Path of Exile 2

Path of Exile 2

Is Dualstring bow good for Deadeye Sniper?
Since it fires an additional arrow which splits the shot?

Or should I skip it and go for Zealot bow next?

Playing SSFHC and trying to one shot bosses which worked well so far, but worried the dualstring bow will make my snipe miss half the shots because of the spread unless I'm super close to the boss.
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Showing 1-13 of 13 comments
Elizabeth Jan 17 @ 10:59pm 
I use Dualstring, and pretty sure it's the recommended bow. Every once in a while you'll have issues if you're trying to long-range snipe a single small enemy, but the spread is dynamic based on mouse position, so if you aim far away the arrows fly very close together, making it easy to double-hit on bosses and even a lot of lesser enemies.
Townhero Jan 17 @ 11:00pm 
Yes it's basically the best bow. Cheers. You want Expert Dualstring Bow
Last edited by Townhero; Jan 17 @ 11:00pm
Depends on which skill you use. It's good for spin shot and ice shot since it splits and clears large packs of monsters. Not so good against bosses though.
Maxwulf Jan 18 @ 12:07am 
Originally posted by serotoninpack:
Depends on which skill you use. It's good for spin shot and ice shot since it splits and clears large packs of monsters. Not so good against bosses though.

Using Snipe skill for bosses
Leon (Banned) Jan 18 @ 12:28am 
yeh get one with a extra shot if you can i have one on my deadeye and its map clearing.

thats mine and clears easy

https://ibb.co/12GS83p
Last edited by Leon; Jan 18 @ 12:30am
Maxwulf Jan 18 @ 12:37am 
Originally posted by Leon:
yeh get one with a extra shot if you can i have one on my deadeye and its map clearing.

thats mine and clears easy

https://ibb.co/12GS83p

Well like I said I'm not worried about clearing mobs, just worried the arrows will miss some of the bosses.

That's a cool bow btw, shame the elemental damage doesn't scale with anything besides that small damage on the bow itself afaik.
Originally posted by Wulfmax:
Originally posted by serotoninpack:
Depends on which skill you use. It's good for spin shot and ice shot since it splits and clears large packs of monsters. Not so good against bosses though.

Using Snipe skill for bosses

You can use two bows, one dualstring for clearing mobs and another bow for bosses. And switch between them because the game allows it.
Last edited by serotoninpack; Jan 18 @ 12:40am
Leon (Banned) Jan 18 @ 12:41am 
I use gas arrow so i dont spec into acr that long as you have the legendary to make all mobs in your screen to ignite that does help.
Last edited by Leon; Jan 18 @ 12:41am
Wutever Jan 18 @ 1:20am 
I got curious about this and did some testing.

A Dual String Bow can indeed cause your Snipes to miss at extreme ranges (ultrawide minitor edge) against player-sized targets (Clearfell Drowned zombies). But this is only without Barrage.

With Barrage it is extremely difficult to tell since both single-arrow and multi-arrow bows get a spread due to the additional shots that Barrage creates and can miss at extreme ranges.

Typically only a single projectile from a Dual String Bow can hit a single target. The other projectile will pass through it. Barrage repeats attacks, which means that even if the Snipe fires 6 projectiles from a Dual String Bow only 3 of them can hit.

The problem is - does the game distinguish between each individual shot or simply has a hit limit of 3? If it is the latter then a Dual String could be better at longer range since it fires more stuff that can hit. If it's the former then it's just RNG.

Most bosses are big though, so chances are none of this matters, especially since you probably won't be shooting from that far away anyway.

Also, getting 3 projectiles might solve this issue since one of them should go center.

TL;DR: it's complicated.

Edit: multiple projectiles can be useful for shotgunning bosses against a wall with the AoE portion of a perfect Snipe. While multiple projectiles from a single attack typically cannot hit the same target this does not apply to AoE. As metioned, this does require a wall or additional monsters to work so it's not reliable.
Last edited by Wutever; Jan 18 @ 1:40am
Maxwulf Jan 18 @ 5:09am 
Originally posted by Wutever:
I got curious about this and did some testing.

A Dual String Bow can indeed cause your Snipes to miss at extreme ranges (ultrawide minitor edge) against player-sized targets (Clearfell Drowned zombies). But this is only without Barrage.

With Barrage it is extremely difficult to tell since both single-arrow and multi-arrow bows get a spread due to the additional shots that Barrage creates and can miss at extreme ranges.

Typically only a single projectile from a Dual String Bow can hit a single target. The other projectile will pass through it. Barrage repeats attacks, which means that even if the Snipe fires 6 projectiles from a Dual String Bow only 3 of them can hit.

The problem is - does the game distinguish between each individual shot or simply has a hit limit of 3? If it is the latter then a Dual String could be better at longer range since it fires more stuff that can hit. If it's the former then it's just RNG.

Most bosses are big though, so chances are none of this matters, especially since you probably won't be shooting from that far away anyway.

Also, getting 3 projectiles might solve this issue since one of them should go center.

TL;DR: it's complicated.

Edit: multiple projectiles can be useful for shotgunning bosses against a wall with the AoE portion of a perfect Snipe. While multiple projectiles from a single attack typically cannot hit the same target this does not apply to AoE. As metioned, this does require a wall or additional monsters to work so it's not reliable.

Damn, thanks for testing it out.

I'm on the lookout for a good dualstring bow to compare how it performs at bossing.

I also like the idea of having two bows for different purposes, but whether I'll be able to find 2 really good bows on SSFHC is another matter, lol.
Deadeye also has a +1 Projectile node in the Ascendancy that "fixes" the odd splitting of the Dualstring Bow
Originally posted by Knavenformed:
Deadeye also has a +1 Projectile node in the Ascendancy that "fixes" the odd splitting of the Dualstring Bow
which ascendency node do you mean?
Last edited by TimitheCreator; Jan 20 @ 1:42pm
['w'] Jan 20 @ 1:48pm 
maybe split shot?
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Date Posted: Jan 17 @ 10:29pm
Posts: 13