Path of Exile 2

Path of Exile 2

level of punishment
i have 350 hours in game and overall dont have many negatives things to say about the game , however the level of punishment at end game is that make me quit the game , losing entire boosted map is enough punishment , one of the worst feeling and you have to run again that empty map , however with this slow paste of xp after 90+ its silly on top of that to lose xp as well , you need like a weak to get a level with multiple run per day and then u get one shot and BOOM , backwhere progress on top that you lost the boosted map , and the thing that made me quit, went to arbitor and die multiple times(3 or 4) one the once shot mechanic after the last change, was about to get 95 and then BOOM allmost 0 xp on 94 again , so lost one week of progress in a single boss with once shot mechanics
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Showing 1-15 of 15 comments
well you only lose 10% per death so i dont see how you managed to lose a whole level by 3-4 deaths.
anyways. thats how the game workes and iam sure you knew about it,

if you value your exp so much you shouldnt have started 4 attemps to kill the boss close before level up. you can hardly blame anyone for that stupid decision.

maybe you should change your point of vew about max level. with your currenct playstile your max level is set to lvl 94. if you want to reach 96 play some diffrent class or use diffrent skills.
not all classes are equal and reaching lvvl 100 is more then grinding.
Last edited by Blaukraut™; Jan 20 @ 5:53am
HunApo Jan 20 @ 5:58am 
So you were about to level up and instead of leveling up, you went for a content where it was highly likely you die and than you complain that you lost XP?
Fail to see why is this punishment if you actually punished yourself.

Leveling from 94 to 95 is slow, but still relatively fast.
Hitting 96 is very slow and after that, it is a crawling process.
BUT
Why do you need level 95?
Your build is either finsihed by 90 and you just use those last few points to grab more jewel sockets and/or some minor nodes for dmg/def or the entire build was faulty at the very beginning.
Reaching 92-93 is really easy, if you enjoy the build, hitting 95 is still effortless.
Ofc, if you play 3 maps/day, yea well thats not a problem with the game, but a lack of time on your end.

PoE was and always will be a game, where you either spend time and be hyper efficient with it or look for other games where you can play 15 minutes a day and that is enough to reach all and every content.
Last edited by HunApo; Jan 20 @ 6:02am
Can I ask why you need to keep leveling? People should be rewarded for not dying and that's reaching max level sooner. I would argue the one death on map is a bigger issue for most.
If Elon can get to 97 on his char while operating 3 companies and taking over DOGE

What's holding you back?
HardRock Jan 20 @ 6:50am 
The game was designed to prevent you from reaching level 100. Thats why there are no item bonuses above level 81.

Its not an incremental clicker, where you can get huge numbers on every possible stat.

BTW I think some prestige mechanics, similar to incremental games, may be really cool for endgame here. Something like "loose all levels, and get +100% damage\HP\Rarity for your next run."
The avg player is never meant to hit Lv.100. Its reserved for the sweatiest of tryhards and not something that can be earned with an excessive amount of free time.
You can play all day everyday and never hit 100 if you keep dying.
The XP penalty is designed to make reaching Lv.100 more about skill and planning rather than a question of who has the most free time. (Omens imho ruin this. Delete it)

You could argue that the game is unbalanced for this and I could argue that people are doing it right now, even in HC/SSF.
But its pointless because the game is in early access and has not even got a real balance patch yet.
But I can almost promise you, if everyone was reaching Lv.100 right now, the big balance patch would be all about making the game harder. More fair but harder, ideally.
CHAO$$$ Jan 20 @ 7:16am 
Yup, if you hit ~ level 85 youre basically done, you can get small gear improvements but you wont see any new content at that point anyway.

Level 90+ is just there so the stoned nolifers have something to play to eternity.

If you look at the hcssf ladder today (these are the super tryhards that do not die by design) youll see that not even 1000 players made it to 90.
And thats >1 month of play with the longest holiday of the year right in the middle.
https://pathofexile2.com/ladder/Hardcore%2520SSF

Just log out, play something else until a new season comes around.
Roll a different char.
Do something fun.
Last edited by CHAO$$$; Jan 20 @ 7:31am
hitem Jan 20 @ 9:40am 
The game is about hitting level 100, the grind starts at lvl 96, before that the exp is actually moving each map :).
I dont mind the grind, its nice to be honest!
Would be great with some more map variaity ofc and some options to "prefer" certain maps. But hey, i can run those as lvl1 maps and just get them done/skip.

