Path of Exile 2

Path of Exile 2

Arbiter of Ash: worst gameplay design I've faced in a long time
At least now we have six tries per incursion. And still, I have just watched a friend dying miserably after hours of farming the keys, without a ♥♥♥♥♥♥♥ idea about what to do during combat, why was he dying... all while seeing his XP bar that took a gazillion hours to fill (lvl 93) drop to 0%. I remember when I did my first try, got deleted in a similar way, just even worse cause if it's painful and miserable with six tries, with one was just a ♥♥♥♥♥♥♥ joke. So I instantly went and looked for a boss guide, cause I wasn't farming those ♥♥♥♥♥♥♥ keys again just to deal with the same bullsh1t.

I can tolerate, even enjoy, this kind of boss concept in games where you can freely give tries to that boss, so you learn the patterns and stuff, but here in PoE2, considering the xp loss and the ton of hours you waste farming the keys just to get smashed, it's ♥♥♥♥♥♥♥ ridiculous. My friend was a bit mad about PoE2 endgame "unfairness" in general, and with this he just uninstalled the game. He went pretty mad on discord, indeed lol

I'm actually sad about it, but I understand him doing that, I agree it tastes like ♥♥♥♥. Is this game's actually looking for such a hardcore experience? Cause, as said, I'm a huge fan of games like Dark Souls, Sekiro, etc. but there I don't lose all my week's progress while giving a try to a boss, and then after getting roasted (without a chance to actually learn anything about the boss) you expect players to keep on trying that sh1t without everybody and their mom searching for boss guides/videos? I mean, maybe that's what they want/expect from us, but I see it like a really bad (wrong?) approach for a videogame.

I was a bit broken when watching my friend, and his reaction, so how do you guys feel about the concept of bosses behind a lot of time farming walls, being this punishing? I mean, I at least know the boss now, but my friend didn't even know if he had to expect different phases, or if you gotta go for a 2nd round after you deplete his HP bar, or whatever... it's so blind-mode with such a crazy punishment if you fail (in terms of time, at least), I can't see a way to justify it, guess that's only for no-life players who may not mind that much about another 10 hours of farming (which I myself could even fit in, but none of my friends do :isaac:)

Have a nice day!
< >
115/35 megjegyzés mutatása
The boss is comically easy compared to red elder.
cry more. arbiter of ash dificult 1 is very easy bro.
If the XP loss wasn't a factor. Would you be as mad?
Arise Chicken eredeti hozzászólása:
The boss is comically easy compared to red elder.

I don't even mind which particular boss, it's just the concept of farming for a lot of hours, give it a blind attempt, eat sh1t and repeat. The xp loss OR keys farming time feels like a big punishment on each own, both together actually feel like absolute sh1t imo. I mean, if it wasn't for the option to look for a guide/tips, I doubt I'd give some of the endgame content a try. And again, I've played much mechanically harder games than PoE2, but they don't ask you for such a crazy amount/drain of time, it's actually pretty insane here for the "average player".
Vicpool eredeti hozzászólása:
Arise Chicken eredeti hozzászólása:
The boss is comically easy compared to red elder.

I don't even mind which particular boss, it's just the concept of farming for a lot of hours, give it a blind attempt, eat sh1t and repeat. The xp loss OR keys farming time feels like a big punishment on each own, both together actually feel like absolute sh1t imo. I mean, if it wasn't for the option to look for a guide/tips, I doubt I'd give some of the endgame content a try. And again, I've played much mechanically harder games than PoE2, but they don't ask you for such a crazy amount/drain of time, it's actually pretty insane here for the "average player".
My friend that's a dad beat it blind on his first try. It took him a month to get there. Blame yourself not the game.
Reading some answers, get this is another game community full of edgy nerds with rich parents and a lot of free time, so nothing to discuss here. Have a nice day, my beloved bootlickers <3

(It's pretty obvious this ain't a good game design choice, they even tweaking it for a reason, but still you always get the legion of "git gud" tards, the human retardness is getting worse and worse lol)
Vicpool eredeti hozzászólása:
Reading some answers, get this is another game community full of edgy nerds with rich parents and a lot of free time, so nothing to discuss here. Have a nice day, my beloved bootlickers <3

(It's pretty obvious this ain't a good game design choice, they even tweaking it for a reason, but still you always get the legion of "git gud" tards, the human retardness is getting worse and worse lol)

It is a pretty nice way to separate the wheat from the chaff.
Legutóbb szerkesztette: HunApo; jan. 20., 11:41
Unfortunately it's just the design philosophy of this game. Granted the frustrations can be valid since different people have different expectations on what they want from a video game. But it's just something you can't do anything about when the developers have a intent that differs from others.
Razerarc eredeti hozzászólása:
Unfortunately it's just the design philosophy of this game. Granted the frustrations can be valid since different people have different expectations on what they want from a video game. But it's just something you can't do anything about when the developers have a intent that differs from others.

