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Fordítási probléma jelentése
I would agree. But this is not part of "The Vision". The devs want mindless numbing grinding for nothing. Which is what is happening right now and if the devs don't pull their heads out of their asses there will be huge numbers of players walking away period. The only players left will be the "Yes Men". You can hand those guys polished turds and they would love it.
No dopamine hit of loot would fix that. I feel like you guys are so stuck on the loot you are not seeing the problem underneath.
Fun detected, Fun removed.
Dude you are everywhere ok You are kissing --- or What ok You are fan boy but game is in rly bad state right now stop defending on everyone comments this is first time i writhing here just because i see you s-u---d comments.
Do you want a hug? You need a hug friend. I am totally fan of what PoE2 can be, super fun game potential. Like, jumping and the take off feels great, then hitting your head super hard on a ceiling.
If you think I am defending at times, and attacking in others... Perhaps consider the world isn't black and white, and that people can like aspects of things and dislike other aspects of the same thing. Sorry if your world was so incredibly simple and black and white before you learned how to read my comments, but if this is really that rage inducing to you, wait until I tell you about how Santa isn't real.
I'm trying to come up with a soft compromise. I know what the problem is..... Its "The Vision" which i think on Johnathan is rather dim at the moment. If they wanna make the game into a slogfest they need to give back to the players willing to put up with this crap.
I'd rather they readdress their philosophy on the core gameplay style (allow for tanky builds, so players can choose between the safe and slow versus the fast and dangerous styles) than try and cover it like at the end of 0.1.
But I do hear you, the game became playable at the end of 0.1.... And was fun. I too just want to play their damn game and have fun hahaha.
"The Vision" is all about making the game a slogfest. Like everything in general is a slogfest. Its what the devs wanted. Well they have it in 0.2 and slogfest it is. I don't think "The Vision" fits well into what classic arpg's have always been about which is loot, character progression and efficiency. All the nerfs in 0.2 patch completely changed all that except for a few builds that are actually efficient but i bet money they will nerf them soon and then the huge portion of the player base will basically quit at that point as their wont be a viable build that is efficient.
I don't dislike that vision, I think Diablo is too simple and clunky, Last Epoch has some nice complexity but feels like I am playing Diablo with a skill tree... clunky.
PoE1 wasn't too fun for me, cause I like complexity but that was too much. Plus the gameplay is so fast it feels like a dopamine farm instead of a game (Which is fine, just not my taste). PoE2 feels like it is the game I want, and it certainly felt good in 0.1 after some loot adjustment... But the same issue rears its head. Jonathan somehow thinks you can have a game that has mechanics that deal absurd damage quickly, that punishes uncontrolled mobility, but punishes complex builds, be a fun game. I think that is the biggest issue, and I think a good thing is that they are running into it right now with the crappy loot rolls. God tier or close rolls were able to bandage this very contradictive philosophy. I think they fix that philosophy, hopefully away from forcing everyone into glass cannon builds, and I think PoE2 will be solid. Cause, I mean... We already have diablo, Last Epoch, and PoE1. We don't need another clone of either of those three games.
I used to say that they are the group of people that suck the fun out of everything
But now this is not true anymore, they have GGG as contenders
The problem is that the main player base that has played other arpg's and is used to efficiency. "The Vision" changed everything about the game into being non efficient. Everything from the combat to the character progression to the loot all nerfed down into being non efficient I dunno why Johnathan or anyone is hung up on the so called "one button clears". I don't care if its 1 button, 2 button or 3 button to clearing screens of mobs. The bottom line is simple. Do you have efficiency or not? The answer is we technically do on very few builds that are known at this time. But if they nerf current known builds which i think is likely. We will likely have slogfest all over again even in the endgame and the game will die a quick death as players will exit the game.
If this is "The Vision" for the game it wont take too long before people get tired of slogging and quit.