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As for the game dying? I understand you are new to gaming, but the "dying" is part of the ebb and flow of an EA release. Look at other popular titles that went into EA.
Another tip ... read the information given to you in game. If you open your passive skill tree and hover over Ascendancy points, it will explain that you do not have to alternate between Trial or Chaos to get your Ascendancy points. YOu just have to wait for the proper key to do ascendancies in just Chaos.
Knowing is half the battle
a true, correct thread to say: git gud
And its hilarious that this is what melee classes have to do. Boss design in this game is *FUUUUUUUULLLLLL* of bosses with massive AOE's that are difficult to dodge even if you're kiting, let alone for characters that must get right up against the boss to hit.
So they design a trial where the whole trick is to not get hit? And then add in a way to negate the Honor system so it becomes irrelevant anyway? This is peak Bethesda game design being copied here.
Sekhema and Chaos temple are both trials. That's the point.
tri·al
/ˈtrī(ə)l/
A test of the performance, qualities, or suitability of someone or something.
At least I have the option to run chaos trials, but only if i get lucky with the curses. I'm boned if I am forced to pick a curse that strips armor or spawns damaging effects in an area. Both will absolutely neuter my ability to face-tank
I hope they work it out, seems like a tricky problem for the devs.