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Post a screenshot of your HoG damage tab.
My HotG does 53,380 DPS. Basic mace strike is 11.6K dps. Screenshots in my profile.
My mercs highest DPS attack is plasma blast (though grenades really do more damage) and it is only 25K.
It wasn't difficult, there was 2600 honor left after i had killed the last boss (and I had pretty bad debuffs like -40% dmg, bc I had taken this stupid debuff with random rooms). But I didn't speedrun it, just played very carefully each room killing all the mobs except the trial with crystals ofc.
I've got about 4k honor and about 50% honor resist total I believe (honor resist is very important). 12k total damage from mace and 57.700-89.200 with HoTG.
(Twins were killed without -40% dmg debuff)
This is at level 89, but most of my points have gone into utility past 80. Supports are Exploit Weakness, Lacerate and Heavy Swing, so the only thing affecting sheet DPS is Heavy Swing. With Infernal Cry, Rage, broken armor, bleed and ignite factored in damage should be above 1 mil at least (quick, rough napkin math).
https://steamcommunity.com/sharedfiles/filedetails/?id=3420893516
What on God's green earth are those support gems in you HoG?
Why do you have Culling Strike, Unreakable and Ingenuity in there?
No wonder it hits like a wet sock. It's effectively a two-link because the other 3 gems are useless.
You also don't even have Infernal Cry on your skill bar.
You not being able to get your trial done has nothing to do with honour or melee and everything to do with your build.
Any ranged character is going to have an easier time with pretty much any content. Their entire gameplan is to avoid damage by just not being there when it lands. Warriors NEED to be able to block, not just tank. That's why carrying a shield, even if you're a 2H build, is so important. Raw tanking attacks is bad juju. You GOTTA learn when to parry, when to roll, and when to attack, rather than trying to tank. That's just the nature of the mechanic.
Is it harder for a warrior? Sure. And maybe for melee classes they could do something like increasing max honor to compensate a bit and provide a little more buffer, but until you learn the patterns you're going to struggle regardless.
It's a mindset thing. Treat the game like you're playing dark souls, not an IsoRPG. Don't expect armor to carry you, learn how to avoid damage even if you could tank it normally.
I don't use any cries. I play as sorta a Paladin build. It's just what is fun for me. I don't have any issues in the rest of the game it's just this trial. I solo juiced up maps fine. I have ingenuity in there to use it more often. Does it not work that way? And culling strike my thinking was hits hard, now it hits harder. I usually use HotG once a boss is already about 60% dead. I honestly didn't notice unbreakable in there and can't recall why I put it in. I swapped it for concentrated. Thank you for that.
culling strike checks the health percent before the hit dmg is done, if the threshold is met the enemy dies. so you want to hit often, not hard..
Understood. i didn't know that. My thinking was I use it as a finisher so it would be an even better finisher.
Only Problem was the final Bossfight. And the 2nd Bossfight vs the 2 guys where you have to look out for AOE before you go in.
I did level 63 Trial on a level 77 Warbringer
Not having good damage is not an option in PoE even if you play a tanky character. It's not a holy-trinity MMO where you have a party. You're the only guy there so you have to be able to kill stuff or you will end up taking more damage than somebody with lower defenses but more damage because you make fights last much longer.