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anyways. thats how the game workes and iam sure you knew about it,
if you value your exp so much you shouldnt have started 4 attemps to kill the boss close before level up. you can hardly blame anyone for that stupid decision.
maybe you should change your point of vew about max level. with your currenct playstile your max level is set to lvl 94. if you want to reach 96 play some diffrent class or use diffrent skills.
not all classes are equal and reaching lvvl 100 is more then grinding.
Fail to see why is this punishment if you actually punished yourself.
Leveling from 94 to 95 is slow, but still relatively fast.
Hitting 96 is very slow and after that, it is a crawling process.
BUT
Why do you need level 95?
Your build is either finsihed by 90 and you just use those last few points to grab more jewel sockets and/or some minor nodes for dmg/def or the entire build was faulty at the very beginning.
Reaching 92-93 is really easy, if you enjoy the build, hitting 95 is still effortless.
Ofc, if you play 3 maps/day, yea well thats not a problem with the game, but a lack of time on your end.
PoE was and always will be a game, where you either spend time and be hyper efficient with it or look for other games where you can play 15 minutes a day and that is enough to reach all and every content.
What's holding you back?
Its not an incremental clicker, where you can get huge numbers on every possible stat.
BTW I think some prestige mechanics, similar to incremental games, may be really cool for endgame here. Something like "loose all levels, and get +100% damage\HP\Rarity for your next run."
You can play all day everyday and never hit 100 if you keep dying.
The XP penalty is designed to make reaching Lv.100 more about skill and planning rather than a question of who has the most free time. (Omens imho ruin this. Delete it)
You could argue that the game is unbalanced for this and I could argue that people are doing it right now, even in HC/SSF.
But its pointless because the game is in early access and has not even got a real balance patch yet.
But I can almost promise you, if everyone was reaching Lv.100 right now, the big balance patch would be all about making the game harder. More fair but harder, ideally.
Level 90+ is just there so the stoned nolifers have something to play to eternity.
If you look at the hcssf ladder today (these are the super tryhards that do not die by design) youll see that not even 1000 players made it to 90.
And thats >1 month of play with the longest holiday of the year right in the middle.
https://pathofexile2.com/ladder/Hardcore%2520SSF
Just log out, play something else until a new season comes around.
Roll a different char.
Do something fun.
I dont mind the grind, its nice to be honest!
Would be great with some more map variaity ofc and some options to "prefer" certain maps. But hey, i can run those as lvl1 maps and just get them done/skip.
I still find upgrades (HC, lvl 97) and i enjoy every map so far. actually reminds me of when grind was a real thing. Last time was everquest in the early 2000 where 59 to 60 was a 3-4 week grind ordeal. we almost have that here :), almost, still not enough tho. Should take a whole season for people to reach max level and shouldnt be reachable by all.
Exp loss adds nothing positive to this game. It creates "fake" difficulty, and is punitive. There is not one legitimate positive thing about it.
I think too many people got too comfortable playing games that guarantee success and victory if you just log in and walk forward for X amount of hours.
PoE is not that game. Find a new one.
no you are wrong. it doesent creates difficulty at all.
nothing is blocked or becomes harder because you are missing 2-3 additional skillpoints. i think somone already made this point clear.
if you messed up your skilltree so hard that you plan to take the most important nodes at last ... then respec
many times in design this can be leveraged to invoke a certain feeling, like doom or dread or tension. this is intentional based on the desired outcome in a particular game.
then there are unintended outcomes, like the feeling punishment in this game gives. while some negativity is required to be a deterrent to certain player behavior, too much negativity results in the repeated opinions like this one.
at some point, despite Jonathons opposition to it, they will need to address this or it will in fact result in the game doing worse than its potential.
for players who like it or think its good, lots of full loot game players feel the same. majority generally wins out in most cases, especially in free markets.
i personally never thought a 1 chance system with raid style bosses that require internet connections built on in game time sink currencies was a good idea. it was flawed from conception.
It is fake difficulty, it is the false impression of difficulty. It's a cheap and simple-minded solution. It's just a mechanic that has no respect for the players' time, at all. It's old thinking, and it needs to die.
I don't feel the need to play, I want to play.