritual is awful a lot of the time. A breach in a corner or maze yielding no mobs. Rituals in tight spaces where you can't move, and get barely any ritual points from it (not sure if they fixed it but i frequently had unstartable rituals as well). Same with expedition, couldn't place the explosives on some nodes on some maps...
I think build diversity is an issue as well, where it takes too much effort to make less effective builds work, and the resources you get are clearly better used to funnel any given character to one of the meta builds.
This leads to a general issue with sustain. I should never be running anything under T15. Yet I haven't broken through to the point that T15 sustains since so many of them are rippy for me and the map drops are rare. And that's with a full atlas passive biased towards dropping waystones.
Define "normal build" though. Meta builds are meta because they have the best damage multipliers and/or the best defensive layers.
The best clear for warriors is chilling stampede with polcirklen ring and herald of ice. Anything else for clear is simply less efficient, but not impossible. My warbringer just uses mace strike with a cultist hammer splash. It also clears, but it's simply slower than my titan with the ae ice setup, and to bring it up to even 50% of the efficiency is vastly more expensive since it relies fully on the DPS of that single 2h mace. where chill stampede benefits from the polcirklen with action speed % corruption that's fairly cheap.
Expect it to change A LOT over the coming year (or however long this is EA)
So no your not weird, its a very placeholder experience atm and nowhere near the same quality as the campaign. They spent 4 years doing the campaign and only really started doing endgame in the last 6 months, give it time.
I also love when I'm running through a forest map, y'know, lush, vibrant rain forest with every plant being the picture of health, but somehow, there's patches of hidden burning ground, obscured right underneath the branches, greenery, leafy trees and foliage. Magically, none of it is catching fire, but your character certainly will catch flame!
They need to nerf burning floors and only allow it on maps where the effect is clearly visible.