Path of Exile 2

Path of Exile 2

spectre bind question
question about the spectre bind thats coming soon ( i think its called like this correct me if im wrong )

if you capture a monster is it possible to +1 it as a skill like your standard minions ? like you catch 1 but in skills you +1 is and it becomes 2 ?

also spectres with modifiers dont carry over towards the minion that you capture right ?
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Originally posted by TwitchDeathlyArrows:
question about the spectre bind thats coming soon ( i think its called like this correct me if im wrong )

if you capture a monster is it possible to +1 it as a skill like your standard minions ? like you catch 1 but in skills you +1 is and it becomes 2 ?

also spectres with modifiers dont carry over towards the minion that you capture right ?

We don't know yet. the skill comes out April 4th for everyone.

EDIT: do you mean spend more spirit to gain another copy? Yes it was in the video.
Last edited by xXBulletJusticeXx; Mar 30 @ 10:29am
Hiroko Mar 30 @ 11:12am 
Originally posted by TwitchDeathlyArrows:
question about the spectre bind thats coming soon ( i think its called like this correct me if im wrong )
"bind specter" english typically has the noun last

Originally posted by TwitchDeathlyArrows:
if you capture a monster is it possible to +1 it as a skill like your standard minions ? like you catch 1 but in skills you +1 is and it becomes 2 ?
99% certain that +skills does increase specter lvl, and by extension their life and damage, but we technically don't know yet. Also yes you can use the +/- to increase the number summoned like other minions.

Originally posted by TwitchDeathlyArrows:
also spectres with modifiers dont carry over towards the minion that you capture right ?
It binds the base unit type, strictly speaking. Some rare mobs use a different base mob type despite sharing the same name and image, as a way to give them new base stats/skills/ai that they normally wouldn't get. For example, a zombie might get faster base movespeed, and the quill rat looking thing might get a fan of projectiles instead of a single projectile. These alternate versions of enemies are considered a different specter. Affixes, such as 'hasted,' are not kept for bind specter. However, it looked like they will be kept for Companions, so there is a very real possibility of running an aurabot companion alongside specters.
Last edited by Hiroko; Mar 30 @ 11:15am
I wonder, would this work for enemies that SUMMON their own minions? im thinking the big insect BROOD MOTHERS in the swamp map as an example.
Will it summon them, or just stay as is with no little summons...
NixBoxDone Mar 30 @ 12:21pm 
Originally posted by xXBulletJusticeXx:
Originally posted by TwitchDeathlyArrows:
question about the spectre bind thats coming soon ( i think its called like this correct me if im wrong )

if you capture a monster is it possible to +1 it as a skill like your standard minions ? like you catch 1 but in skills you +1 is and it becomes 2 ?

also spectres with modifiers dont carry over towards the minion that you capture right ?

We don't know yet. the skill comes out April 4th for everyone.

EDIT: do you mean spend more spirit to gain another copy? Yes it was in the video.

From what I've seen in the video the skill gem acts like any other: you can level it up and it becomes more powerful.
The minion also acts like others - you can spend more spirit to get more spectres of the type.



Originally posted by x-siffror - Tsume - Shadow:
I wonder, would this work for enemies that SUMMON their own minions? im thinking the big insect BROOD MOTHERS in the swamp map as an example.
Will it summon them, or just stay as is with no little summons...

That actually works in PoE as far as I remember, but the minions of your minions don't inherit the stats from your minion nodes and modifiers, so they're basically worthless for anything other than corpse shenanigans or sheer numbers.

Everything that affects minions in your tree will affect your summons, but anything your summons then do doesn't benefit from your passive tree anymore - so if you have a passive that gives +1 projectiles, for example, your skeleton archers won't shoot 2 by default. They'll have extra damage due to your minion damage nodes, but they only get extra projectiles if you link extra projectiles to their skill gem.

Can't offhand remember if the minions of your minions get minion life if you linked minion life to the skill gem right now.
Last edited by NixBoxDone; Mar 30 @ 12:24pm
Hiroko Mar 30 @ 12:38pm 
Originally posted by NixBoxDone:
...
so they're basically worthless for anything other than corpse shenanigans or sheer numbers
...
Can't offhand remember if the minions of your minions get minion life if you linked minion life to the skill gem right now.
The itemized corpses that summon their own minions can actually get to competent levels for map-clear purposes. I had a psn srs build with 2 types of these summons that collectively did maybe 1/5th of my total dps for map clearing and 1/100th of boss dps. That build wasn't even designed for them. The skeletons and spiders from those corpses are actually pretty decent in some builds. You're not going to do any T17's with them, but T16 alch and go is fine.
Minions of minions iirc do not inherit minion life but im not certain.

Originally posted by x-siffror - Tsume - Shadow:
im thinking the big insect BROOD MOTHERS in the swamp map as an example.
Will it summon them, or just stay as is with no little summons...
If it does summon an flood, its probably a bug (haha). I would expect either a few (3-5) summoned or none.
NixBoxDone Mar 30 @ 12:45pm 
Originally posted by Hiroko:
Originally posted by NixBoxDone:
...
so they're basically worthless for anything other than corpse shenanigans or sheer numbers
...
Can't offhand remember if the minions of your minions get minion life if you linked minion life to the skill gem right now.
The itemized corpses that summon their own minions can actually get to competent levels for map-clear purposes. I had a psn srs build with 2 types of these summons that collectively did maybe 1/5th of my total dps for map clearing and 1/100th of boss dps. That build wasn't even designed for them. The skeletons and spiders from those corpses are actually pretty decent in some builds. You're not going to do any T17's with them, but T16 alch and go is fine.
Minions of minions iirc do not inherit minion life but im not certain.

