Path of Exile 2

Path of Exile 2

Do you hate piano builds?
I am starting to feel that the majority dislike builds which use more than two active abilities.
I don't know why, but I always end up with all the active ability slots filled and even need slot rings so all the active skills and spirit skills fit in (I dont look up other people's builds). But then I made a bomber monk who used incinerate with 3 cast on ignite (I still don't know whether this is a bug that you can use several of the same cast on X at the same time tbh) and 2 cast on shock and it was a lot more chill and, I guess you can say, less tiring.
So, do piano builds have a future or do they simply not fit the genre?
Last edited by Noin Trongaz; May 3 @ 1:38am
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Showing 1-15 of 21 comments
Tom May 3 @ 1:44am 
I enjoy piano builds specifically for boss fights. If mapping then i want a 1 maybe 2 button build just because doing a full skill rotation all the time can be a little tiring.
Rogue May 3 @ 2:05am 
You need to piano when you don't have correct gear to make it a 1 or 2 button build.

My advice to new players to AVOID content creator builds that are not SSF. Most are just ciickbaits as chances are you can't afford or find the correct gear for said build to work correctly.
Drake May 3 @ 3:11am 
Build with more than 2 skills require a slower paced gameplay. The faster a h&s is, the more one button it will be, because you just don't have to time to use a rotation at that pace.

The dilemma of poe 2 is that the devs are trying to please everyone, the people that want combos and slower gameplay and the people that want the one button fast gameplay of poe 1.

Spoiler, it won't work. they need to pick one design and stick to it. Since poe 1 and 2 are now 2 different games. I think they should make a combo slower paced game for poe 2, so that people can have the option of playing poe 1 or 2 depending on their preference.

The more so because they are actually on to something with the whole set combo thing, it just needs more refining, but that can't happen when you're trying to also please one button mashing players.
Last edited by Drake; May 3 @ 3:12am
i wish they pick a slower combo base combat. if only to seperate it from poe 1 style of ARPG.

also, question about the multi 'cast on' meta gem. do you reserve more spirit with more gems? i.e 2x cast on ignite = 120 spirit needed?
Acronen May 3 @ 3:51am 
Depends on my mood.

Sometimes I like to make builds that use all my skill slots, and hot keys, with skills comboing into each other to make the final payoff better.

Sometimes I like to use my skill slots to funnel into one or few buttons to press, and enjoy games that way.

What I don't enjoy about the current vision is them having a set up, set up, set up, then finally payoff system with the stupid light stun thing every single monster in the game does. It feels like you are playing whack-a-mole, but you're the mole. You get knocked out of any rhythm far too easily, far too often.

It also doesn't feel too great when it feels like you are tickling the monsters with all your setups, before finally doing something to them worthwhile.
Originally posted by Drake:

Spoiler, it won't work. they need to pick one design and stick to it. Since poe 1 and 2 are now 2 different games. I think they should make a combo slower paced game for poe 2, so that people can have the option of playing poe 1 or 2 depending on their preference.
The core Poe players that will stay in the long run will always prefer fast pace gameplay. Remember, the same visuals - maps, campaign etc., will be played for years... No one will enjoy 1 week campaign and slow mechanic in general on repeat 3K times
Last edited by 🅺🅴🆁🅸🆅🅴🅽; May 3 @ 4:14am
Banana May 3 @ 4:14am 
Originally posted by Drake:
Build with more than 2 skills require a slower paced gameplay. The faster a h&s is, the more one button it will be, because you just don't have to time to use a rotation at that pace.

The dilemma of poe 2 is that the devs are trying to please everyone, the people that want combos and slower gameplay and the people that want the one button fast gameplay of poe 1.

Spoiler, it won't work. they need to pick one design and stick to it. Since poe 1 and 2 are now 2 different games. I think they should make a combo slower paced game for poe 2, so that people can have the option of playing poe 1 or 2 depending on their preference.

The more so because they are actually on to something with the whole set combo thing, it just needs more refining, but that can't happen when you're trying to also please one button mashing players.
There are so many skill let you do mass ailment and slow enemy down then do combo, blind, maim, chill, electrocuted, pin, hinder, slow, people keep talking about enemy too fast for combo is because they never practice how to use fast combo skill to fight hordes.

I co op with so many people, I almost never see they use any CC skill on enemies, all they do just keep abuse one skill over and over, all they do just want to kill but too lazy to do any sort of combo - how many times I saw poison ranger or chaos DOT lich just use essen drain and wait enemy to die, and never use bonecage or any sort of skill to slow enemies down and DOT to death? Almost none of them, And then complains oh enemies too fast oh too many enemies oh they kill me before I do combo blah blah blah. I have to do tons of CC skill just to help them to survive, and yet they still die faster than me.

This game gave you so many tools to work for, and people just think those CC skill are useless and never use it.

Enemies are fast (although I do admit some are too fast, like those enemies who do slam attack), but you can do combo - put on Mark to make enemies blind and shoot them doesn't take a sec, it just most gamers are too lazy to even try do combo in the begin with
Last edited by Banana; May 3 @ 4:18am
Originally posted by Banana:
There are so many skill let you do mass ailment and slow enemy down then do combo, blind, maim, chill, electrocuted, pin, hinder, slow, people keep talking about enemy too fast for combo is because they never practice how to use fast combo skill to fight hordes.
I co op with so many people, I almost never see they use any CC skill on enemies, all they do just keep abuse one skill over and over, all they do just want to kill but too lazy to do any sort of combo - how many times I saw poison ranger or chaos DOT lich just use essen drain and wait enemy to die, and never use bonecage or any sort of skill to slow enemies down and DOT to death? Almost none of them, And then complains oh enemies too fast oh too many enemies oh they kill me before I do combo blah blah blah.

