Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So wait for the patch and people testing it.
It could mean behaves as like 15% more armour or it could be flat 15% more damage reduction compared to current reduction from armour. ( that would be pretty big)
We dont know yet and they will monitor and test.
Well actually you dont die in maps from Armour formula..... you only die vs Bosses from it.
If you randomly die in maps ... armour is for sure not your problem !
Fe. i havce 8700 Armour and 8% flat additional additive phys reduct on shield.
The highest a T16 yellow rare can do on a single phys hit is ~ 2000 damage.
I get 22%+8% reduction = 2000-(2000*0,3) = 1400damage.
So if i have 3000life i cant be reduced below 50% health from phys hit even from a full to the face slam from a T16 yellow Rare
If before hit from boss was mitigated by around 4% now will be 19%?
Still one shot
Still not working with passives like convert phys damage to fire resist etc
They need to change that multiplier from x16 for reduction to like x6 or x8 atleast
You really need to watch the tavern talk. They gave armor a small amount of time for discussion and it is hopeful in the future for the warrior
yah
the math behind armor is sooooo weird
Note: If its to litte they will know by the number of threads and talk.