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Yeah life warrior is much worse.
It never falls off. It will remain consistently bad compared to meta builds. In maps you might notice armour being much less useful.
I have a Monk and a Warrior in T15 maps and the Monk is so much better its insane
Thats probably because you have no comparison....
Act1 Cruel my meele SSF monk did 165k BossDPS. Which means a 500K Curel Gregor Act Boss took 5 seconds.... my Warrior at the same time did like 24K Boss DPS.
If you trade weapons like every 3h for 1-2EX which is pretty cheap campaign wont be a problem for Warrior either.
But well do the same for Monk and you have 5 times the single Target DPS...
No Cruel Bossfight with the Monk took more than 5-10 seconds while Warrior takes like 1 minute which isnt too bad either unless you compare them
What meele need is not more Damage but ALOT more surviveability to compensate. Armor is rarely usefull on bosses. And the added issue of having to break enemy armor first to do good physical damage, compared to sorceress that just nukes away passivly lowering enemy resistances......
Sorry its just a real balance mess. Is it fun? yes but Balanced....... even diablo IV is better balanced and that says alot since diablo IV is maximum trash.
They REALY need to do something for meeles..... but since its an asian company the solution is also clear. They will just add DPS and thats it.
That is why Quarterstaff and Monk are so good right now. You only go into melee against bosses to 1shot them with Tempest Bell. For everything else you Storm Wave or Charged Staff + Flurry and blow up 3 screens worth of Breach mobs with Herald of Ice and Polcirklen.
Same goes for Mace Warrior. Every decent warrior build minimizes time in melee by using Warcries, Totems or Stampede. Being static and hitting things is just going to get you killed.
wich defeats the point of playing a meele class.
The devs need to REALY rework that portion of the game. But honestly i have little faith in that. They will rather give meele Characters more ranged skills instead of realy fixing meele.
Even some of the bosses are clearly designed for ranged characters. See the Lava Dude in the forge.
And let me be the fortune teller........ the rogue will not be a REAL knife rogue but mostly throwing (aka shooting) instead of real knife combat. Because meele is something POE2 does REALY BAD. I hate the diablo trash but to be honest..... meele feels better there.
He is however only bad when you start comparing it to the top-tier classes.