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We have two range, two melee, and two magical.
I am thinking maybe more of branching class vs a new base class (i.e. A fighter becomes a Paladin style or Knight)
possible specilization
one or both should be in 0.2
Iirc they've said something along the lines of having a class representing every two-piece combination of Attributes. Including mono.
Warrior would be Mono Strength- Templar would be repping Strength/Intelligence
Templar and druid are to the left of witch/sorc. And a spear user where ranger is. And shadow where monk is, and maurder on warrior.
Templar is fail with shield. And maurder is likely axes. And well hunterress is spears.
Shadow is likely daggers. And duelist is swords.