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So you need to literally complete a no-hit, lvl 80+ run, while equipped with another rare artifact to get an item that will actually make blink viable? Even though you get blink well before then.
Yeah I think GGG needs to either work on making Blink actually viable or changing the description of it. If they added damage to it, it would pretty much just be lightning warp, so that isn't really an option to make it work.
Just tie the cooldown into the same comparable paradigm that they have roll under and it should be an easy fix. But as it stands now it's a useless skill.
It absolutely does NOT bypass terrain. If that were the case, there'd at least be some utility here, but that isnt the case. It'll bypass monsters most of the time if thats what you mean by terrain, but random rubble in a room or through a wall or through a statue, nope. I had dozens of 1 meter tops blinks before I even wrote this due to terrain interrupting it.
And who said anything about rolling all the time? I employ plenty of techniques for all different types of enemies, but when you're dealing with an enemy in a small room like blackjaw on extreme difficulty, who has several one-hit kills for sorc based characters (even though I faced him with my shield build and used raised shield mixed with blink); its too much and too fast even with second wind and engenuity tied to it. You're going to get cooldowned and one-hit. Period. You have no other saving grace in that scenario.
It's cool, its just info for the devs, this is an EA game still so this is the kinda stuff that needs balanced before showtime.
It's advice and yes I'm sure it is useful with temporalis. But it is NOT what the description tells you it is as it stands. This is just feedback, no reason for you to get into your feelings about it m8. I want them to make the game better, this is what EA is all about.
And of course its a skill issue m8, the level 62ish or whatever who can get blink and get its best support gems, cannot get temporalis for what? Another 25 levels at best, but more than likely 35 for a no-hit run capability? No 60's have the skill for that. Most of the complaints I hear are from people complaining that they cannot even complete the trials when they're 15-20 levels lower than them, let alone no-hit them. But that's not my experience. I can normally do it about 5-10 lvls above, but not always, certainly not w/out being hit.
It replaces your dodge. The statement is true. If you slot blink, you don't have dodge anymore.
That's just a fact. You can argue that dodge is more flexible in most case, but it technically replaces your dodge.
Honestly I think the issue is not blink, it's dodge. Dodge has no cooldown, no resource.
Blink is just a travel skill like there are in poe1.
Dodge onthe other end is a completely new thing added to the gameplay.
Either they need to had a resource to dodge and create a travel skill system (like making dodge a skill with support gems etc.).
Or still being able to dodge while the skill is on cooldown.
dude it replaces it as in "you can't dodge roll anymore" you do whatever else instead.
And you're singing your praises of dodge rolling now, but eventually you won't ever need to dodge roll anything in whatever activity you're doing in the game and blink becomes faster clear.
To put it in blunter terms, if you're dodge rolling as a sorc you're either absolutely doing it wrong or just underpowered temporarily.
If you need to dodge roll for a boss or whatever, turn off blink.
Huh? You just buy it for some useless pixel currency like 99% of everyone else.
Also, calling Blink useless when it's basically required for end-game content, so much so that you won't find builds without ~3 specific items.
If things get scary, you can raise shield and blink away before swapping back. Spirit cost isn't a issue because you just swap your damage buffs for Blink when doing it.
Never tried this. I just remember seeing a video about it. Can't even remember who made the video.
Edit: Found it.
https://www.youtube.com/watch?v=OALetkGpoCE&ab_channel=Crouching_Tuna
I also remember another video where some warrior was using Blink to instant cancel long animations. Allowing him to chain skills much faster than normal.
I'm running a 20% quality Blink with Ingenuity support and it's all the mobility I need. If I want to roll I just weaponswap.