Path of Exile 2

Path of Exile 2

Has SSF been balanced sense release or will it be?
Since release has SSF been balanced a bit for drops to balance out the chance to actually obtain loot without trading? From what I heard SSF was far to brutal in terms of getting the gear required for end game. I did open trade this season, an even with trading required an enormous amount of trading and grinding to get meaningful gear, i'd like to do SSF this upcoming season to avoid the constant auction house tabbing for gear , but do not want to even bother if the loot tables are not modified for that game play mode.
Last edited by Kenpachi219; Mar 29 @ 7:28pm
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Showing 1-6 of 6 comments
Husbando Mar 29 @ 10:45pm 
This +1 and have they completely removed XP lose?
Detergent Mar 29 @ 11:08pm 
I think the entire point of SSF is for the challenge and bragging rights of not trading. Would be kinda silly if they added a handicap to that mode.

I also don't think its as bad as some of you make it sound.
I don't play SSF, but when I look at PoE2 Ninja, the SSF people seem to have amazing gear.
https://poe2.ninja/builds/
Originally posted by Detergent:
I think the entire point of SSF is for the challenge and bragging rights of not trading. Would be kinda silly if they added a handicap to that mode.

I also don't think its as bad as some of you make it sound.
I don't play SSF, but when I look at PoE2 Ninja, the SSF people seem to have amazing gear.
https://poe2.ninja/builds/
So what? Developers can sponsor players
Nefser Mar 30 @ 2:40am 
It was never an issue before and it's not now.

It will take more time and effort to level and build the char that you want, but that's the point. You've built it, not bought it.
Yes SSF is immensely harder than trade league. The issue might really be that trade makes the game way too easy though.

I'm pretty sure that won't be different after april the 4th. You have the ability to convert your SSF characters to trade. As long as thats the case, they can't very well increase droprates in SSF. Maybe they'll someday think of a fix to that, and i would applaud it if they do, but i can't imagine that having top priority right now, so i don't expect this to change anywhere in this year.

Originally posted by Husbando:
This +1 and have they completely removed XP lose?
XP loss is here and it's not going anywhere. A loud few players are complaining, but its been in PoE1 for ages too. Many players, including me, think it's best like this. Hardcore in PoE is a little too rough for me, but i want death to have concequences and to be something i try to avoid at all cost.
Last edited by arjensmit79; Mar 30 @ 2:57am
Originally posted by Nefser:
It was never an issue before and it's not now.

True. Problem solved.

Set up your loot filter, keep bases you need, reforge them, don`t just rely on finding the best item possible. Not sure when people will figure out how to play the game before complaining about missing fixes.
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Date Posted: Mar 29 @ 7:25pm
Posts: 6