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Fair enough, but personally bosses of any kind are perfectly fine to DPS check the player. Forgemaster is designed for that given the timed mechanic, so I think comparing it to any of the other bosses might be missing the point. Might need a re-work, might not. Either way, the boss demands you try to fix your DPS or move on and find the game more difficult than it has to be.
As far as treating you like you don't know the game, don't take it like that. I regularly forget how to work the trade site, so sometimes giving a person specific steps to take is a more concrete of a tip than "more better gear 5head." If the tip doesn't apply to you, think of it as someone reading your post and going, "Yeah, that's helpful".
Ritualist is in dire need of a re-work IMO. She really should have been a companion master who can commune with her pets or something. The whole ritual sacrifice motif is metal AF and cool, but horribly executed mechanically.
yea i tried Ritualist micro-hedhunter ability and sucks so bad. It's not passive, you actually have to stop and perform 2 second animation over rare corpse and you get about 20 sec of buffs. Wich is perfectly enough to clear a single pack. Corrupted blood skill is fine, it kinda does something and it's passive. Additional ring slot and stats might be OP at super endgame, but for now it's just there. I haven't tested how charm nodes work, if they actually give infinite charges as long as you have mana, it migh be quite strong as well. And that's it
Extra ring slot is not affected by ingenuity, so i passed on ritualist.
And if you think this boss is hard, wait for maps. If it wasnt fixed, there usualy were 2 or 3 rares down in corridor where you fight this boss. Fun!
Just get the correct setup going.