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Also, Armor always had been quite weird, since it is really effective against weak hits but nearly useless against strong hits. Meaning, if a physical hit would one shot you without armor, it will most likely also one shot you with armor, unless you have utterly ridiculous amounts of armor. Which was actually pretty doable in PoE1, but in PoE2 it does seem a lot harder to reach that. Which why so far the general consensus is that armor feels pretty weak in PoE2, which is probably also why they tried ot buff armor with the latest update.
If you want elemental damage reduction you need elemental resistance, duh.
You want your resists close to 75% or higher. even goin from 68% to 75% is noticeable in endgame.
First of all in POE (1 and 2) Armor only reduces Physical Damage. If you hit Maps you want 75 % (or more in Case of an Elemental Weakness debuff on you Waystone/Map) in every Elemental Resistance. Also you want as much Chaos Resistance as you can get. Otherwise you will get slaughtered.
Secondly Armor sadly is in a very bad state in POE 2 since the harder the hit, the less it absorbs. They apparently even nerfed it badly compared to POE 1, where it's not great for that either. This point probably won't concern you until later stages of endgame but it's still an issue. They'll probably try to fix it at some point, but that might take some time.
Regarding the "15% armour buff", I don't feel any tankier, if anything, I am less tanky now. Because they added more enemies, changed how enemies work in each map. Blood Elementals new enemies hit hard.
Not sure if forced because I don't use that dress. But it's pretty strong which is funny, since it's a caster armour and not meant to be used by warriors with high STR.