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For example to level from 1-20 there is one build that is the best for every starting character within a reasonable expectation of stats on gear.
Any choices away from that build is a less efficient route to level 20.
At the ultra endgame, it's obvious what ascendancies and builds are "meta" because there are ridiculous multipliers that not everyone gets access to.
And so they are right to dismantle those meta "builds" because they add up to taking advantage of interactions of gear and passives that decimate the power curve. And with new skills/ascendancies/nerfs/buffs people will just find the new meta builds.
To the "creating your own build" point, the problem is most all builds funnel to the metas eventually, as those builds hit a hard limit on power gains.
For example, you can get to high tier maps with your homebrew build, but hit a point where you're never going to increase clear speed or boss kill time substantially without veering towards whatever OP meta interaction.
Titans and Warbringers clear abysmally slow without using cultist greathammer, until they pivot and fit in polcirklen and herald of ice (like the other gorillion builds using that for clear).
So yeah, feel free to make your own warrior build until you get bored of low currency generation and rng boss clear with empowered/crit hammers, and switch to the meta.
Same with playing fire or cold sorc. All roads point to "cast on" spam and/or lightning quadruple dipping.
well ironically they nerfed warriors with the armor changes, because only warriors do substantial physical and the armor changes impacted mobs' armor, leading to slower clear times for literally only warriors.
Slower clearspeed might be part of the vision as warriors are already graced with the privilege of using big bonk maces.
Even if they brought power to other builds, people would still find the best builds and put them online which then other players will copy eventually anyways.
A meta build is merely a community-agreed build that is powerful. Hitmaker goes on to explain that more than the strongest strategy isn't the only meta.
This thread is not about the existence of meta in PoE2, but about points made by those who are chasing the meta, or solely play in it, with the expectation that the game conforms to those points.
The points I made demonstrate how the game does not cater to players who want to imitate meta builds. The only opinion I gave was about how I enjoy meta discussion.
That is not to say that the game is anti-meta - that would be silly - merely that it is built in a way that incidentally makes it harder to imitate a meta build (though perhaps it is intentional). The mechanics that make it so are good for players that aren't chasing the meta, that are playing the game without following YouTube or some such. Like most games, it is much better experienced firsthand.
For example, if crafting were changed so that it is easier to make a meta build, that would negatively impact the first-time play-through for most players that are figuring it out for themselves.
That is a good game design, engaging players. There are a plethora of builds that can work for fun that don't follow the meta, and there's certainly no need to reach level 100 for the typical player. Blasting the entire screen with Explosive Grenades to kill everything is fine, but is that really engaging, especially if merely copying some YouTuber?
This is directly pointing at complaints like "loot system bad".