Yeah, I guess so... My main concern is with the game surviving in a healthy state, with a big/decent playerbase, cause I want to keep on enjoying the game, if posible, for years; but with their current design philosophy, there's a lot of people getting off the boat, and I guess most nerds like some of the ones around this thread would be in the "get lost baddie we won't miss you lulz" tards train, but that ain't good at all if you wanna keep the game in good condition, so I'm more in the lets try to give feedback/discuss about this kind of designs that are causing a lot of players to burnout and drop the game (no need to say that I'm not the first one bringing up this topic).

These 2 IQ kids around this thread may think they are so cool and smart with their edgy "get lost" attitude, but when/if PoE2 gets to a point where it's no longer profitable, or just not enough to put X effort on it, keep on updating, etc. then they'll cry, and prolly won't understand/learn anything about this, cause they got their heads so deep into their buttholes, but hey... :cuphead:

Still nice to read some constructive comments, as yours, but in general terms guys around here are so dumb/disgusting I don't think it's worth the try nor the time to have a decent and constructive feedback chat. Have a nice day!
skill issue , mad cuz bad . get outta here
I just beat it, its a dumb fight with instakill mechanics that have to be learned. I watched a vid before going in so i didnt have to waste half a week refarming the keys. At least this part is much easier as it was a month before.

Anyways, its terrible design. I would have preferred to go in blind and less mega geared and struggled for the win over several days with a non optimized character.

All these ppl saying get good are tards. The fight is easy if your overgeared and ignore all mechanics.

Oh he was easier pre patch as well. You could literally kill and phase him in his opening monologue. Now he basically invunerable for the first 4 seconds of the fight and he gets a second invulnerability phase at 60% hp so you have to do at least one round of mechanics.

Prior to this he just died with opening attack if you had enough damage. Funny people think this made them a god gamer.
Legutóbb szerkesztette: TrojanKilla; jan. 20., 13:15
This boss or every other artificialy difficult stuff are only so you can do own stat stacking build or copy one with crazy damage and just delete it.
Like 99% ppl who killed him just do this using copied build from some internet ghoul who actually do this build.
Quintesence of PoE playerbase so called uber ARPG players :D
Only good thing these threads are for is blocking all the low IQ git gud crowd.
Multiple bosses are badly designed in this game. I find mapping more engaging than boss fights. For bosses always go big dam and don't worry about a thing.
TrojanKilla eredeti hozzászólása:
I just beat it, its a dumb fight with instakill mechanics that have to be learned. I watched a vid before going in so i didnt have to waste half a week refarming the keys. At least this part is much easier as it was a month before.

Anyways, its terrible design. I would have preferred to go in blind and less mega geared and struggled for the win over several days with a non optimized character.

All these ppl saying get good are tards. The fight is easy if your overgeared and ignore all mechanics.

Oh he was easier pre patch as well. You could literally kill and phase him in his opening monologue. Now he basically invunerable for the first 4 seconds of the fight and he gets a second invulnerability phase at 60% hp so you have to do at least one round of mechanics.

Prior to this he just died with opening attack if you had enough damage. Funny people think this made them a god gamer.

Really well said. And you mention a nuclear point that I didn't point up, which is the "skip/ignore boss mechanics" philosophy in the (end)game, cause the game stats' scaling explodes and turns into instakill mode (both from you, and [actually dangerous] enemies), so 90% of their design, animations, gameplay mechanics, etc. goes into the trash.

Dunno, it may be a "just not for you" matter, but I'd actually prefer more measured/controlled fights, I understand that's part of the ARPG essence, but maybe I had enough with Diablo 2 for almost 20 years, and look for something different here: and during campaign, the game gave me that puzzly-combat that I was looking for, it just loses all that when you get to endgame and turns into Diablo 2 mode again.

You can say a lot of bad things about Diablo 3, but at least with boss fights tried a bit of that (instead of bosses being an overstated mob with a pair of simple spells, like Diablo 2 had (I say this with all my love)). It's true that in Diablo 3's endgame, when full builded, you could also obliterate bosses, but it didn't feel as explosive as PoE2, I remember some boss fights lasting for a bit, and going through phases.

Guess this is a subjective matter after all, and I'm derrailing from original point, but still. Thanks for the elaborated comment.
Legutóbb szerkesztette: Vicpool; jan. 20., 16:11
< >
115/35 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: jan. 20., 11:02
Hozzászólások: 35