Path of Exile 2

Path of Exile 2

Minion/Pet Aggro
I think they really need to either add a mechanic (maybe I am just too noob to know about it if it exists) or just have aggro be based on damage. I am playing a Warbringer reaver build and for the most part it is pretty fun. The issue is really just rares and bosses who decide that I am the biggest threat. For those not familiar, with this build I place totems to create rage, drop arrows from skeletal snipers for armor breaking and just let the reavers melt mobs.

Outside of the totem, the character doesn't really damage anything. Despite this, if there are large mobs/bosses, enemies with jumping or shroud, they ignore everything attacking them and chase me around.

This is problematic at higher tiers and for trials as I am constantly being hit by things which affect honour or at high enough tier can nearly one shot me. Add to that the fact that with like 22 pets between you and mobs it is a little difficult to see the one that has decided to cast directly on you or jump over everything else to attack you.

Maybe I am just doing this wrong, but it seems a little broken. My next fix will be to switch out a bunch of minions for freezing, electrocuting or stunning mobs. That way other pets can actually hit these things rather than chasing them as they chase me.
< >
Showing 1-1 of 1 comments
some mobs decide to attack the closest, but some types are just hardcoded to chase the player no matter what (which i agree is super-annoying). even if they are body-blocked by minions they won't give in and will try to push through to the player instead of fighting the minions.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Jan 25 @ 11:49pm
Posts: 1