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It's almost like "why bother", as you will continue to clear maps anyways.
I think there needs to be more variety, some different endgame options, and above all there needs to be a viable path to level 100 that does not require a ton of time.
In the end Brevik is trying to make their game look good only by being a hypocrite.
however, we've had our D2s so let Zoomers have their Vampire Survivors...
Sorry, but the evolution of gaming is here. Gamer's do enjoy one shotting or shooter games would not be as they are now and as popular as they are.
Brevik just can't handle that his game is no longer the standard.
It doesn't matter to me if I delete screens or 1-2 enemies at a time, but what matters is big dam and glass cannon playstyle that is rewarded with good mechanical skill, dodging, good positioning, kiting etc.
So I don't mind if they remove AOE from the game completely, as long as the game still supports glass cannon playstyle.
I would like if instead of killing trash in maps, I could choose to fight only elite mobs, very strong, very dangerous, that not many builds can do, especially enemies that AOE builds in maps can't kill at all.
Most ARPGS really miss out on this opportunity and instead make the game about clearing trash mobs with one click, rather than give alternative for tanky melee characters to fight a small group of enemies which would destroy all these meta casters that spam AOEs in maps.
That would make melee viable as AOE spammers would not even be able to kill these elite mobs that only melee can kill.
In D2 not every build could do bossing well, there were boss killers specially crafted for that, especially in modded private servers.
Kinda stupid take if you ask me.
Same. It's why I started POE2 by only playing hardcore, had to get good enough very quick. If you play in a certain way you can play glass cannon even if you are bad mechanically and have bad reaction time. Can learn to be good at tactics.
Curious what was he trying to achieve with Diablo 2 design then.... Maybe its success was just a lucky succession of events.
You pay your tickets to enter the rides, the rides spawn screens and screens of monsters that even at the highest difficulty still get absolutely demomlished in an instant. The horde mode literally spawns like 10k monsters in a single room for you to fight lol.
Everything he said he doesn't like? He was talking about D4
Only reason games are like that these days is because of the science behind it. They hold game dev meetings from different studios and talk about how to market their games and develop them to abuse addiction and dopamine mechanics.
Fast flashy gameplay and every now and then a spark of RNG that keeps re igniting your flame to keep playing and abuse your own self control with cash shops or addictive grinds is how we advance gaming? No.
It may be my own opinion in the end but game's like D2 and Classic WoW are still relevant today and played by younger people because they are actually rewarding and fun. They are worth the time sinks and efforts.
PoE 1 and 2 both just offer dopamine hits every few hours or in worse cases every few days with drops or lucky "crafts". GGG doesn't bank on actual efforts of enjoyment because players efforts are deleted every 3-4 months per leagues(seasons).
WoW tried this seasonal method with 2 iterations of Classic being "Season of Mastery" and "Season of Discovery" SoM didn't hit any sparks with the community because they made it extremely sweaty and streamer controlled.
Season of Discovery is in the same boat with streamer control and dopamine hit viability with new raid difficulty tiers, boosted XP gains in what was supposed to be a Classic Vanilla mindset of the journey. Creating a retail-lite experience in that regard.
Diablo 3 and 4 were created around and with the mindset of seasons only rewarding players after a short time and then it flatlines after that unless you try a new character. But once you have all the characters with a endgame build within the first 2 weeks of a season there is nothing else to do but try to beat the people on pit ladders.
David's comments on PoE 2 are his own opinion but an opinion can be approved and held the same by others. If enough people push back on this fast fast fast era of ARPG's around PoE 2 when 1.0 comes around we'll likely see future expansions actually bring what the devs initially sought after with PoE 2.
I personally want a well rounded game here with no speed breaking meta builds and a streamlined campaign that doesnt feel like a second job to level through on alts and leagues extended to 6 months per.