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But they wouldnt admit that, let alone acknowledge the issue
Just use Lossless Scaling its like 6$
Using the mod from nexus could possibly get flagged as a cheat since it modifies game files, LS doesn't do that.
short answer: small indy company owned primarily by tencent
This^^
I am also sick of people asking for DLSS or FSR or Frame Gen in games. These are not solutions that are anywhere close of providing actual like for like experience with pure rasterization. Sure in like 10-20 years maybe, but at that point this will just be baked in automatically in every game and standardised across all GPU makers/designes.
Problem is LSFG uses a huge amount of GPU overhead, so you lose a lot of base frames increasing input drastically at a HUGE amount sometimes unplayable.
It's because it's almost no work on their end to implement FSR 4, for example. We can already do it ourselves in like five minutes using OptiScaler, but it requires a third-party tool and game file modification. And it's undeniable that the current FSR implementation in the game looks like trash compared to the Nvidia variant.
It looks like trash for anyone on an AMD GPU. I've heard people say things like, 'Just buy an Nvidia card if you want to play PoE2, because it looks like trash on AMD' since unfortunately, upscaling is necessary for endgame mapping at the moment. They should just focus on this for two days, push the update, and then move on to the 'real' optimization (which will never happen, in my opinion).