Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Using Snipe skill for bosses
thats mine and clears easy
https://ibb.co/12GS83p
Well like I said I'm not worried about clearing mobs, just worried the arrows will miss some of the bosses.
That's a cool bow btw, shame the elemental damage doesn't scale with anything besides that small damage on the bow itself afaik.
You can use two bows, one dualstring for clearing mobs and another bow for bosses. And switch between them because the game allows it.
A Dual String Bow can indeed cause your Snipes to miss at extreme ranges (ultrawide minitor edge) against player-sized targets (Clearfell Drowned zombies). But this is only without Barrage.
With Barrage it is extremely difficult to tell since both single-arrow and multi-arrow bows get a spread due to the additional shots that Barrage creates and can miss at extreme ranges.
Typically only a single projectile from a Dual String Bow can hit a single target. The other projectile will pass through it. Barrage repeats attacks, which means that even if the Snipe fires 6 projectiles from a Dual String Bow only 3 of them can hit.
The problem is - does the game distinguish between each individual shot or simply has a hit limit of 3? If it is the latter then a Dual String could be better at longer range since it fires more stuff that can hit. If it's the former then it's just RNG.
Most bosses are big though, so chances are none of this matters, especially since you probably won't be shooting from that far away anyway.
Also, getting 3 projectiles might solve this issue since one of them should go center.
TL;DR: it's complicated.
Edit: multiple projectiles can be useful for shotgunning bosses against a wall with the AoE portion of a perfect Snipe. While multiple projectiles from a single attack typically cannot hit the same target this does not apply to AoE. As metioned, this does require a wall or additional monsters to work so it's not reliable.
Damn, thanks for testing it out.
I'm on the lookout for a good dualstring bow to compare how it performs at bossing.
I also like the idea of having two bows for different purposes, but whether I'll be able to find 2 really good bows on SSFHC is another matter, lol.