Path of Exile 2

Path of Exile 2

Divine drop rate?
I am quite new in the endgame. Currently (kind of confidently) doing yellow T8-T10 maps with increased rarity on gear and between socketed towers So far i get (if lucky) maybe 1-2 exalts in a big map..i see items in the trade for 30 or 40 divines? Like wtf? How am i able to get to this point if i do not see one of these dropping? If i summon some of the "skill issue" guys here, after you wrote "skill issue" feel free to leave a tip as well :D
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Showing 1-14 of 14 comments
kill more stuff to get more chances, it's simple as that. Rarity on gear between 100-200% ppls say is optimal. For the rest run to tower and apply quantity and rare monsters modifiers. Modify ur maps and farm trials.
t8-t10's are too low to expect gains, you gotta get to true endgame with full atlas speced out.
Psycha Feb 5 @ 12:34pm 
Originally posted by ♥BlackSun♥:
kill more stuff to get more chances, it's simple as that. Rarity on gear between 100-200% ppls say is optimal. For the rest run to tower and apply quantity and rare monsters modifiers. Modify ur maps and farm trials.
t8-t10's are too low to expect gains, you gotta get to true endgame with full atlas speced out.

This is also false.

No one truly knows what works and what doesnt. Only the devs can clarify this and they are in the process of fixing drops again for the new eco league so all this info will be old news anyway in a few weeks.
Actionhanz Feb 5 @ 12:45pm 
When it comes to "pure" divine drops on the ground while wearing some rarity findd gear and mapping, there cannot be a skill issue cause its pure random.

Most valuable drops come from rare monster and unique bosses. So make sure to skill your atlas skill tree ( especially in the beginning ) to add more rare monster and to duplicate 1 rare monster. its the left branch in the tree. Avoid the essence monster, not worth the points.

Later: The reason why certain people have 100+ divines in their bank and sell+buy items for 40 divines is because all those divines were accumulated from trading, not dropping.

1000 people drop 1 divine in a week for example, they trade it for 250+ exalts cause they need them for trading in their stage of progression for example. Through constant trading those 1000 divines will eventually find their way to 10 people, very active people who know how to generate items to sell, they know what to grind for, how to effictivly use their time, howw to make strong builds that can clear maps quick and reach citadels etc pp, you get the idea.

Now those 10 people keep playing with their 100 divines, while the other 1000 people who each dropped 1 divine in one week of play maybe have no time to play, to continue, maybe they start a fresh character, maybe they switch games. Or maybe their wives got mad :D

And thats how endgame wealth works in poe IN A NUTSHELL. Its way more complicated.

How to build wealth:

- The ritual mechanic is very popular right now, if you get an "audience to the king" thats easy 7,5 divines just via the currency exchange, no player-player trade needed. Certain omens are worth over 4500 exalts, but getting them requires investments, not good for a starter.

- You can even sell blue "ritual tablets" that rolled with "increased tribute" or "monster respawn as rares", between 40 and 80 exalts. YOU WILL GET SPAMMED FOR THEM, cause everyone wants them

- Later you can clear citadels for the boss fragments, 2 of them are about 220 ex each, the copper one is worth 440+ ex

- Doing breaches and getting splinters 300 > 1 breachstone, is worth 200 ex

- If your build is stable later, you can run 10-wave chaos trials the entire day if you want, guaranteed 3 soulcores AND 1 bossfragment, elemental soulcore is 45 ex, increase mana is 65 and the one with increaesed rarity is even 600+ exalts, bossfragments are 20, 18 and the right one is 60 exalts.

Prices may change depending when you read my post.

Those are just a few examples how i would start if i would start a new league. There are plenty more

good luck
Eddie Feb 5 @ 1:17pm 
260hours lvl 94 monk, recently just traded all my breachstones,logbooks,fragments,sapphire rings,stellars had like 5,600 exalts worth sitting in inventory coverted alot im up to 36 divines
Good point! white stellar amulets are worth 100 ex, they are just white items that other use for chancing, sapphire rings are woth about 20-30 ex.

Make sure to install a price-helping tool. I recommend "Sidekick"
I just started logging my income per hour. Only 1,5 hours so far. This first 1,5 hours netted me:

-15 exalt
-3 chaos (18ex)
-1 chance orb worth of scrap uniques (4ex)
-About 40 whetstones/scraps (15ex)
-1 Stellar amulet (120ex)
-1 L79 expedition logbook (not sure yet, 120ex i think)

Now i'm sure i got lucky with those last 2 drops and that wont happen every 1,5 hours session. But so far you can see the total value is 292ex, or a little over 1 divine. Only 33 of that is direct currency drops.

Besides this it would probably be possible for experienced players to squeeze out more value by improving some of the drops i find with trans-aug-regal-exalt-chaos orbs. I am not that experieced player either though, so i barely even pick any of that up. I rather fill my stash with any items that have quality on them so i get those whetstones and scraps to sell. Use a loot filter to highlight those.

So thats the first step, build a character that can do maps gradually increasing to T15. That can be done with all ex-level priced items. In this case a lucky session, but maybe 1/3 to 1/2 divine per hour would be normal average value, though it much depends on your build. I am a Leapslam warrior, i'm sure theres people with different characters that laugh about such hourly rate because those can clear maps much faster.

