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He is literally one of the easiest end game bosses and made even easier if you get loaded up with boons.
He is by far the most armor-friendly boss in the game, so if you fail to kill him as a mace warrior that is 100% a DPS issue, unless you somehow entered the fight at triple digit honor or something.
I haven't played poe1 in many years, so none of those examples mean anything to me. That said, I wouldn't mind him so much if the honor mechanic wasn't there.
If you're clearing the equivalent of multiple maps, multiple bosses, and then kill a pinnacle bosses without getting hit, you don't really need the additional ascendancy points. You're already clearing the endgame without much effort.
They should create a toned down version for the ascendancy, but keep the pinnacle for subsequent runs.
Yeah I have 13k armor. Like I said, he tickles, but apparently I tickle him back. I have had more "dps test" issues in this game than I ever had in poe1. It's not fun. But also this isn't me asking for help or tips. I know I don't have huuuuuuuuge dps, but I shouldn't need 200k dps for something that is core to every person's build. Heck, 200k dps would be pretty high considering how different the scaling in poe2 is. My post is mainly meant to be a statement and hope that when this game comes out of early access that he has a bit less health, cuz I've seen so many other people have the same issue, but often enough those people didn't have all the boons stacked in their favor with boss deals reduced damage, takes increased damage, and capped honor resist.
I could live with this. I ran lab hundreds or maybe thousands of times and carried people all the time. The way old lab was designed was so that you could juice it and make it harder, or make it flaccid just to get through it to get the points you needed, it also made everyone capable of doing it. I'm fine with stuff being new and different, but it shouldn't be like this.
I never was a huge lab runner, but I do prefer the lab traps. And if you struggled, you could set yourself up with anti-bleed and hp regen, and could easily power through.
I do love adding in the unique with the equivalent of a challenge run though...
I just think it should be separated from the ascendancy portion. If you're on pinnacles, the points really just make what you've already done easier, whereas it can help builds struggling to get to pinnacles stronger.
Overall, I enjoy this fight, it just seems there's too much stacked against players for those points. It's all too easy to get barely clipped in the bullet hell portions and lose through attrition... while you're just chipping away at pinnacle health.
Zarokh has like 9mil life at level 80. With both Dagger and 30% less monster life that puts him at roughly 3mil. That is a good bit less than half of any +0 pinnacle boss.
If you can't kill him then that's the game telling you that your single target DPS is pretty much non-existent. Two ascendancy points won't fix that. What you need is to respec and reconsider your gem setup.
Respec into what? I have every relevant damage node to my build. I just am running a 4L which is part of the problem, compounded by the fact I didn't know I was going into an endgame boss (would've swapped out my more stun gem for something else as well). Uber lab wasn't considered an endgame boss since like 2014, so.