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My advice to new players to AVOID content creator builds that are not SSF. Most are just ciickbaits as chances are you can't afford or find the correct gear for said build to work correctly.
The dilemma of poe 2 is that the devs are trying to please everyone, the people that want combos and slower gameplay and the people that want the one button fast gameplay of poe 1.
Spoiler, it won't work. they need to pick one design and stick to it. Since poe 1 and 2 are now 2 different games. I think they should make a combo slower paced game for poe 2, so that people can have the option of playing poe 1 or 2 depending on their preference.
The more so because they are actually on to something with the whole set combo thing, it just needs more refining, but that can't happen when you're trying to also please one button mashing players.
also, question about the multi 'cast on' meta gem. do you reserve more spirit with more gems? i.e 2x cast on ignite = 120 spirit needed?
Sometimes I like to make builds that use all my skill slots, and hot keys, with skills comboing into each other to make the final payoff better.
Sometimes I like to use my skill slots to funnel into one or few buttons to press, and enjoy games that way.
What I don't enjoy about the current vision is them having a set up, set up, set up, then finally payoff system with the stupid light stun thing every single monster in the game does. It feels like you are playing whack-a-mole, but you're the mole. You get knocked out of any rhythm far too easily, far too often.
It also doesn't feel too great when it feels like you are tickling the monsters with all your setups, before finally doing something to them worthwhile.
I co op with so many people, I almost never see they use any CC skill on enemies, all they do just keep abuse one skill over and over, all they do just want to kill but too lazy to do any sort of combo - how many times I saw poison ranger or chaos DOT lich just use essen drain and wait enemy to die, and never use bonecage or any sort of skill to slow enemies down and DOT to death? Almost none of them, And then complains oh enemies too fast oh too many enemies oh they kill me before I do combo blah blah blah. I have to do tons of CC skill just to help them to survive, and yet they still die faster than me.
This game gave you so many tools to work for, and people just think those CC skill are useless and never use it.
Enemies are fast (although I do admit some are too fast, like those enemies who do slam attack), but you can do combo - put on Mark to make enemies blind and shoot them doesn't take a sec, it just most gamers are too lazy to even try do combo in the begin with
Maybe because most ppl have life outside of gaming and don't have 2K hours free to practice for over 3 months period...?
Again, this is a H&S, not souls-like game. The majority and the core players will always prefer one button attacks + movement skill over anything else.
Use CC skill for hordes first, after kill most of the white monster then start to do more combo-ish to finish the rare one, for example ranger, I use mark to blind the hordes, or if there are enemies everywhere, then I use Volley to pin them in place, then use barrage and Snipe, and it will kill 90% of them (when the Snipe arrow fork and Chain) it all come automatically with practice.
Currently I'm using Chayula monk with Shadow, and I have 9 skills to play around, doesn't mean I keep using 9 at all time, but it will make me able to handle different situations.
I once played a PoE1 Warcry Exert build that manually used 4 Warcries to buff one use of Earthquake on top of like 5 situational utility skills.
"Again this is not soul like game" says who, you?? You decided how to design and play this game?? Apparently people who claimed themselves have more life than no life gamer, are just living in their own head.
It's not an excuse, It's the reality (obviously you know nothing about:))
Says the mostly negative reviews from the last patch and the worse score in general compared to PoE1?
Maybe you should also face another reality that - there are a lot of game are not design for gamer with 1 finger.
Ever wonder why game controller have more and more buttons eh??
Man...check numbers, from almost 600k to 50k, there is nothing to understand, there is only something to do, 550k players knows what.
And company cannot survive on few K 'real players' you guys are just not enough money to keep project alive...like it or not 90% of players LOVED 0.1, and without players that like faster game this just wont survive, in terms of money and business you 'real players' mean nothing.
And keep in mind that this 50k are not all real people, who knows how less from that number are real people...
Sorry if i'm too real.
weapon set is a failure
support gems are a failure