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The honour trials were a bit painful to get through the very first try, But once you get a couple of decent relics loaded up and learned how to path safely through the nodes with minimal afflictions, Its genuinely a decent experience.
But the Chaos trial is just genuinely awful.
Honour trial at least offers buffs to offset the afflictions if you path it correctly, with each individual affliction being meaningful without becoming overwhelming unless you stack a bunch of painful ones together.
Meanwhile, The Chaos trials slap you with heavy debuffs from the moment you enter and then makes them worse over time.
Some of them, Like the petrify turrets, are literally just run enders if you have to take it.
Have had experience with that one where the game spawned them in such a configuration that i had a 2x1 meter rectangle of space in which i didn't get petrified ...
Those debuffs being so painful from the start would be agreeable if you were just selecting a debuff for that specific room only.
But since it forces you to select one and then adds a new one for each room with absolutely no recompense similar to what the Honour trial offers it just feels like a kick in the nuts to play through.
Either you get fantastic RNG and are able to pick multiple low impact debuffs (Like fire/lightning turrets or the lightning runes) or you get saddled with a choice between 3 of the absolute worst punishments it could possibly offer.
And then the bosses are just a roulette between a miserable, slow slog (Chimeral) or an instant death tornado with virtually zero windup and no way to avoid unless you have max run speed on your boots or a vulture that spazzes out with huge AoE ability spam.
None of them are fun to fight and the debuffs just make it feel even worse.
Chaos Trial needs adjustment something fierce. Not just the debuffs, But the mobs themselves too.
Because the game spawns all the mobs for some rooms before you take the elevator, I've had multiple times where i take the elevator down only to have to take immediate evasive actions to avoid the big guy leaping onto my face for massive damage.
Or probably worse, When taking an elevator up (usually with the 3 soul core room) and theres a pack of magic/rare mobs already aggro'd onto you before you take the elevator, So you arrive at the top and get immediately blasted with no room to move and bodyblocked in.
Yeah, I just don't like the Chaos trials at all right now.
It's funny because I preferred chaos over the other trial. I have a build immune to choas which can make several of the debuffs do nothing. The bird they did fix, but I agree the tornado is obnoxious before the patch (I died a number of times pre patch to it). Still kinda is after the patch but not as bad. But i agree there needs to be major changes. In a sense, you shouldn't have to go through such extreme lengths build wise to then be able to breeze through it. That is, it should be made in a way most builds should be able to complete it with some effort within the scope of the level on the key used. You shouldn't have to over level 10 levels or use rare/expensive items to complete easily. Funnily enough one of the items that help make it a bit easier is dropped at random from completing the trials (+5 to all resistances rune slot) which I thought kinda added insult.
There is a caveat though, when attached to gaining ascendancy points. I cannot stand either one of these (I have all my ascendancy points, and only died a total of 3 times doing them so it's not a difficulty thing, it's a "sucks the fun out of the entire game" thing) when going for ascendancy points. I wouldn't mind them at all just to get soul cores, or other rewards if they got rid of that damn XP loss on death thing.
Sekhema is similar. It's all about planning and avoiding things that will brick your run. The only issue with it is that Honour is cripplingly bad for melee.
Because the debuff selection is random. Your choice sometimes boils down to: which flavour of cancer do you want?
They should all have the same impact to your run in different ways and yet there are some that absolutely will end your run when RNG pulls 3 flavours of cancer to choose between while others are completely harmless (All 3 Lightning Rune stages as an example)
Irony is that of all my alts so far (2 in endgame, 3 more moving through Cruel) my Mace/Shield Warrior is the only one to achieve a no-hit Trial of Sekhema (And i have the screenshot to prove it lol)
I enjoy the Sekhemas trial because there's an element of skill involved in planning your route to avoid bricking a run with afflictions while the occasional brick wall of bad RNG sucks but happens rarely enough that i can still enjoy the good runs.
I hate the Trial of Chaos because there is no skill involved, Just praying that the debuff selection on offer falls into the harmless category the whole way through.
And unlike Sekhema offering shrines to cleanse afflictions or trade afflictions for benefits along with Relics for even more buffs, Chaos Trial is just a series of gut punches until you get to the end.
Modifier* Name* Category* Rating
Lethal Rare* Monster-Affecting* Must Take
Blood Globules* Environmental* Must Take
Unstoppable Monsters* Monster-Affecting* Good
Drought Environmental* Good
Resistant Monsters* Monster-Affecting* Good
Time Paradox* Player-Affecting* Good
Reduced Resistances* Player-Affecting* Good (if capped)
Burning Turrets* Environmental* Good
Shocking Turrets* Environmental* Good
Entangling Monsters* Monster-Affecting* Good
Lessened Reach* Player-Affecting* Good (conditional)
Toxic Monsters* Monster-Affecting* Ok
Monster Speed* Monster-Affecting* Ok
Heart Tethers* Environmental* Moderate
Stalking Shade (Stage 1)* Monster-Affecting* If You Must
Reduced Recovery* Player-Affecting* If You Must
Chaotic Monsters* Monster-Affecting* Not Recommended
Deadly Monsters* Monster-Affecting* Not Recommended
Enraged Bosses* Monster-Affecting* Not Recommended
Petrification Statues* Environmental* Not Recommended
Pyramid Beams* Environmental* Not Recommended
Impending Doom* Environmental* Not Recommended
Escalating Damage* Player-Affecting* Not Recommended
Damaged Defenses* Player-Affecting* Not Recommended
Stalking Shade (Stage 2)* Monster-Affecting* Not Recommended
Stalking Shade (Stage 3)* Monster-Affecting* Not Recommended
Vaal Omnitect* Environmental* Not Recommended
Stormcaller Runes* Environmental* Not Recommended
Volatile Fiends* Monster-Affecting* Easily the Worst
you know how they know its not fun? its not a core feature of the game. its intentionally an additional annoyance intended to gatekeep progress.