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xp penalty exists to cull the casuals like this out of reaching 100.
most people do not reach 100
there is also no reason to reach 100
if you are going to kill the pinnalces you have done this by 90-95 at the latest, at which point people start a new character.
if you are someone that wants 100, but die because you are patting a dog.. perfect. xp loss working as intended.
(I hope this makes you really commit just to shove it in my face)
You need tanky enough build to level past a certain point, there is no way to bypass that. Level 95 is pretty much (or close to) the soft level cap. Use omens and don't run maps where you have a serious chance of dying.
They've done a decent job with providing pause functionality when you press escape and also when you lose connection to the server. I'd focus on fixing your unstable connection first.
It's anti-fun, getting back to where you were is the penalty, and having to maybe grind or figure out how to improve your build. It also massively undermines the point of a huge skill tree as why have that if you make respeccing hard and then punish people harshly for dying, all you're saying with that is "make sure to look up a good build online".
But I'm sure the extremists will continue to spout that because they looked up a good build and can grind for hours a day that makes it completely ok, and then when the game has a very low population because normal people get tired of having their time wasted they'll start to wonder why people aren't playing as much while continuing to berate anybody asking for their time to be respected.