Path of Exile 2

Path of Exile 2

Are there enough support gems to ACTUALLY make Blink useful for Sorc? Or has GGG mislabled the skill in the game?
In the game it says it replaces roll if you spec into Blink. But the cooldown is SLOOOOOOOOW for it. So it is not a replacement for roll. I put second wind and ingenuity support gems into blink and it is still more than worthless against a fast boss or enemy compared to roll. Are there more support gems that can make this actually compete for roll? If not it's a pretty useless skill to have unless I'm missing something (and thats extremely plausible)
< >
Showing 1-12 of 12 comments
You're missing something. Blink is busted from what I seen.
Hiroko Jan 30 @ 4:53pm 
Blink is instant movement, making it much more reliable for dodging and legit faster than roll/run because again, instant... and it bypasses terrain. Even without tomporalis, it has obvious perks. You don't need to roll nonstop for bosses either. Run more, learn their telegraphy. Nonstop rolling is a crutch for actually learning how to fight them.
Originally posted by A.K. Rowling:
You need Temporalis....

So you need to literally complete a no-hit, lvl 80+ run, while equipped with another rare artifact to get an item that will actually make blink viable? Even though you get blink well before then.

Yeah I think GGG needs to either work on making Blink actually viable or changing the description of it. If they added damage to it, it would pretty much just be lightning warp, so that isn't really an option to make it work.

Just tie the cooldown into the same comparable paradigm that they have roll under and it should be an easy fix. But as it stands now it's a useless skill.
Originally posted by Hiroko:
Blink is instant movement, making it much more reliable for dodging and legit faster than roll/run because again, instant... and it bypasses terrain. Even without tomporalis, it has obvious perks. You don't need to roll nonstop for bosses either. Run more, learn their telegraphy. Nonstop rolling is a crutch for actually learning how to fight them.

It absolutely does NOT bypass terrain. If that were the case, there'd at least be some utility here, but that isnt the case. It'll bypass monsters most of the time if thats what you mean by terrain, but random rubble in a room or through a wall or through a statue, nope. I had dozens of 1 meter tops blinks before I even wrote this due to terrain interrupting it.

And who said anything about rolling all the time? I employ plenty of techniques for all different types of enemies, but when you're dealing with an enemy in a small room like blackjaw on extreme difficulty, who has several one-hit kills for sorc based characters (even though I faced him with my shield build and used raised shield mixed with blink); its too much and too fast even with second wind and engenuity tied to it. You're going to get cooldowned and one-hit. Period. You have no other saving grace in that scenario.
"Replaces your dodge roll with a short cooldown spell that allows you to tunnel through space....." and the starting "short cooldown" is nearly 4 seconds (3.8 to be exact). Compare that to dodge and I just don't think "replaces your dodge" is the correct terminology for this spell in it's current form.

It's cool, its just info for the devs, this is an EA game still so this is the kinda stuff that needs balanced before showtime.
Originally posted by A.K. Rowling:
Originally posted by Infamousduck:

So you need to literally complete a no-hit, lvl 80+ run, while equipped with another rare artifact to get an item that will actually make blink viable? Even though you get blink well before then.

Yeah I think GGG needs to either work on making Blink actually viable or changing the description of it. If they added damage to it, it would pretty much just be lightning warp, so that isn't really an option to make it work.

Just tie the cooldown into the same comparable paradigm that they have roll under and it should be an easy fix. But as it stands now it's a useless skill.
Actually if you have a Temporalis it's a very useful skill, I would say you have a skill issue. Also it was already nerfed. Stop crying.

It's advice and yes I'm sure it is useful with temporalis. But it is NOT what the description tells you it is as it stands. This is just feedback, no reason for you to get into your feelings about it m8. I want them to make the game better, this is what EA is all about.
Originally posted by A.K. Rowling:
Originally posted by Infamousduck:

So you need to literally complete a no-hit, lvl 80+ run, while equipped with another rare artifact to get an item that will actually make blink viable? Even though you get blink well before then.

Yeah I think GGG needs to either work on making Blink actually viable or changing the description of it. If they added damage to it, it would pretty much just be lightning warp, so that isn't really an option to make it work.

