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i belive that boost to freeze magnitude increases the freeze percentage, e.g.:
150 cold damage fills freeze bar by 15%/100%, and if u have 50% increased freeze magnitude, u have this math: 15%+15%*50%=22.5%
thus u fill freeze bar for 22.5%/100%
It doesn't contradict that magnitude in case of freeze might be buildup, but if magnitude is how damage done affects ailments then it might mean duration.
magnitude is the % of your damage from that attack that counts toward the aliment.
If you're doing cold damage there is a %damage that contributes to freeze, higher Magnitude higher the %damage of cold contributes.
This is why phy% is always priority with cold monk builds, as phy dmg is converted to like 80% cold dmg. so the larger the phy dmg the more cold dmg we will output in the end.
What? It literally does tho. It says magnitude of their effect (or their duration in the case of freeze)
Buildup = how quickly a target gets frozen
Magnitude = how long a target gets frozen.
But not sure the wiki is right yet.
The following is just for example, it is NOT actual numbers you will see in game, but gets the point across.
Lets say you dealt 100 damage and your freeze buildup was 10%. Higher magnitude will increase that 10% of freeze buildup from 100 damage. 50% more magnitude, your 100 damage will do 15%.
Very unreliable method of testing since you don'T always deal the same amount of dmg o.o
Yeah. My freeze build does just fine. Chill and freeze no problem. Pretty sure he is using purely anecdotal information off of just trying a couple of times instead of using a freeze build long term to understand it more.
Buildup is what you need to apply the ailment.
They are both different stats. You don't get more buildup by getting more magnitude.
That said, both of those stats have the same base : the damage from the hit.
So hitting harder will increase the base buildup and magnitude of an ailment. Then getting more buildup will make the ailment apply faster with the same amount of damage and getting more magnitude will make the ailment more potent with the same amount of damage.