The next step is citadels. Since you speak of T10 maps, you are probably not ready to beat the bosses, but you soon will be ready for them. In my Warrior experience, you may want your equipment to be worth a few divines to take on these bosses. Much of it is skill for sure, you have to practice a bit and know their moves so you can dodge everything. But you do want to deal enough damage so the fight doesn't take minutes, the longer it takes, the more chance for you to make a lethal mistake.
Each citadel boss drops an item worth a little over 1 divine. So when you get prepared to beat those bosses, and you find say 1 citadel every 20 maps, that adds another half div per hour and now you are already grinding a total of 1 div per hour.

After that you would get in the phase where you can beat the higher up bosses and maybe sell your services to do that or swtich from selling those citadel boss drop items to buying them and selling the highly valuable items those end game bosses drop. I have not yet reached this level in PoE2. I'm sure those bosses are also mostly practice in dodging their lethal attacks. But still it is probably very helpful if you spend a few divines more on your gear so again, the fights don't take too long. Doing this you can probably make multiple div per hour.

The final step is reaching mirror value wealth. (a phase which i only reached once long ago in PoE1) Now you can do the expensive omen crafting and spend 100s and 100s of divines on creating the very best item on the market for a popular build and sell mirror copy services on that. (basically you mirror the item for the customer at a price of a mirrror + 50 divines or so and hope to sell many, many copies)

If you practice a lot and learn to beat all those bosses with minimal gear requirements, that would help you tremendously in climbing trough these stages faster. Espescially early in a league when the market is not yet flooded with pretty strong items for 1ex.
Last edited by arjensmit79; Feb 5 @ 1:57pm
Donew Feb 5 @ 2:29pm 
Originally posted by PsychaChi:
Originally posted by ♥BlackSun♥:
kill more stuff to get more chances, it's simple as that. Rarity on gear between 100-200% ppls say is optimal. For the rest run to tower and apply quantity and rare monsters modifiers. Modify ur maps and farm trials.
t8-t10's are too low to expect gains, you gotta get to true endgame with full atlas speced out.

This is also false.

No one truly knows what works and what doesnt. Only the devs can clarify this and they are in the process of fixing drops again for the new eco league so all this info will be old news anyway in a few weeks.
We know for a fact rarity increases div drops. That's not fake. Devs confirmed it and tests also confirmed it.
I think most of people's divines come from trading. The people who get 100s of them are definitely trading. Ive had one divine drop in softcore, but it was absolutely pure unprecedented luck. It dropped in act1 or act2 cruel, I forget. Crazy drop though. I never did anything with it because I play HC now.
Last edited by DirtyMick; Feb 5 @ 2:42pm
Hakki Feb 5 @ 2:52pm 
Rarity is not where your Currency Drops come from Try to get plundering tablets they have Quant on them which helps with the ammount of stuff drop pair this with more Rare monsters and you good to go I run with negative rarity and end up in maps with 150-200% quant and drop sometimes if I have many breaches in the map about 20-50 Exalts and some Divines then u can sell the breach splinters at alva at the currency exchange
Last edited by Hakki; Feb 5 @ 2:53pm
Donew Feb 5 @ 2:55pm 
Originally posted by Hakki:
Rarity is not where your Currency Drops come from Try to get plundering tablets they have Quant on them which helps with the ammount of stuff drop pair this with more Rare monsters and you good to go I run with negative rarity and end up in maps with 150-200% quant and drop sometimes if I have many breaches in the map about 20-50 Exalts then u can sell the breach splinters at alva at the currency exchange
Breach splinters are not affected by rarity or quantity. Waystone drop rate % is what gives you splinters. Rarity does cause ex drops to upgrade to divs though. Devs said it on the livestream. It just tapers off around 150%.
people play the markets and whales buy them for cash
High rarity + quantity seems to do the trick for me. I went from having 1 divine drop in 100 hours to getting a couple each night.
whoizz Feb 5 @ 8:11pm 
well, I will tell you what has worked for me.. after I've created a character of each class to know the skills and game-play, eventually I got to the End-Game map system with them all - and cool, all of them share the same stash, so the coins are actually pilling up.. BUT, at the same rate, so is everyone else - and there is no way I can actually farm and pay some amounts in the current trade system, not to mention, the whole trading how it is really doesn't favour you snipe any items - what a hassle.

decided to start a Solo character.. if I have access to trade, I will stay on a dumb website trying to find a decent item to buy instead of playing the game.. and what have I found so far? - it's WAY more rewarding starting from scratch without access to your coins, you now have to find the items and actually be smart about how you build your character, GIVEN what you have actually found.. - there is no reason to stack currency, while before I almost never used Exalted other than for trades, now I burn them without mercy if I reckon an item could become an upgrade.. same with Vaal Orbs, Chaos and Divines.

and a friend in Discord pushing hard keeps me updated: - it was 150 Exalted per Divine, now its 250, etc etc... like, do I even care? - coins on SSF are worth exactly the same, be it on a low level item you need to progress or a high level item you also need to progress.

on a side note, IF you wish to continue with Trade System, your best attribute in all pieces is Rarity - you need on all of your Gear, it's better than damage.. you need to keep your defence and attack just at the point you can go by, no need for overkill on either.. Rarity increase WILL, for a fact, makes you get way more coins.. still, it's unlikely you will beat a bunch of bots inflating the market, and by the time you get your 40 Divines for an item, that same item will be 60 or 80 Divines.
Trunks Feb 5 @ 8:45pm 
Best way to farm divs is to do high level maps or trials for time lost and sell items.
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Date Posted: Feb 5 @ 12:27pm
Posts: 14