Path of Exile 2

Path of Exile 2

Let's talk about dodge roll and body blocking.
Why did anyone think it was a good idea to make dodge roll not pass through enemies and obstacles? Why also were the levels designed to have many tight corridors with innumerable monsters?

This=NOT FUN!

Getting stuck over and over to cc while dodge rolling and just being stuck in place to die is very frustrating.
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Showing 1-13 of 13 comments
[:-:] Jan 17 @ 9:53am 
They like literally tuned it almost to 0. Why whine now?
I seem to be able to pass through crowds on PC pretty effectively. Strangely, on PS5 (I have both), I get stuck on MOBs constantly like I used to when I got bum rushed on the PC version before it was fixed.,
TeknoBug Jan 17 @ 10:02am 
The body blocking is getting crazy, a few weeks ago when I did act 1 boss during the cloud phase it wasn't a problem but after rolling a new SSF toon this week and fighting the act 1 boss the mob inside the cloud phase pushes me around and blocks me from being able to roll away almost dying several times. Something definitely changed.
Originally posted by TeknoBug:
The body blocking is getting crazy, a few weeks ago when I did act 1 boss during the cloud phase it wasn't a problem but after rolling a new SSF toon this week and fighting the act 1 boss the mob inside the cloud phase pushes me around and blocks me from being able to roll away almost dying several times. Something definitely changed.

Yea its just not a fun mechanic and totally interrupts the flow of combat. I'm still in Act 1 myself and these mobs are stunning me and body blocking me constantly. Just not fun at all.

I find myself just in a constant retreat to overwhelming forces which I have no mobility against. After several deaths i just play something else.
Originally posted by SkaldedDawg:
I seem to be able to pass through crowds on PC pretty effectively. Strangely, on PS5 (I have both), I get stuck on MOBs constantly like I used to when I got bum rushed on the PC version before it was fixed.,
Its possible that it could be a lag/desync issue. Either way it was making the game no fun for me yesterday.
Nefser Jan 17 @ 10:11am 
It's actually good for gameplay. You can't just auto-roll away from any issues, including with invulnerabilty

You have to plan for a swarm, plan an exit move, plan to have skills to push the enemies and make a gap, etc.

Complaining about a game mechanic which makes the game more interesting than just clicking attack buttons is more interesting. It's why SO MANY combat games have included the ability to dodge to mitigate damage from attacks. However, many people would rather just complain about not having an 'easy life', standing in front of a boss for a few minutes, or in a pack of enemies, just swinging a weapon....la de dah...swing swing swing...pew pew pew.

:steamfacepalm: :steammocking:
Originally posted by 76561197979566298:
Originally posted by TeknoBug:
The body blocking is getting crazy, a few weeks ago when I did act 1 boss during the cloud phase it wasn't a problem but after rolling a new SSF toon this week and fighting the act 1 boss the mob inside the cloud phase pushes me around and blocks me from being able to roll away almost dying several times. Something definitely changed.

Yea its just not a fun mechanic and totally interrupts the flow of combat. I'm still in Act 1 myself and these mobs are stunning me and body blocking me constantly. Just not fun at all.

I find myself just in a constant retreat to overwhelming forces which I have no mobility against. After several deaths i just play something else.
If you're getting mobbed in act 1.... I don't know what to say.
Originally posted by Lieutenant Dan:
Originally posted by 76561197979566298:

Yea its just not a fun mechanic and totally interrupts the flow of combat. I'm still in Act 1 myself and these mobs are stunning me and body blocking me constantly. Just not fun at all.

I find myself just in a constant retreat to overwhelming forces which I have no mobility against. After several deaths i just play something else.
If you're getting mobbed in act 1.... I don't know what to say.
I'm an old, casual gamer. Take it easy. I enjoy the game a lot but when I entered this new area the mobs stun me and spawn this blood pool that takes all my life. When I try to dodge roll I just get stuck between the mob, walls and numerous cc. Just stating that it simply isnt fun if I can't figure out a way to prevent this sort of thing.
People suck.
Because the devs don't under stand the difference between actual difficulty and cheap bs so they made the game in sush a way to get as many cheap bs kills on you as possible. The mobs are programed to rush you at lightspeed and either circle you or pin you to a wall so you just die if you can't instantly kill them. Same reason there are so many on death effects and why the ground hazards do such absurd damage. It is one of my biggest gripes with the game it isn't challenging it is just punishing for no other reason than to screw you over. Once you get used to it and adapt though it becomes almost a non issue but I still think its a bad design choice and it knocks a point off of the game for me.
Originally posted by robruckus65:
Because the devs don't under stand the difference between actual difficulty and cheap bs so they made the game in sush a way to get as many cheap bs kills on you as possible. The mobs are programed to rush you at lightspeed and either circle you or pin you to a wall so you just die if you can't instantly kill them. Same reason there are so many on death effects and why the ground hazards do such absurd damage. It is one of my biggest gripes with the game it isn't challenging it is just punishing for no other reason than to screw you over. Once you get used to it and adapt though it becomes almost a non issue but I still think its a bad design choice and it knocks a point off of the game for me.
How do you deal with it? Is it simply a build/gear issue? Sounds like this all would lead to end game being just like poe1. Which is the exact criticism I keep hearing a lot on this forum. I'm just gonna say I agree! It sucks!
I have no idea what OP is on about. Coming from any soulslike, PoE2's dodgeroll is the most forgiving I've ever seen. Fast, no cooldown, can escape from nearly any corner even when nearly surrounded by enemies.

I would suggest that you do what many soulslike players do: go into combat without attacking. Just try to avoid damage for as long as possible. This will give you more familiarity with the dodgeroll mechanics and teach you to avoid death.
Originally posted by gungadin22000:
I have no idea what OP is on about. Coming from any soulslike, PoE2's dodgeroll is the most forgiving I've ever seen. Fast, no cooldown, can escape from nearly any corner even when nearly surrounded by enemies.

I would suggest that you do what many soulslike players do: go into combat without attacking. Just try to avoid damage for as long as possible. This will give you more familiarity with the dodgeroll mechanics and teach you to avoid death.
Perhaps I'm just not that great at the wasd movement and aiming my attacks + dodge rolling away from danger. It wasnt so much a problem until I entered draenor manor I think its called.

I seem to be getting stuck constantly in mobs and objects. There is simply no way I can escape.
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Date Posted: Jan 17 @ 9:51am
Posts: 13