I still find upgrades (HC, lvl 97) and i enjoy every map so far. actually reminds me of when grind was a real thing. Last time was everquest in the early 2000 where 59 to 60 was a 3-4 week grind ordeal. we almost have that here :), almost, still not enough tho. Should take a whole season for people to reach max level and shouldnt be reachable by all.
Last edited by hitem; Jan 20 @ 9:41am
Originally posted by Blaukraut™:
well you only lose 10% per death so i dont see how you managed to lose a whole level by 3-4 deaths.
anyways. thats how the game workes and iam sure you knew about it,

if you value your exp so much you shouldnt have started 4 attemps to kill the boss close before level up. you can hardly blame anyone for that stupid decision.

maybe you should change your point of vew about max level. with your currenct playstile your max level is set to lvl 94. if you want to reach 96 play some diffrent class or use diffrent skills.
not all classes are equal and reaching lvvl 100 is more then grinding.

Exp loss adds nothing positive to this game. It creates "fake" difficulty, and is punitive. There is not one legitimate positive thing about it.
What exactly is fake about it? And I would say the difficulty is the positive.

I think too many people got too comfortable playing games that guarantee success and victory if you just log in and walk forward for X amount of hours.
PoE is not that game. Find a new one.
Last edited by Detergent; Jan 20 @ 9:55am
Originally posted by SkaldedDawg:
Originally posted by Blaukraut™:
well you only lose 10% per death so i dont see how you managed to lose a whole level by 3-4 deaths.
anyways. thats how the game workes and iam sure you knew about it,

if you value your exp so much you shouldnt have started 4 attemps to kill the boss close before level up. you can hardly blame anyone for that stupid decision.

maybe you should change your point of vew about max level. with your currenct playstile your max level is set to lvl 94. if you want to reach 96 play some diffrent class or use diffrent skills.
not all classes are equal and reaching lvvl 100 is more then grinding.

Exp loss adds nothing positive to this game. It creates "fake" difficulty, and is punitive. There is not one legitimate positive thing about it.

no you are wrong. it doesent creates difficulty at all.

nothing is blocked or becomes harder because you are missing 2-3 additional skillpoints. i think somone already made this point clear.
if you messed up your skilltree so hard that you plan to take the most important nodes at last ... then respec
tolshortte Jan 20 @ 10:01am 
after reading a few of these now and the replies to them its clear that many people have no idea how strong the connection between feelings and game design actually is.

many times in design this can be leveraged to invoke a certain feeling, like doom or dread or tension. this is intentional based on the desired outcome in a particular game.

then there are unintended outcomes, like the feeling punishment in this game gives. while some negativity is required to be a deterrent to certain player behavior, too much negativity results in the repeated opinions like this one.

at some point, despite Jonathons opposition to it, they will need to address this or it will in fact result in the game doing worse than its potential.

for players who like it or think its good, lots of full loot game players feel the same. majority generally wins out in most cases, especially in free markets.

i personally never thought a 1 chance system with raid style bosses that require internet connections built on in game time sink currencies was a good idea. it was flawed from conception.
Originally posted by Blaukraut™:
Originally posted by SkaldedDawg:

Exp loss adds nothing positive to this game. It creates "fake" difficulty, and is punitive. There is not one legitimate positive thing about it.

no you are wrong. it doesent creates difficulty at all.

nothing is blocked or becomes harder because you are missing 2-3 additional skillpoints. i think somone already made this point clear.
if you messed up your skilltree so hard that you plan to take the most important nodes at last ... then respec

It is fake difficulty, it is the false impression of difficulty. It's a cheap and simple-minded solution. It's just a mechanic that has no respect for the players' time, at all. It's old thinking, and it needs to die.
Dr. Rockso Jan 20 @ 10:03am 
The problem here is you feel the need to play.

I don't feel the need to play, I want to play.
DownwithEA Jan 20 @ 10:33am 
Since I've gotten into maps it just isn't fun for me. It's been a while since my POE1 days but I thought maps had 6 or so chances before closing. That was alright. It still felt challenging. Probably won't get an adjustment on exp loss but 10% of your filled bar not total bar lost makes so much more sense. Idk if it stays this way I'll probably move on. If others enjoy this gameplay I wish them fun but I know its just not for me. I've got enough other time sinks in my life I wish I could just not do like a video game.
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Date Posted: Jan 20 @ 5:39am
Posts: 15