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ROFLMAO, clearly you have no idea what you're talking about.
Minion witch is tankier and much more forgiving right from the start. Sorceror takes a little longer to come together in terms of defence. I played both, and both are lots of fun...but Minion Witch has my vote as most approachable for a more satisfying first playthrough.
If you choose the Infernalist ascension, you get a hound minion that absorbs 20% of damage to you, making survival much easier.
Witch gets minion, physical, and chaos passives. Sorceress gets fire, cold, lightning passives. Some passives also give mana regen or ES recovery depending on the class.
Oh thx, I didn't notice that in the begining. I wonder if other classes have different mixes in their trees.
Depending on the physical layout of an individual map, minions can be crammed into a cubby hole while you get smacked. When you have a more open area, the pathing problems aren't bad. You can actually run around in a very odd manner, and usually kind of guide the skeletons a little bit. It's a special skill.