Maybe because most ppl have life outside of gaming and don't have 2K hours free to practice for over 3 months period...?

Again, this is a H&S, not souls-like game. The majority and the core players will always prefer one button attacks + movement skill over anything else.
Banana May 3 @ 4:28am 
A lot of people mistaken that the so call combo means you need to do 1 2 3 4 then only able to deal damage, it's not, it means you have a lot of tools for different situations, normally for white mob or horde you need 2 combo, but for rare or boss you need more set up.

Use CC skill for hordes first, after kill most of the white monster then start to do more combo-ish to finish the rare one, for example ranger, I use mark to blind the hordes, or if there are enemies everywhere, then I use Volley to pin them in place, then use barrage and Snipe, and it will kill 90% of them (when the Snipe arrow fork and Chain) it all come automatically with practice.

Currently I'm using Chayula monk with Shadow, and I have 9 skills to play around, doesn't mean I keep using 9 at all time, but it will make me able to handle different situations.
Some peoples definition of Piano is weak.

I once played a PoE1 Warcry Exert build that manually used 4 Warcries to buff one use of Earthquake on top of like 5 situational utility skills.
Banana May 3 @ 4:32am 
Originally posted by 🅺🅴🆁🅸🆅🅴🅽:
Originally posted by Banana:
There are so many skill let you do mass ailment and slow enemy down then do combo, blind, maim, chill, electrocuted, pin, hinder, slow, people keep talking about enemy too fast for combo is because they never practice how to use fast combo skill to fight hordes.
I co op with so many people, I almost never see they use any CC skill on enemies, all they do just keep abuse one skill over and over, all they do just want to kill but too lazy to do any sort of combo - how many times I saw poison ranger or chaos DOT lich just use essen drain and wait enemy to die, and never use bonecage or any sort of skill to slow enemies down and DOT to death? Almost none of them, And then complains oh enemies too fast oh too many enemies oh they kill me before I do combo blah blah blah.

Maybe because most ppl have life outside of gaming and don't have 2K hours free to practice for over 3 months period...?

Again, this is a H&S, not souls-like game. The majority and the core players will always prefer one button attacks + movement skill over anything else.
Oh here come the "maybe because most ppl have life outside" excuses, and those gamer who perfer one button attack? Hey there are a lot other ARPG game for them.

"Again this is not soul like game" says who, you?? You decided how to design and play this game?? Apparently people who claimed themselves have more life than no life gamer, are just living in their own head.
Last edited by Banana; May 3 @ 4:38am
Originally posted by Banana:
Oh here come the "maybe because most ppl have life outside" excuses, and those gamer who perfer one button attack? Hey there are a lot other ARPG game for them.

It's not an excuse, It's the reality (obviously you know nothing about:))

Originally posted by Banana:
"Again this is not soul like game" says who, you?? You decided how to design and play this game?? Apparently people who claimed themselves have more life than no life gamer, are just living in their own head.

Says the mostly negative reviews from the last patch and the worse score in general compared to PoE1?
Banana May 3 @ 5:00am 
Originally posted by 🅺🅴🆁🅸🆅🅴🅽:
Originally posted by Banana:
Oh here come the "maybe because most ppl have life outside" excuses, and those gamer who perfer one button attack? Hey there are a lot other ARPG game for them.

It's not an excuse, It's the reality (obviously you know nothing about:))

Originally posted by Banana:
"Again this is not soul like game" says who, you?? You decided how to design and play this game?? Apparently people who claimed themselves have more life than no life gamer, are just living in their own head.

Says the mostly negative reviews from the last patch and the worse score in general compared to PoE1?
Lol, yes, thats reality, I bet LE and D4 are sooooo successful - in your own universe.
Maybe you should also face another reality that - there are a lot of game are not design for gamer with 1 finger.
Ever wonder why game controller have more and more buttons eh??
Last edited by Banana; May 3 @ 5:19am
Originally posted by Banana:
Originally posted by 🅺🅴🆁🅸🆅🅴🅽:

Maybe because most ppl have life outside of gaming and don't have 2K hours free to practice for over 3 months period...?

Again, this is a H&S, not souls-like game. The majority and the core players will always prefer one button attacks + movement skill over anything else.
Oh here come the "maybe because most ppl have life outside" excuses, and those gamer who perfer one button attack? Hey there are a lot other ARPG game for them.

"Again this is not soul like game" says who, you?? You decided how to design and play this game?? Apparently people who claimed themselves have more life than no life gamer, are just living in their own head.


Man...check numbers, from almost 600k to 50k, there is nothing to understand, there is only something to do, 550k players knows what.
And company cannot survive on few K 'real players' you guys are just not enough money to keep project alive...like it or not 90% of players LOVED 0.1, and without players that like faster game this just wont survive, in terms of money and business you 'real players' mean nothing.
And keep in mind that this 50k are not all real people, who knows how less from that number are real people...
Sorry if i'm too real.
Originally posted by Noin Trongaz:
I am starting to feel that the majority dislike builds which use more than two active abilities.
I don't know why, but I always end up with all the active ability slots filled and even need slot rings so all the active skills and spirit skills fit in (I dont look up other people's builds). But then I made a bomber monk who used incinerate with 3 cast on ignite (I still don't know whether this is a bug that you can use several of the same cast on X at the same time tbh) and 2 cast on shock and it was a lot more chill and, I guess you can say, less tiring.
So, do piano builds have a future or do they simply not fit the genre?
combo is a failure
weapon set is a failure
support gems are a failure
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