Path of Exile 2

Path of Exile 2

what's counts as "magnitude" of freeze?
e.g. when something boosts "magnitudes" of "non-damaging ailments" (among which freeze is explicitly mentioned), what exactly does it boost for freeze? i would guess the duration, but duration is normally a separate ailment stat.
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[:-:] Jan 18 @ 5:20am 
Isn't freeze building up like stun? I guess the magnitude is the amount of buildup?
when u hit enemy with cold damage freeze builds from 0% to 100%(100% = target is frozen).
i belive that boost to freeze magnitude increases the freeze percentage, e.g.:
150 cold damage fills freeze bar by 15%/100%, and if u have 50% increased freeze magnitude, u have this math: 15%+15%*50%=22.5%
thus u fill freeze bar for 22.5%/100%
so it's "buildup"? might be, but i'm not 100% convinced, since buildup is not the ailment per se, it's its trigger condition.
Illumina Jan 18 @ 5:36am 
Freeze has no magnitude, you keep doing cold damage until it hits 100%.
[:-:] Jan 18 @ 5:39am 
Hm, although, here https://www.poe2wiki.net/wiki/Ailment it says this:

Non-damaging ailments have the magnitude of their effect (or their duration, in the case of freeze) calculated based on the hit's damage divided by the enemy's ailment threshold. The exact formula is not known yet.

It doesn't contradict that magnitude in case of freeze might be buildup, but if magnitude is how damage done affects ailments then it might mean duration.
Ivins Jan 18 @ 5:51am 
Magnitude is a measure of the size, importance, or intensity of something

magnitude is the % of your damage from that attack that counts toward the aliment.

If you're doing cold damage there is a %damage that contributes to freeze, higher Magnitude higher the %damage of cold contributes.

This is why phy% is always priority with cold monk builds, as phy dmg is converted to like 80% cold dmg. so the larger the phy dmg the more cold dmg we will output in the end.
Originally posted by :-::
Hm, although, here https://www.poe2wiki.net/wiki/Ailment it says this:

Non-damaging ailments have the magnitude of their effect (or their duration, in the case of freeze) calculated based on the hit's damage divided by the enemy's ailment threshold. The exact formula is not known yet.

It doesn't contradict that magnitude in case of freeze might be buildup, but if magnitude is how damage done affects ailments then it might mean duration.
well that quote seems to say that freeze's equivalent of "magnitude" is duration quite unambiguously, but it's not clear how accurate it is, being a fan-made site.
Originally posted by :-::
Hm, although, here https://www.poe2wiki.net/wiki/Ailment it says this:

Non-damaging ailments have the magnitude of their effect (or their duration, in the case of freeze) calculated based on the hit's damage divided by the enemy's ailment threshold. The exact formula is not known yet.

It doesn't contradict that magnitude in case of freeze might be buildup, but if magnitude is how damage done affects ailments then it might mean duration.

What? It literally does tho. It says magnitude of their effect (or their duration in the case of freeze)

Buildup = how quickly a target gets frozen
Magnitude = how long a target gets frozen.

But not sure the wiki is right yet.
it gets even more interesting, since the actual buff i was referring to is the "breaking point" passive, which increases duration of ailments by 10%, and magnitude by 30%.
Originally posted by rumpelstiltskin:
e.g. when something boosts "magnitudes" of "non-damaging ailments" (among which freeze is explicitly mentioned), what exactly does it boost for freeze? i would guess the duration, but duration is normally a separate ailment stat.

The following is just for example, it is NOT actual numbers you will see in game, but gets the point across.

Lets say you dealt 100 damage and your freeze buildup was 10%. Higher magnitude will increase that 10% of freeze buildup from 100 damage. 50% more magnitude, your 100 damage will do 15%.
Empukris Jan 18 @ 9:23am 
It increase your freeze buildup. That is from what I know. Chill has no chance unlike ignite and shock. It is pretty easy to test it yourself. Use a single hit cold spell and measure the number that you get when you hit the same enemy.
Originally posted by Empukris:
It increase your freeze buildup. That is from what I know. Chill has no chance unlike ignite and shock. It is pretty easy to test it yourself. Use a single hit cold spell and measure the number that you get when you hit the same enemy.

Very unreliable method of testing since you don'T always deal the same amount of dmg o.o
Last edited by Fluffy Bunny of Despair; Jan 19 @ 1:50am
Originally posted by Fluffy Bunny of Despair:
Originally posted by Empukris:
It increase your freeze buildup. That is from what I know. Chill has no chance unlike ignite and shock. It is pretty easy to test it yourself. Use a single hit cold spell and measure the number that you get when you hit the same enemy.

Very unreliable method of testint since you don'T always deal the same amount of dmg o.o

Yeah. My freeze build does just fine. Chill and freeze no problem. Pretty sure he is using purely anecdotal information off of just trying a couple of times instead of using a freeze build long term to understand it more.
Drake Jan 18 @ 3:59pm 
Magnitude is the effect of the ailment (damage for ignite and poison, duration for freeze, bonus damage taken for shock).
Buildup is what you need to apply the ailment.

They are both different stats. You don't get more buildup by getting more magnitude.

That said, both of those stats have the same base : the damage from the hit.

So hitting harder will increase the base buildup and magnitude of an ailment. Then getting more buildup will make the ailment apply faster with the same amount of damage and getting more magnitude will make the ailment more potent with the same amount of damage.
ItzToxic Jan 31 @ 5:54pm 
Conflicting opinions here so I tested the idea that magnitude increases duration. Went from 0% (I think) to 89%+ "Increased magnitude of ailments you inflict". Timed out multiple trials and there was no noticeable difference at all. The duration of the freeze was very consistent every time an enemy was frozen. Freeze buildup seems a lot harder to test
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