Path of Exile 2

Path of Exile 2

Freezing overtuned
Just saying, having a white range mob able to freeze you in one shot is not fun. period.
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Maybe, but why do you let it hit you? It's a very noticeable ability which you can dodge midway even. If you know there's those things in the map, then you can always carry a freezing charm to make it easy if you can't dodge.
Often when people say this, without listing their stats, I imagine someone with little to no resistances set up because I have yet to be frozen solid in "single shot".

Especially since each act reduces your elemental resistances by 10% each and most people don't pay attention to that) just trying to face-tank like PoE2 is Diablo/PoE1.

PoE2 is reliant on dodging. Rolling and defensive play is HUGE and many bosses REQUIRE you to be light on your feet and chip them down via sustain rather than just face-tanking them with potions like PoE1.

I think that's why a lot of people complain about PoE2. It shifted the focus away from "Time spent = Power gained" to "Player skill/Awareness = Progress".

So many people are still trying to do 1-2 skill builds like it's PoE1 and that's just not what the game is about now. It's not a "Pick a single skill and make it do all the heavy lifting" game anymore. Especially with how Skill gems and Auras work now.

Having a spread of various damage types and keeping your character defensively shored up is VERY important. You should have almost as many defensive passives as offensive, ESPECIALLY during leveling. Later on you can get more mitigation through gear and whatnot to justify taking more damage passives, but I've seen people in act 1 struggling and BEGGING for people to carry them through Geonor just because they refuse to actually utilize the different skills each class offers.

I had a guy the other night who asked for help and his build was entirely damage passives, and he couldn't dodge worth a damn. He died like 20-something times. In ACT ONE NORMAL.

And you might think "Well that's just a cherry-picked example of a particularly bad player" but no. That's how a LOT of people are approaching the game. They're looking at it like it's PoE1 with "More stuff" and not as it's own, unique game that favors more towards dark souls.

If you know what you're doing, and are playing the game properly, you can beat most bosses (I won't say all, I haven't beat literally everything yet.) without being hit. Is it hard to do that? Absolutely. Especially first time going through an area. But just like Dark souls, if you learn the dodge timings and enemy moveset, you can absolutely breeze through the enemies like they're not even there.

And like Diet said: Freeze charms exist for a reason. They're your backup for when you fail to dodge. But you can't just rely on armor and raw stats to carry you like it's PoE1. This is an ACTION RPG. Dodging is essential, not a "Funny souls reference."
Laatst bewerkt door Ace; 29 jan om 22:00
Origineel geplaatst door zhangleon0520:
Just saying, having a white range mob able to freeze you in one shot is not fun. period.
With all the AI around these days I'm honestly shocked monsters in the game are not making threads about players 1 shot them.
Get some anti-freeze
Laatst bewerkt door Millertyme; 29 jan om 21:57
Origineel geplaatst door Millertyme:
Origineel geplaatst door zhangleon0520:
Just saying, having a white range mob able to freeze you in one shot is not fun. period.
With all the AI around these days I'm honestly shocked monsters in the game are not making threads about players 1 shot them.
Get some anti-freeze

Oh god not this again. :balatro_death:
Origineel geplaatst door Ace:
Often when people say this, without listing their stats, I imagine someone with little to no resistances set up because I have yet to be frozen solid in "single shot".

Especially since each act reduces your elemental resistances by 10% each and most people don't pay attention to that) just trying to face-tank like PoE2 is Diablo/PoE1.

PoE2 is reliant on dodging. Rolling and defensive play is HUGE and many bosses REQUIRE you to be light on your feet and chip them down via sustain rather than just face-tanking them with potions like PoE1.

I think that's why a lot of people complain about PoE2. It shifted the focus away from "Time spent = Power gained" to "Player skill/Awareness = Progress".

So many people are still trying to do 1-2 skill builds like it's PoE1 and that's just not what the game is about now. It's not a "Pick a single skill and make it do all the heavy lifting" game anymore. Especially with how Skill gems and Auras work now.

Having a spread of various damage types and keeping your character defensively shored up is VERY important. You should have almost as many defensive passives as offensive, ESPECIALLY during leveling. Later on you can get more mitigation through gear and whatnot to justify taking more damage passives, but I've seen people in act 1 struggling and BEGGING for people to carry them through Geonor just because they refuse to actually utilize the different skills each class offers.

I had a guy the other night who asked for help and his build was entirely damage passives, and he couldn't dodge worth a damn. He died like 20-something times. In ACT ONE NORMAL.

And you might think "Well that's just a cherry-picked example of a particularly bad player" but no. That's how a LOT of people are approaching the game. They're looking at it like it's PoE1 with "More stuff" and not as it's own, unique game that favors more towards dark souls.

If you know what you're doing, and are playing the game properly, you can beat most bosses (I won't say all, I haven't beat literally everything yet.) without being hit. Is it hard to do that? Absolutely. Especially first time going through an area. But just like Dark souls, if you learn the dodge timings and enemy moveset, you can absolutely breeze through the enemies like they're not even there.

And like Diet said: Freeze charms exist for a reason. They're your backup for when you fail to dodge. But you can't just rely on armor and raw stats to carry you like it's PoE1. This is an ACTION RPG. Dodging is essential, not a "Funny souls reference."
I love how fan bois just immediately jump to “skill issues” I have a lvl95 bloodmage with 200+ health and 5000+ es, that’s not counting I use grim feast so I normally run maps with 4000+ health and 10000+ es. I maxed out all element resist and use freeze charm (BTW, just FYI the noob fan boi, resist does nothing to your freeze threshold, it’s a separate stat). And I have killed Arbiter twice now. So no I don’t need to “get gud.” What happened was during highly juiced breach with maxed Breach atlas points. So you can get over 50 mobs on the screen at the same time. Unless you are a god gamer, there is no way you can dodge all the range shots. And even with charm, you still get frozen at the first proc, with that much mob that’s a death sentence. The game is not bad, just overturned. But the fan base rushing into defense and not even want to engage in discussion is just toxic
Origineel geplaatst door zhangleon0520:
I love how fan bois just immediately jump to “skill issues” I have a lvl95 bloodmage with 200+ health and 5000+ es, that’s not counting I use grim feast so I normally run maps with 4000+ health and 10000+ es. I maxed out all element resist and use freeze charm (BTW, just FYI the noob fan boi, resist does nothing to your freeze threshold, it’s a separate stat). And I have killed Arbiter twice now. So no I don’t need to “get gud.” What happened was during highly juiced breach with maxed Breach atlas points. So you can get over 50 mobs on the screen at the same time. Unless you are a god gamer, there is no way you can dodge all the range shots. And even with charm, you still get frozen at the first proc, with that much mob that’s a death sentence. The game is not bad, just overturned. But the fan base rushing into defense and not even want to engage in discussion is just toxic.

You are wrong. Cold resist is the biggest chunk of your freeze resist. Less cold damage taken means its harder to freeze you.

I got charm (+duration, - charges used) and i dont remember last time i was frozen. Even the charm is very rarely triggered, usualy on turbofast/hyperagressive pack of rare+minions with cold affix. Just dont get hit, if you have 50 mobs on screen, you are playing it wrong.
Laatst bewerkt door Dwane Dibbley; 29 jan om 22:36
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