Path of Exile 2

Path of Exile 2

Melee is at Severe Disadvantage Constantly
I don't want to be the big complainer here, but I am currently a level 89 monk, and obviously I am running melee. I am doing T15/16 maps like they're nothing because they're extremely easy at this rate, that is until I get to the rare modifiers on rare enemies and bosses. Each and every single one of them punishes melee gameplay SIGNIFICANTLY MORE than range. I will absolutely breeze through a T16 delirium juiced up map and get to the boss that of course has flame trails and all sorts of other bs modifiers that I can hardly counter or literally cannot counter at all. The flame trails one is the biggest issue I feel. There is quite literally nothing you can do to not get hit by it. If you want to do damage, you need to melee the boss, but if you melee the boss, you are gonna take ridiculous damage over time that punishes you for literally doing what you're supposed to do. I have max resistances. I don't have some god tier build, but it's clearing my screen instantly, and it's doing about 500k+ dps ish, which isn't horrible. I literally leave the map when I face bosses with these modifiers bruh. It's not even possible. A 3-4 million hp+ boss that has forced dot if I hit it on top of the fact that he already will do a good bit of damage if he hits me is actually so stupid. It just drains my health pot because there are no other adds to kill, so I am just forced to die. If I had a crossbow or something, quite literally none of these modifiers would matter like, AT ALL. But because I am a monk I am inherently disadvantaged against every single one of these modifiers each time, and it's blocking me from completing content I am more than capable of doing. Either reduce/change the effectiveness of some of these modifiers, or add more that punish people for being too far away, as that would make it 1. more fairly distributed against melee/range and 2. less probable that I roll 5 impossible melee modifiers together at once
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Visualizzazione di 16-30 commenti su 57
Messaggio originale di mayrc:
Messaggio originale di Wutever:
I agree, but all the good Monk builds are hardly even melee.

That is why Quarterstaff and Monk are so good right now. You only go into melee against bosses to 1shot them with Tempest Bell. For everything else you Storm Wave or Charged Staff + Flurry and blow up 3 screens worth of Breach mobs with Herald of Ice and Polcirklen.

Same goes for Mace Warrior. Every decent warrior build minimizes time in melee by using Warcries, Totems or Stampede. Being static and hitting things is just going to get you killed.

wich defeats the point of playing a meele class.
The devs need to REALY rework that portion of the game. But honestly i have little faith in that. They will rather give meele Characters more ranged skills instead of realy fixing meele.

Even some of the bosses are clearly designed for ranged characters. See the Lava Dude in the forge.

And let me be the fortune teller........ the rogue will not be a REAL knife rogue but mostly throwing (aka shooting) instead of real knife combat. Because meele is something POE2 does REALY BAD. I hate the diablo trash but to be honest..... meele feels better there.
Which is really the case in PoE1 as well. Even if you're melee you want range or AoE to clear maps. This inevitably turns you into something closer to a ranged class in many cases.

GGG clearly tried to make Quarterstaff more actually melee with unarmed attacks and other skill, but almost all of them are either bad or suicidal to use because they lack the instant stun that Mace has.

And yeah, I fully expect Assassin, Rogue or whatever else they call it to be hybrid because Dex/Int has always been a hybrid.
Messaggio originale di Wutever:
Messaggio originale di mayrc:

wich defeats the point of playing a meele class.
The devs need to REALY rework that portion of the game. But honestly i have little faith in that. They will rather give meele Characters more ranged skills instead of realy fixing meele.

Even some of the bosses are clearly designed for ranged characters. See the Lava Dude in the forge.

And let me be the fortune teller........ the rogue will not be a REAL knife rogue but mostly throwing (aka shooting) instead of real knife combat. Because meele is something POE2 does REALY BAD. I hate the diablo trash but to be honest..... meele feels better there.
Which is really the case in PoE1 as well. Even if you're melee you want range or AoE to clear maps. This inevitably turns you into something closer to a ranged class in many cases.

GGG clearly tried to make Quarterstaff more actually melee with unarmed attacks and other skill, but almost all of them are either bad or suicidal to use because they lack the instant stun that Mace has.

And yeah, I fully expect Assassin, Rogue or whatever else they call it to be hybrid because Dex/Int has always been a hybrid.

Yep but its realy sad cause there is very little class diversity so far.
All are ranged shooters. For example the merc and the ranger..... lol basically the same class with just the difference of reloading the crossbow.

THe only class that stands out so far is the witch with pets and damage over time.
And the warrior who sucks......
Rest is ranged DPS (yes monk ist mostly ranged DPS either).

It feels like you are gimping yourself if you play a meele oriented character.
I'm playing an infernalist witch that is full armour, block mace shield moltenblast ancestral totem (in combo with firewall) and magma shield/infernal cry.

I have no issue being melee in high tier maps.

People are just not using synergies.

