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Of course, the gross obese lady in the apex of filth too. Rises from her sludge bath and squirts blood out of her nipple. Disgusting.
And about Bog Witch... Well, this is a very beautiful and dynamic boss-fight, but we somehow always killed her with a first try. Barely broke a sweat :D
Aaand "disgusting" is absolutely fitting word for Queen of Filth. She really is disgusting, but in a way it proves that her disign does the job of causing an emotion.
For the campaign, I'm also satisfied with the diversity in the enemies in general. With that, a character must face off against all sorts of challenges, from being quick enough with damage output to handle self-detonating suicide monsters, swiftness to prioritize resurrecting necromancers, resilience to handle large volume of projectiles, and so on. The bar isn't very high, but its enough to promote some variance in how to play the game from moment to moment.
Regular monsters deserve some highlight too, like these two:
That icy disappearing ghost in the Act 3 area with the gem (the Mechanarium?)
-Memorable because it behaves like a wrathful ghost, with a mechanic to evade projectiles in a unique way (vanish and relocate when it would be hit while not charging its attack), and its attacks can be very dangerous
Rocky rolling beetles in Act 2
-While pathetically weak (I have not felt threatened by them due to near-zero damage), their destructible rocky armor will shatter when hitting walls, player-made or natural. Its memorable with the Sonic-the-Hedgehog style attack.
I appreciate that the bosses share the variety that monsters have. And this is just half of what's coming.
Heavy plus, mate, I like many regular monsters too! From Maudun miners, throwing dynamite upon the player, to shielded undead in crypts of Act 1.