Just tie the cooldown into the same comparable paradigm that they have roll under and it should be an easy fix. But as it stands now it's a useless skill.
Actually if you have a Temporalis it's a very useful skill, I would say you have a skill issue. Also it was already nerfed. Stop crying.

And of course its a skill issue m8, the level 62ish or whatever who can get blink and get its best support gems, cannot get temporalis for what? Another 25 levels at best, but more than likely 35 for a no-hit run capability? No 60's have the skill for that. Most of the complaints I hear are from people complaining that they cannot even complete the trials when they're 15-20 levels lower than them, let alone no-hit them. But that's not my experience. I can normally do it about 5-10 lvls above, but not always, certainly not w/out being hit.
Drake Jan 30 @ 5:21pm 
Originally posted by Infamousduck:
"Replaces your dodge roll with a short cooldown spell that allows you to tunnel through space....." and the starting "short cooldown" is nearly 4 seconds (3.8 to be exact). Compare that to dodge and I just don't think "replaces your dodge" is the correct terminology for this spell in it's current form.

It's cool, its just info for the devs, this is an EA game still so this is the kinda stuff that needs balanced before showtime.

It replaces your dodge. The statement is true. If you slot blink, you don't have dodge anymore.
That's just a fact. You can argue that dodge is more flexible in most case, but it technically replaces your dodge.

Honestly I think the issue is not blink, it's dodge. Dodge has no cooldown, no resource.
Blink is just a travel skill like there are in poe1.
Dodge onthe other end is a completely new thing added to the gameplay.

Either they need to had a resource to dodge and create a travel skill system (like making dodge a skill with support gems etc.).
Or still being able to dodge while the skill is on cooldown.
ffrotty Jan 30 @ 6:05pm 
are you seriously saying that a skill that says "replaces dodge roll" needs to be reworded because you are so emotionally invested in the power of dodge rolling that no skill is a replacement for it? lul

dude it replaces it as in "you can't dodge roll anymore" you do whatever else instead.

And you're singing your praises of dodge rolling now, but eventually you won't ever need to dodge roll anything in whatever activity you're doing in the game and blink becomes faster clear.

To put it in blunter terms, if you're dodge rolling as a sorc you're either absolutely doing it wrong or just underpowered temporarily.

If you need to dodge roll for a boss or whatever, turn off blink.
Originally posted by Infamousduck:
Originally posted by A.K. Rowling:
You need Temporalis....

So you need to literally complete a no-hit, lvl 80+ run, while equipped with another rare artifact to get an item that will actually make blink viable? Even though you get blink well before then.

Yeah I think GGG needs to either work on making Blink actually viable or changing the description of it. If they added damage to it, it would pretty much just be lightning warp, so that isn't really an option to make it work.

Just tie the cooldown into the same comparable paradigm that they have roll under and it should be an easy fix. But as it stands now it's a useless skill.

Huh? You just buy it for some useless pixel currency like 99% of everyone else.
Also, calling Blink useless when it's basically required for end-game content, so much so that you won't find builds without ~3 specific items.
Last edited by GWOP-W×TCH; Jan 30 @ 6:25pm
Weapon swap --> Blink + Shield.
If things get scary, you can raise shield and blink away before swapping back. Spirit cost isn't a issue because you just swap your damage buffs for Blink when doing it.

Never tried this. I just remember seeing a video about it. Can't even remember who made the video.

Edit: Found it.
https://www.youtube.com/watch?v=OALetkGpoCE&ab_channel=Crouching_Tuna

I also remember another video where some warrior was using Blink to instant cancel long animations. Allowing him to chain skills much faster than normal.
Last edited by Detergent; Jan 30 @ 6:48pm
Wutever Jan 30 @ 6:56pm 
Originally posted by Infamousduck:
In the game it says it replaces roll if you spec into Blink. But the cooldown is SLOOOOOOOOW for it. So it is not a replacement for roll. I put second wind and ingenuity support gems into blink and it is still more than worthless against a fast boss or enemy compared to roll. Are there more support gems that can make this actually compete for roll? If not it's a pretty useless skill to have unless I'm missing something (and thats extremely plausible)
Why are you using Second Wind and then complaining about CD?
I'm running a 20% quality Blink with Ingenuity support and it's all the mobility I need. If I want to roll I just weaponswap.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jan 30 @ 4:22pm
Posts: 12