Path of Exile 2
Randomly unique mobs not taking any damage
any long range damage doesn't work only near, I lost 10% xp because this...
I like this game but slowly I am playing less day by day because the xp loss has no sense, most players don't like it too.
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กำลังแสดง 1-15 จาก 18 ความเห็น
Unique are bosses/mini-bosses so I assume you mean rare. Any rare is causing this? If it is there's a problem with your gems or build, if it's enemies with shields they are probably blocking your attacks, if they roll evasion too they're quite durable.

Also you mentioned being worse at long range, it could also be an accuracy problem with your build.
แก้ไขล่าสุดโดย Wild; 19 ม.ค. @ 10: 29am
XP loss is going to keep this game a small niche game just like poe 1. You cant just make the same end game and expect people to stay. Especially when it's 100x worse.
โพสต์ดั้งเดิมโดย Wild:
Unique are bosses/mini-bosses so I assume you mean rare. Any rare is causing this? If it is there's a problem with your gems or build, if it's enemies with shields they are probably blocking your attacks, if they roll evasion too they're quite durable.

Also you mentioned being worse at long range, it could also be an accuracy problem with your build.
no no, this is pretty much a bug, they change the color to gray and no hit works except melee (near) damage
โพสต์ดั้งเดิมโดย Townhero:
XP loss is going to keep this game a small niche game just like poe 1. You cant just make the same end game and expect people to stay. Especially when it's 100x worse.

you are right, this is just for a small niche of people
โพสต์ดั้งเดิมโดย Townhero:
XP loss is going to keep this game a small niche game just like poe 1. You cant just make the same end game and expect people to stay. Especially when it's 100x worse.

townhero,

more like towncrybaby.
2 effects to look for, proximal tangibility and periodic invuln.

periodic invuln they are just immune for 2 seconds
prox you have to stay near them to damage them, minions trigger it too

both trash affixes that need to be removed.
โพสต์ดั้งเดิมโดย Pure Havik:
โพสต์ดั้งเดิมโดย Townhero:
XP loss is going to keep this game a small niche game just like poe 1. You cant just make the same end game and expect people to stay. Especially when it's 100x worse.

townhero,

more like towncrybaby.
hes right. this garbage will be in the bin by release if it is not totally redesigned.
some are only vulnerable in close combat. or if something close to them harms them (like if you place an icewall close to them and explode it)

"proximal tangibility"
แก้ไขล่าสุดโดย ['w']; 19 ม.ค. @ 10: 48am
โพสต์ดั้งเดิมโดย donut32:
2 effects to look for, proximal tangibility and periodic invuln.

periodic invuln they are just immune for 2 seconds
prox you have to stay near them to damage them, minions trigger it too

both trash affixes that need to be removed.

I waited a minute or more, moving around and this grey color didn't disappear while the mob was not taking damage, once I decided to go close range, so many stuff going on, like 1000000 kinds of damages, this game is trying desperately to stop players progress
โพสต์ดั้งเดิมโดย donut32:
โพสต์ดั้งเดิมโดย Pure Havik:

townhero,

more like towncrybaby.
hes right. this garbage will be in the bin by release if it is not totally redesigned.

Lmao, move on already bud. You don't like the game, we get it. No need to spend every day all day crying here.
โพสต์ดั้งเดิมโดย Pure Havik:
โพสต์ดั้งเดิมโดย donut32:
hes right. this garbage will be in the bin by release if it is not totally redesigned.

Lmao, move on already bud. You don't like the game, we get it. No need to spend every day all day crying here.
why are you obsessed with me. you posted twice in this thread only to argue with other players and completely sidestepped the OP and his question

absolutely bizarre behavior. oh i see. 270 hours. another 7 hour a day player.

135.2 hours past 2 weeks

literally 9.6 hours a day. blocked.
แก้ไขล่าสุดโดย donut32; 19 ม.ค. @ 10: 53am
โพสต์ดั้งเดิมโดย Em Mim:
โพสต์ดั้งเดิมโดย donut32:
2 effects to look for, proximal tangibility and periodic invuln.

periodic invuln they are just immune for 2 seconds
prox you have to stay near them to damage them, minions trigger it too

both trash affixes that need to be removed.

I waited a minute or more, moving around and this grey color didn't disappear while the mob was not taking damage, once I decided to go close range, so many stuff going on, like 1000000 kinds of damages, this game is trying desperately to stop players progress
the grey color is the prox tangibility. need a minion in range or you have to melee it. yes it is trash, i agree.
โพสต์ดั้งเดิมโดย donut32:
โพสต์ดั้งเดิมโดย Pure Havik:

Lmao, move on already bud. You don't like the game, we get it. No need to spend every day all day crying here.
why are you obsessed with me. you posted twice in this thread only to argue with other players and completely sidestepped the OP and his question

absolutely bizarre behavior. oh i see. 270 hours. another 7 hour a day player.

135.2 hours past 2 weeks

literally 9.6 hours a day. blocked.


Lmao, keep crying.
โพสต์ดั้งเดิมโดย Em Mim:
โพสต์ดั้งเดิมโดย donut32:
2 effects to look for, proximal tangibility and periodic invuln.

periodic invuln they are just immune for 2 seconds
prox you have to stay near them to damage them, minions trigger it too

both trash affixes that need to be removed.

I waited a minute or more, moving around and this grey color didn't disappear while the mob was not taking damage, once I decided to go close range, so many stuff going on, like 1000000 kinds of damages, this game is trying desperately to stop players progress

You are just bad in this game.
Accept and move on.
"proximal tangibility" is broken
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กำลังแสดง 1-15 จาก 18 ความเห็น
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วันที่โพสต์: 19 ม.ค. @ 10: 23am
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