Originally posted by x-siffror - Tsume - Shadow:
im thinking the big insect BROOD MOTHERS in the swamp map as an example.
Will it summon them, or just stay as is with no little summons...
If it does summon an flood, its probably a bug (haha). I would expect either a few (3-5) summoned or none.

Ohhh, yeah, I used the perfect spider matriarch for the Arakaali build. I think those are made specifically for the purpose of being used as spectre and therefore balanced to be useful, though.
Most critters that have summons aren't, so the stuff they summon is REALLY weak because it no longer benefits from the monster level and map modifiers and also don't benefit from your modifiers.
hmm, then my next question would be.. can elites altough expensive most likely, (If they even can be turned)
which can BUFF, or say, apply ES to nearby allies.. or similar effects.. would they even work still...
Quick follow up question,
Since there will be random enemy exiles.
*Looks like a total weeb for a second*
"ARISE!"
I wonder how spectre is going to work on those npc like enemies.. <.< so much to test
Originally posted by x-siffror - Tsume - Shadow:
Quick follow up question,
Since there will be random enemy exiles.
*Looks like a total weeb for a second*
"ARISE!"
I wonder how spectre is going to work on those npc like enemies.. <.< so much to test

I doubt the NPC exiles will be able to be targetted by the Spectre skill, but we will find out soon enough.
Siameasy Mar 30 @ 2:05pm 
this is definetly the risky class/skill to go with.

Its either going to be terrible or there will be broken spectres which you'll build around only for GGG to remove/nerf them into oblivion. (spirit cost changes/flat out removal etc)

Reminds me of a certain MMO that let you charm monsters where you could charm anything and it was gloriously over powered (and v risky) then an expansion came out and it was suddenly almost useless and you'd wasted your time on playing the class/gearing up.
Hiroko Mar 30 @ 2:41pm 
Originally posted by x-siffror - Tsume - Shadow:
hmm, then my next question would be.. can elites altough expensive most likely, (If they even can be turned)
which can BUFF, or say, apply ES to nearby allies.. or similar effects.. would they even work still...
Enemies that naturally (white version) have auras or give aoe buffs/debuffs should still function. Unique enemies (includes bosses and rogue exiles and anything else with that color) isn't normally specterable on poe1, but iirc the first demo we saw specter for poe2 showed a boss type become a specter. I'd have to go find it to double check. So for wild conjecture time, I'm going to go out on a hunch and say that generic random-encounter boss types are specterable, but not map bosses, rogue exiles, or any future league-specific bosses. For example, random boss that only spawns from delirum is a league mechanic boss, not a generic boss. For the exiles (also a league mechanic), part of the reasoning (thematically) is because they're human, but its likely their ai/skills are not considered fair by ggg.

Originally posted by Siameasy:
this is definetly the risky class/skill to go with.
No it wont. Most of the specter build would be same as doing generic minions. You will know long before you have the currency to mega invest whether you should go all in on specter or pivot to another minion. Minions are incredibly flexible in early-mid gearing.
Originally posted by Siameasy:
this is definetly the risky class/skill to go with.

Its either going to be terrible or there will be broken spectres which you'll build around only for GGG to remove/nerf them into oblivion. (spirit cost changes/flat out removal etc)

Reminds me of a certain MMO that let you charm monsters where you could charm anything and it was gloriously over powered (and v risky) then an expansion came out and it was suddenly almost useless and you'd wasted your time on playing the class/gearing up.

Minion builds almost never pidgeonhole you into one minion type. A necro or lich going for spectres will be able to grab any of the other minion types if spectres turn out to be too expensive or just not viable.
The only danger is if you spend heavily on spectre-specific uniques or pick a spectre that needs an expensive niche jewel type in quantity to work and you buy those before finding out they're doo-doo.

The solution there is equally simple though: just don't buy anything that'd be useless for any other minion if you need to pivot before you're certain if you'll stick with spectres or not.
Last edited by NixBoxDone; Mar 31 @ 4:15am
Charnel Mar 31 @ 4:41am 
Originally posted by x-siffror - Tsume - Shadow:
Quick follow up question,
Since there will be random enemy exiles.
*Looks like a total weeb for a second*
"ARISE!"
I wonder how spectre is going to work on those npc like enemies.. <.< so much to test

Bind spectre doesn't work on bosses and I believe those exiles are classed as such
Originally posted by Charnel:
Originally posted by x-siffror - Tsume - Shadow:
Quick follow up question,
Since there will be random enemy exiles.
*Looks like a total weeb for a second*
"ARISE!"
I wonder how spectre is going to work on those npc like enemies.. <.< so much to test

Bind spectre doesn't work on bosses and I believe those exiles are classed as such

It seems to work on unique enemies that aren't map bosses - I'd assume Rogue Exiles won't work because that'd be pants on head OP, but it would be hilarious while it lasted if it did!
Charnel Mar 31 @ 4:47am 
The first spectre I'll bind is one of those buggers that do the area mana drain
Last edited by Charnel; Mar 31 @ 4:47am
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Date Posted: Mar 30 @ 10:15am
Posts: 15