Path of Exile 2

Path of Exile 2

is there reliable information on what map modifiers actually "juice up"?
as in, waystone drop chance, item rarity. for instance, if there's a +20% pack size modifier, does it mean some per kill drop stats improve, or is it just that you have 20% more mobs, so 20% more potential drops? usually a map has an explicit "waystone drop increased chance" stat, so maybe that's the only thing that matters, and the other mods just do only what they say, so it's best to avoid the worst ones (like in the trials), since they don't give you more points in anything?
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Showing 1-4 of 4 comments
tolshortte Jan 19 @ 11:30am 
ya like the 20% increase drop rate. 20% more of what? is that 50+20 or 20 of 50.

good questions
what i meant is not even specific percentages, but whether there are some hidden boni for making maps harder, or is it just if it has explicit modifiers like "+x waystone drop chance", or "+x rarity". for instance, if it has +20% monsters, ok that's obviously +20% drops/xp (but also increased clear time and even increased chances of dying), but if it's something like "you are enfeebled" or "monsters do +x damage", is it just bad luck to have it?
Last edited by rumpelstiltskin; Jan 19 @ 1:05pm
Drake Jan 19 @ 1:47pm 
There is nothing hidden, the mods do exactly what they say.

+20% pack size means you get 20% more mobs per pack. If a pack has 10 mobs, it now has 12 mobs.

More mobs = more chance to get loot. That's indirectly buffing quantities.

More difficult mods have a better waystone drop chance multiplier. So the harder the map, the more waystone you drop in the map.



Originally posted by tolshortte:
ya like the 20% increase drop rate. 20% more of what? is that 50+20 or 20 of 50.

good questions

It's not drop rate, it's increased rarity. Like if an item drop on the ground, it will have some chance to be one rarity higher (like if it's a white, it will be a blue instead etc.).
For orbs it also behaves like generic drop rate, so if an exalted orb has something like 0.001% to drop (totally random number, but not really out of scope either), you get X% more chance to loot one.
Originally posted by Drake:
There is nothing hidden, the mods do exactly what they say.

+20% pack size means you get 20% more mobs per pack. If a pack has 10 mobs, it now has 12 mobs.

More mobs = more chance to get loot. That's indirectly buffing quantities.

More difficult mods have a better waystone drop chance multiplier. So the harder the map, the more waystone you drop in the map.



Originally posted by tolshortte:
ya like the 20% increase drop rate. 20% more of what? is that 50+20 or 20 of 50.

good questions

It's not drop rate, it's increased rarity. Like if an item drop on the ground, it will have some chance to be one rarity higher (like if it's a white, it will be a blue instead etc.).
For orbs it also behaves like generic drop rate, so if an exalted orb has something like 0.001% to drop (totally random number, but not really out of scope either), you get X% more chance to loot one.
ok so i should basically just expect a correlation between "bad" mods and explicit +x to waystones/rarity mods? that seems to check out.
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Date Posted: Jan 19 @ 11:15am
Posts: 4