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Een vertaalprobleem melden
Especially since each act reduces your elemental resistances by 10% each and most people don't pay attention to that) just trying to face-tank like PoE2 is Diablo/PoE1.
PoE2 is reliant on dodging. Rolling and defensive play is HUGE and many bosses REQUIRE you to be light on your feet and chip them down via sustain rather than just face-tanking them with potions like PoE1.
I think that's why a lot of people complain about PoE2. It shifted the focus away from "Time spent = Power gained" to "Player skill/Awareness = Progress".
So many people are still trying to do 1-2 skill builds like it's PoE1 and that's just not what the game is about now. It's not a "Pick a single skill and make it do all the heavy lifting" game anymore. Especially with how Skill gems and Auras work now.
Having a spread of various damage types and keeping your character defensively shored up is VERY important. You should have almost as many defensive passives as offensive, ESPECIALLY during leveling. Later on you can get more mitigation through gear and whatnot to justify taking more damage passives, but I've seen people in act 1 struggling and BEGGING for people to carry them through Geonor just because they refuse to actually utilize the different skills each class offers.
I had a guy the other night who asked for help and his build was entirely damage passives, and he couldn't dodge worth a damn. He died like 20-something times. In ACT ONE NORMAL.
And you might think "Well that's just a cherry-picked example of a particularly bad player" but no. That's how a LOT of people are approaching the game. They're looking at it like it's PoE1 with "More stuff" and not as it's own, unique game that favors more towards dark souls.
If you know what you're doing, and are playing the game properly, you can beat most bosses (I won't say all, I haven't beat literally everything yet.) without being hit. Is it hard to do that? Absolutely. Especially first time going through an area. But just like Dark souls, if you learn the dodge timings and enemy moveset, you can absolutely breeze through the enemies like they're not even there.
And like Diet said: Freeze charms exist for a reason. They're your backup for when you fail to dodge. But you can't just rely on armor and raw stats to carry you like it's PoE1. This is an ACTION RPG. Dodging is essential, not a "Funny souls reference."
Get some anti-freeze
Oh god not this again.
You are wrong. Cold resist is the biggest chunk of your freeze resist. Less cold damage taken means its harder to freeze you.
I got charm (+duration, - charges used) and i dont remember last time i was frozen. Even the charm is very rarely triggered, usualy on turbofast/hyperagressive pack of rare+minions with cold affix. Just dont get hit, if you have 50 mobs on screen, you are playing it wrong.