Path of Exile 2

Path of Exile 2

Josh Feb 5 @ 10:00am
Dying once in maps and it's over is just stupid.
This is ultimately what's making me want to quit the game and I hope it's not working as intended. With the lack of gear drops leveling up and no access to hideouts and a crafting bench early on like in PoE 1, this system is way too punishing for newer players and makes the game not fun.

And for the short-sighted clowns who want to respond with the "git gud" comments, I'm not reading them and I couldn't care less about your opinion so you can just pipe tf down.
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Showing 1-9 of 9 comments
ominumi Feb 5 @ 10:03am 
Dying once on a map isn't the issue. It's dying to crap that's out of the player's hand. Like offscreen attacks, random ground areas, and the chaotic particle mess that's so hard to tell which is the player's skills and the monster skills.
Booskye Feb 5 @ 10:05am 
I liked the campaign, the maps make me want to throw this game through the wall. Progression is horrible, drops are horrible, classes except for one are horrible. Playing it is like torture to me now.

I hope they put some actual fun into it, right now it is complete crap as far as I'm concerned. Dying once and it's over is idiotic. Leave that for some portion of the game for those who enjoy having someone put shivs under their fingernails. I am not that person.
I would say git gud but you're just not going to read it anyway, so that's not fun.
I don't understand the mindset that if you can fail, the game is no fun.

If I die I do get mad sometimes depending on how I died, but I am dying on gold maps that I have juiced up and made more dangerous for that extra reward.

If you get knocked down, get the hell back up soldier.

Overcoming challenges is what makes the game fun for me. I will never forget killing that damn Act 1 boss for the first time. My whole body was tingling.
Its simply unbalanced and often just unfair ♥♥♥♥♥♥♥♥ that happens. Its not in players hands or decisions, just randomness. And you loose too much exp with it. Stupid design.
Wyze Feb 5 @ 8:24pm 
Kinda wish they would just go to a if you die a portal vanishes style. I rarely die in maps (just about to get into tier 3s) But when I do die its from an off screen attack I just couldn't see.
unless you're doing the challenges, you can hop back to an earlier checkpoint on the map. just finished act 3, and there doesn't seem like there's much else to do at the moment except go through at the harder difficulty.
Originally posted by ominumi:
Dying once on a map isn't the issue. It's dying to crap that's out of the player's hand. Like offscreen attacks, random ground areas, and the chaotic particle mess that's so hard to tell which is the player's skills and the monster skills.

This IS why I quit the game until some major patches fix this, I leveled almost every class to 80+ and maps is the best/worst part of the game for me, Out of every death I've had since EA started, its been completely unfair one shots, or stepping in a puddle for 0.1 seconds and insta-death etc, this makes compared to losing all your map buffs bad enough, on top of +10% exp loss.

Heck, I've even died to nothing, just died soon as entering a map with no mobs LOL - definitely bugs and issues with them, I have no doubts they'll fix it - but considering its been over a month since the last big patch, and only small stability fixes since then, this could take a while to figure out whats causing this problem.
Originally posted by Wyze:
Kinda wish they would just go to a if you die a portal vanishes style. I rarely die in maps (just about to get into tier 3s) But when I do die its from an off screen attack I just couldn't see.

T3 is why, once you start getting to higher tiers, you'll start to experience it a lot more often. At T1 to T5 when I first did it, it was no problem at all - then T6 and first random instant death occurred and after that difficulty just goes all over the place, some maps you'll destroy...then on the next map 1 shot dead, and defenses don't seem to matter, if you have max evasion, it doesn't evade special attacks or spells = one shot, Armors DR doesn't seem to help either and have insanely high ES + HP + max resists is the only way to go, and even that isn't guaranteed at T15+

To put it bluntly, the games defense design is bad and does not work. They looked at other games defenses like Diablo etc, where you can get such high evasion that you can basically dodge everything, they didn't want that....or have such high Armor that your damage reduction makes you take 1hp dmg from the biggest boss hits...they didn't want that either, so what you have instead is a broken mess that only seems to partially work.
Last edited by Hatsune Miku; Feb 5 @ 8:59pm
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Date Posted: Feb 5 @ 10:00am
Posts: 9