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The devs are building their vision of it, which seems to differ to yours, and now you're not happy.
It's not a "personal" definition. things have meaning because they are what they mean. this is the big mistake of our time, that we think you cannot define what things are. like a woman. or a man. it's the stupidity and the downfall of the age of enlightenment.
You clearly never reached endgame on those titles, clearing screens by almost doing nothing, never slowing down, steamrolling everything.
And why do you think PoE2 is not best game ever?
I'd rather play Wolcen than LE. LE is the most generic feeling and looking ARPG I think I've ever played, aside from one 20 years ago called Hand of God (that one was exceptionally terrible.) LE is pretty much everything I dislike about all the other ARPGs rolled into one game. It's hot garbage. I'm not even enjoying PoE2 currently, but it's still MUCH better than LE.
2. true
3.dont think there is anything wrong with being slow, its that the combat style doesnt match up with the amount of ads, you cant have methodical gameplay with alot of them charging at you, the challenge somewhat feels artificial.
4. wouldnt even think about crafting if ground loot was actually good, it isnt. they needed to address this before now the loot just feels more watered down.
5.true
6. you absolutely can reinvent, no rest for the wicked is evident of this. difference is they knew what makes a methodical game work. go back to 3.
i do feel alot of the issues people have would be sorted if they game actually gave you better loot progression. there's a disconnect.
Grimdawn nailed the fun factor. I wish GGG would learn from them.
For the arpg genre, less loot is typically better, based on historical norms and precedents.
Unlike some of you i was taught how to write and express myself without what the clueless calls "AI". English isnt even my first language, but luckily i have a functioning brain and still can learn something new every day.