People saying that mon is better than warrior should just use a quarterstaff with a warrior. You're glued to the mace...
People that have an issue with melee with warrior and monks, just use a bow or spells, builds are viables (you can play a fire mage titan or a lightning/frost mage invoker or chayla just fine).
Well while you can use a Quarterstuff with Warior its still better to use a Quarterstuff with monk since you have all the crit and elemental + elemental ailment nodes.
As warrior you mostly have phys, strength and fire nodes on your half....

But ofc an Invoker Monk is an excellent Bow Char.
Since dex anyways and many elemental nodes and many crit nodes
Messaggio originale di Sonnenbank:
Well while you can use a Quarterstuff with Warior its still better to use a Quarterstuff with monk since you have all the crit and elemental + elemental ailment nodes.
As warrior you mostly have phys, strength and fire nodes on your half....

But ofc an Invoker Monk is an excellent Bow Char.
Since dex anyways and many elemental nodes and many crit nodes

Quarterstaff has physical skills. Don't sit on them, with enough attack speed rhey do a lot or damage.
POE3 will fix melee.
If playing monk - which not even consider melee but hybrid range and melee power house- still give you hard time, it means you have serious skill issues.
I play so many different cha and class and ascent, monk still consider one of the best among all.
There are reason why so many players are holding long stick now.
Or, maybe you try to fight hordes with close range skills without charged staff, which I know so many monk die that way.
But remember guy's they fixed melee right LMAO
Messaggio originale di Drake:
Messaggio originale di Sonnenbank:
Well while you can use a Quarterstuff with Warior its still better to use a Quarterstuff with monk since you have all the crit and elemental + elemental ailment nodes.
As warrior you mostly have phys, strength and fire nodes on your half....

But ofc an Invoker Monk is an excellent Bow Char.
Since dex anyways and many elemental nodes and many crit nodes

Quarterstaff has physical skills. Don't sit on them, with enough attack speed rhey do a lot or damage.
Physical skill monk is the worst monk, you never see any of those monk in end game.
First, monk physical skill are animation speed are locked, you can't speed them up, 2nd, the the palm needs to stun enemy then only get the buff, which is totally useless on later game, 3rd, the so call Dazz, sorry you almost never able to Dazz boss and there are almost no benefit of Dazz, because stun is only good for solo but never in co op, and you rather kill things fast than Stun them,and if you use the Dazz skill with too much damage ...oops you stunned them, so you can't use the Palm skill to get the buff.
Ultima modifica da Banana; 27 gen, ore 2:06
Messaggio originale di Banana:
Messaggio originale di Drake:

Quarterstaff has physical skills. Don't sit on them, with enough attack speed rhey do a lot or damage.
Physical skill monk is the worst monk, you never see any of those monk in end game.
First, monk physical skill are animation speed are locked, you can't speed them up, 2nd, the the palm needs to stun enemy then only get the buff, which is totally useless on later game, 3rd, the so call Dazz, sorry you almost never able to Dazz boss and there are almost no benefit of Dazz, because stun is only good for solo but never in co op, and you rather kill things fast than Stun them,and if you use the Dazz skill with too much damage ...oops you stunned them, so you can't use the Palm skill to get the buff.

That's with a monk. I'm talking about using them with a titan warrior.
Then again I made physical sorceress chronomancer and and I didn't have any issues with them, though flicker strike was my main skill.
I think the problem is not truly that melee is bad but more so that bow and range magic users are so insane op that its groteske.

Warcry Warbringer and Totem Warbringer same as AUto Attack Titan and Stampeede Titan are completely fine for itself

Its just that Bows and Ligntning Sorcress are so much better.
Ultima modifica da Sonnenbank; 27 gen, ore 2:24
In case you are wondering - class selection is a misnomer. It's difficulty selection.
But then you don't have to play those "classes" with melee weapons.
Ultima modifica da Deso; 27 gen, ore 2:31
so what you are saying is melee is still POE 1 bad, but dont worry quin or Mathil will make it work so all the fanboys will have the same opinion.
Messaggio originale di Drake:
Messaggio originale di Banana:
Physical skill monk is the worst monk, you never see any of those monk in end game.
First, monk physical skill are animation speed are locked, you can't speed them up, 2nd, the the palm needs to stun enemy then only get the buff, which is totally useless on later game, 3rd, the so call Dazz, sorry you almost never able to Dazz boss and there are almost no benefit of Dazz, because stun is only good for solo but never in co op, and you rather kill things fast than Stun them,and if you use the Dazz skill with too much damage ...oops you stunned them, so you can't use the Palm skill to get the buff.

That's with a monk. I'm talking about using them with a titan warrior.
Then again I made physical sorceress chronomancer and and I didn't have any issues with them, though flicker strike was my main skill.
i did with warrior too, upgrade all physical damge and AOE, and use whirling assult for 2 bells. flicker skill is good but not totally in physical skill tree since you need charges to make it shine, and it doesn't syn with other physical skills.
I get the impression that some folks think the weapon they're using is bound to the class... It's not.
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Data di pubblicazione: 26 gen, ore 13:04
Messaggi: 57