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over 100+ new supports.
over 100+ new Uniques.
So yea there's going to be a bunch of new builds.
Those builds that abuse some mechanics, driving the numbers sky-high - are nerfed to the bottom. Always. They are considered developer mistakes.
Those builds that use bundles of unpopular mechanics, items, skills, etc., which give out numbers along with difficult-to-implement gameplay, or some other restrictions - are nerfed to an adequate level. A good example is Maw of Mistchief. The build still works. It just kills one shaper per second instead of 10.
That's why STOP WHINING ABOUT NERFS. They're pouring twice as much sand into your sandbox as before.
I guess the best way I can put it is I only pressed 1 button so much in diablo 4 I mapped it to DS4 on turbo so I could play with one hand while I doomscrolled tiktok. In POE 2 while I was required to use 4 buttons, that was just so I could use 2 bells, charged staff, and tempest flurry with the occasional blink lol. It was actually a dps loss to use any of the other combo moves, or cool interesting mechanics they added to classes. Teleport strike was fun, but why bother when everything dies quicker with tempest flurry on a stack stacker, with a Pillar of the caged god.
Same thing with crossbow, why do all the set up for cool oil splash grenades etc.... When I just need to use rapidfire, emergency reload, and the occasional boss killer skill.
They need to funnel people into the new content to properly test it, and that cant happen if everyone rolls another busted herald monk, gemling, or spark mage for the new league...
Yes, it'll wreck some of my old builds. So what, the nature of PoE and its leagues mean I'm forever creating new characters anyway, they were never intended to last forever.