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This game still has a lot of baking to do. I'm very excited and I believe in a year or two PoE 2 will become the best ARPG, and someday replace PoE 1 as the best ever, but again, it's gonna take time.
As for point 5.. its much worse for controller users apparently.. i mean i use a mouse for everything but im fine with using a gemling legionnaire and just smashing the crap out of everything for the most part as i dominate everything.. but when it comes to classes like ranger or merc actually using a crossbow.. every now and then the sticky target will stick.. and its kinda irritating, i mean it is there you are locked on whatever you hover ur cursor over but it can also sometimes just kick in with a target.. so maybe that is part of the targeting system.. i mean clearly it needs refining overall.
Part 6 is the obvious to all, i believe a respec of the ascend would be more than fine..
Also there's other things in trials to consider too.. i mean if you warp out its really your own fault.. but some people do crash out and progress is not saved.. i believe an autosave feature would totally help them in regards to their data being saved server side.. this would resolve the issue when people crash, but its early days as we are EA, so it will only get better overtime just as everything does, but that's just off the top of my hat so to speak.. a basic feature but very helpful when it comes to Trials.. Sek specifically, chaos too.. but chaos is more hands on battle.. Sek is more of a problem in regards to its length so an autosave feature would make logical sense.
There are too many instant-kill mechanics, mostly from mobs with corpse explosion or pursuit-hit instant animations from melee enemies. Investing in armor, energy shield, evasion, or resistances doesn't seem to help much.
The game should consider the fact that a lot of players are coming from the Diablo franchise (D3 and D4) and have no idea about the crafting system or currencies and their importance. Therefore, the loot reward system should be properly adapted to this fact and ensure a learning curve for those who are used to getting so much equipment from other games. A middle-ground solution would be nice.
Some stats aren't visible or clearly calculated for the player. A notorious example is "Loot better quality chance," where I invested in some gear (raising it to ~36%) and nothing really changed much. Killing a pack of champion monsters or an Elite mob with its minions isn't very enjoyable at all.
Some attacks and negative effects on the ground are not visible, and suddenly you die because you couldn't differentiate a poison pool from the green grass in the combat area. This lack of visual clarity can be frustrating and feels unfair.
I know the PoE1 community might be used to these mechanics, but this is a new game that's highly anticipated in the genre. Some polish would be nice.