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Fordítási probléma jelentése
I don't even mind which particular boss, it's just the concept of farming for a lot of hours, give it a blind attempt, eat sh1t and repeat. The xp loss OR keys farming time feels like a big punishment on each own, both together actually feel like absolute sh1t imo. I mean, if it wasn't for the option to look for a guide/tips, I doubt I'd give some of the endgame content a try. And again, I've played much mechanically harder games than PoE2, but they don't ask you for such a crazy amount/drain of time, it's actually pretty insane here for the "average player".
(It's pretty obvious this ain't a good game design choice, they even tweaking it for a reason, but still you always get the legion of "git gud" tards, the human retardness is getting worse and worse lol)
It is a pretty nice way to separate the wheat from the chaff.
Yeah, I guess so... My main concern is with the game surviving in a healthy state, with a big/decent playerbase, cause I want to keep on enjoying the game, if posible, for years; but with their current design philosophy, there's a lot of people getting off the boat, and I guess most nerds like some of the ones around this thread would be in the "get lost baddie we won't miss you lulz" tards train, but that ain't good at all if you wanna keep the game in good condition, so I'm more in the lets try to give feedback/discuss about this kind of designs that are causing a lot of players to burnout and drop the game (no need to say that I'm not the first one bringing up this topic).
These 2 IQ kids around this thread may think they are so cool and smart with their edgy "get lost" attitude, but when/if PoE2 gets to a point where it's no longer profitable, or just not enough to put X effort on it, keep on updating, etc. then they'll cry, and prolly won't understand/learn anything about this, cause they got their heads so deep into their buttholes, but hey...
Still nice to read some constructive comments, as yours, but in general terms guys around here are so dumb/disgusting I don't think it's worth the try nor the time to have a decent and constructive feedback chat. Have a nice day!
Anyways, its terrible design. I would have preferred to go in blind and less mega geared and struggled for the win over several days with a non optimized character.
All these ppl saying get good are tards. The fight is easy if your overgeared and ignore all mechanics.
Oh he was easier pre patch as well. You could literally kill and phase him in his opening monologue. Now he basically invunerable for the first 4 seconds of the fight and he gets a second invulnerability phase at 60% hp so you have to do at least one round of mechanics.
Prior to this he just died with opening attack if you had enough damage. Funny people think this made them a god gamer.
Like 99% ppl who killed him just do this using copied build from some internet ghoul who actually do this build.
Quintesence of PoE playerbase so called uber ARPG players :D
Really well said. And you mention a nuclear point that I didn't point up, which is the "skip/ignore boss mechanics" philosophy in the (end)game, cause the game stats' scaling explodes and turns into instakill mode (both from you, and [actually dangerous] enemies), so 90% of their design, animations, gameplay mechanics, etc. goes into the trash.
Dunno, it may be a "just not for you" matter, but I'd actually prefer more measured/controlled fights, I understand that's part of the ARPG essence, but maybe I had enough with Diablo 2 for almost 20 years, and look for something different here: and during campaign, the game gave me that puzzly-combat that I was looking for, it just loses all that when you get to endgame and turns into Diablo 2 mode again.
You can say a lot of bad things about Diablo 3, but at least with boss fights tried a bit of that (instead of bosses being an overstated mob with a pair of simple spells, like Diablo 2 had (I say this with all my love)). It's true that in Diablo 3's endgame, when full builded, you could also obliterate bosses, but it didn't feel as explosive as PoE2, I remember some boss fights lasting for a bit, and going through phases.
Guess this is a subjective matter after all, and I'm derrailing from original point, but still. Thanks for the elaborated comment.