Path of Exile 2

Path of Exile 2

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Townhero 18 jan @ 9:24
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Losing XP = Losing players
This game isn't going to last long. Fact. Get rid of this design. It's trash.
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Don't die and you don't lose XP. Simple.

If you want carebear mode Diablo 4 is waiting for you.
Senast ändrad av glass of water with a fish in it; 18 jan @ 9:29
Ursprungligen skrivet av Townhero:
This game isn't going to last long. Fact. Get rid of this design. It's trash.

If you are losing XP, you are also losing maps....

Stop trying to do content above your station. Get better gear first. Fix your build.
gotdamn 18 jan @ 9:45 
remember to allways keep your hp above 1 , while getting enemys to zero , it will make you a winner
As if most of us haven't died while holding >100k+ souls before. Beauty is you can always grind for more levels, also the game is centered around grinding already so what is the actual problem with grinding in a game about grinding?
ffrotty 18 jan @ 9:55 
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I agree with this. There is nothing compelling about the exp loss or 1 portal per attempt gameplay. All it does is gatekeep new players and stifle experimenting away from meta choices.

Who cares if everyone gets to 100 "eventually?" I haven't seen any point made that validates these modes of punishment: wasting time is enough of a penalty imo, and the difference amounts to a small amount of passive skills.

The whole "don't die hurr durr" idea is invalidated by certain builds taking advantage of the ridiculous misbalance between builds / the tree. Synonymous with saying "Just play ES/CI/MOM/Evasion"

That's painting the game into an obvious corner where evasion + block (shield wearing dodge classes) reign until it's toned down.
use an omen buy it from the exchange and keep it active while lvling ez solution
there is one that negates 75% of xp loss
95% of commenters are softcore anyway so not sure why they are even talking. OP is correct, in softcore you shouldn't lose XP on death because it's already softcore.
Ursprungligen skrivet av can'tdecide:
As if most of us haven't died while holding >100k+ souls before. Beauty is you can always grind for more levels, also the game is centered around grinding already so what is the actual problem with grinding in a game about grinding?

Souls games have items that effectively bank EXP though, and if you got to that point with 100k souls you get another chance to go retrieve it.

Nobody brained is going from, say, 91-92 in this by "grinding" low tier maps, it would take days. This also doesn't have fixed loot drops to push the power curve along aside from the grind. There's no "running past mobs naked to loot the OP item past them."

There are a few builds in this that are t17-18 viable with cheap gear. This argument is saying "well just play those durp" without really addressing why some builds get punished expwise and others don't.
Ursprungligen skrivet av jungle ranger:
95% of commenters are softcore anyway so not sure why they are even talking. OP is correct, in softcore you shouldn't lose XP on death because it's already softcore.

Exactly: paying an exp loss tax for being suboptimal is pointless, you're already suboptimal
Senast ändrad av ffrotty; 18 jan @ 10:06
gotdamn 18 jan @ 10:06 
keep crying , babies
SplitOmni 18 jan @ 10:09 
Got to agree with this. With the poor map drop rate of higher tier maps on top of it, forcing you to grind low tier maps that gives close to no xp. "Don't die" foolish statements shouldn't gatekeep this poor design decision. Lower xp loss or make a percentage of what you've gained.
Blazers4life 18 jan @ 10:14 
You are a disgrace to doom guy.
i_m_bored2death 18 jan @ 10:22 
Ursprungligen skrivet av hagag:
there is one that negates 75% of xp loss
What about SSF? People that say nonsense like this don't realize what the problem is. Crafting is crap by design, XP loss is punishing by design, support the RMT market or get stuck in progression hell. If crafting was good people would still be able to bypass their gotcha systems that forces you to trade, if xp was better or if xp loss was gone people could still progress without getting optimal gear off trade site, if higher level waystones were easier to obtain outside of trade, people could easily farm above their gear and offset the xp loss. All these elements are so punishing by design and the solution is always the same. Trade trade trade. Trade site is a cesspool of bot sellers and RMT buyers, and people really need to ask themselves why GGG is pushing people into using the unpopular trade site. I keep hearing how they listen to gaming feedback. Well how many people absolutely loathe supporting this RMT driven economy by engaging with the trade site? If people ask for a better economy in SSF people say it's hardcore, if people say i don't like trading, they say just play SSF. As it stands i can only come up with a handfull of reasons. 1 people don't care GGG shareholders are running RMT sites and that they are putting these gotcha systems in the game to keep them running, B people are using RMT sites so they want these system to remain in the game C People like the SSF endgame as it is which makes me think they are masochists. I didn't play SSF but i stayed out of the trade market so i know what those people are going through. I urge anyone to play ssf endgame and see the difference between using the trade site and not using the trade site is before you tell people to get good or stop crying. This game would be worth 60 dollars easily if it didn't have economy revolve around trade. As it is i don't even want to play it for free. Think about how ridiculous it is to have an item LVL on trade site yet all items regardless of level disenchant for the same useless crap. How does that make sense outside of making sure progression is steady so the gotcha mechanism cannot be bypassed or bruteforced out of? The defense for bringing in the shareholder that runs RMT sites was they are trying to learn from him how they can make the game less exploitable by RMT sites (kinda like a white hacker). Does anyone looking at the game as it is actually believes that? They made it as RMT site friendly as they could. At this point i would prefer they just put the RMT stuff on their site. Atleast that would be more honest and we could actually have a real conversation without the dishonest actors having anything to hide behind. Also people saying this is not D4, yes you are right this is closer to diablo immortals, top players are MRT players that just spin that slot lever over and over. This is slots with an AARPG minigame and if i hadn't payed for EA off the back of some unrealized promises i wouldn't even bother with this game or this toxic playerbase. Some of my feedback that was not related to trade actually made it into the game such as the rune drop being randomized while all the "veterans" could complain about was things like respec gold cost, a problem so niche it only affected the build of the week abusers, yet that didn't stop them from being totally myopic, i guess they don't need to "git good" while they scream off the top of the hill at others to "git good". It's only a problem if it affects them. I feel i payed to betatest this crap only to be pushed out in favor of some middle management types that just like to play the trade site game
Senast ändrad av i_m_bored2death; 18 jan @ 11:11
[:-:] 18 jan @ 11:10 
There's like 4 clowns posting threads on repeat about "how D4 is so good" here, if you guys just went and played D4 you'd double the daily player count.
Senast ändrad av [:-:]; 18 jan @ 11:10
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Datum skrivet: 18 jan @ 9:24
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