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There are 3 different Charges: Frenzy, Endurance and Power.
Combat Frenzy specifically generates Frenzy Charges.
The skill you want to use wants Power Charges.
Thats why it doesn't work.
There is a passive in between the Monk and Ranger sections of the tree that converts Frenzy Charges into Power Charges, which is typically used with Combat Frenzy for that purpose.
However, You could also try the Spirit gem: Lingering Illusion.
This will make a clone every time you dodge, which will generate a Power Charge directly when said close is struck/destroyed.
The other alternative is Killing Palm in the Quarterstaff skills, which has Culling baseline. If you kill something with that, You get a Power Charge also.
My current build for a lightning Cast on Crit Invoker is using Combat Frenzy+Resonance with Electrocute on Charged Staff. I'll pop Sniper's Mark just to get that initial power charge on the first pack, and then just ride the charges from Combat Frenzy as the shockwave from the Charged Staff generates them from electrocutes.
As pointed out by Lyote above, Lingering Illusion is another decent option that I used on this build previously. You just need to time your dodges to ensure enemies will kill it before it despawns. Some skill effect support gems or perks will make it last a little longer to help it die.
Edit: I missed Lyote also mention Killing Palm. It is another option, but I personally wasn't a fan of it as it felt a little clunky to use, killing the flow/feel of combat at times to try and get it off.
Yeah the Punch skills need some rework.
To make them flow smoothly you kind of need to take Flurry and invest reasonably heavily into Attack Speed in general.
I tried making a pure punch monk but just discovered a load of other jank with punches, like how they'll target active attack hitboxes as valid places to dash to (Yes, it was very fun being behind Rattlecage, only to use Killing Palm and end up directly beneath his fist as he was mid slam)
But yeah, Take Flurry, invest in speed and that Killing Palm comes out super quick. I had to get mine down to 0.5 cast speed before it started to feel good tho T_T
Importantly, It doesn't need to kill via the Cull specifically.
In my punchmonk setup, i was using Killing Palm as primary DPS, and it often killed white mobs from full health and still generated the power charge.
-Combat frenzy, make sure it is turned on (You have right clicked it in the G menu and it is consuming spirit)
-Resonance keystone node on your passive tree
-Enough cold damage to freeze, or some way to electrocute or pin for combat frenzy to work. This needs to happen reliably enough to maintain charged staff.
-You need to have power charges accumulated to dump them into skill, which you'll notice with a buff at the top and blue dots around you.
Another way is just casting profane ritual on corpses, it's a witch spell.
General advice: I get the feeling that you just read what someone else told you online, for you to get to the point where you linked combat frenzy with generating power charges, but instead of just blindly following what other people are writing, try to solve the puzzle, it's how you will learn to really enjoy PoE. Lots of people will tell you "just follow build guides", but it's about the worst way to approach poe, and the least entertaining one. Not saying you shouldn't follow build guides, just don't do so blindly, try to understand why they work, and pick one that you actually understand. ^^''
Lots of people will tell you this game ez, just follow build guides, it's more complicated than that. :P
resonance passive to convert frenzy points into power charges
ice strike
combat frenzy buff
herald of thunder buff put cold infusion on this
herald of ice buff put lightning infusion on this (´dont mind the counter intuitive damage reduction that is on those infusion supports, this will turn you into a proc machine ) you need some support gems to setup everything just look at a ice monk build video
charged staff attack skill
temple bell
grim feast buff (for energy shield based build) pick passive that switches shield regeneration into health regen, making you use flask to refill your shield
ghost dance buff to have shield recharge buffers
drop all other bow skills aside from basic attack they are worthless and take up a skill slot
get at least one unset ring with decent stats to get a extra skill slot
upgrade your gems to at least 3 slots , preferedly 4 (more is super expensive)
try to have everything on max quality always
you will have use a very high EVASION body armor or a very high 400+ Shield body armor , stack tons of spirit (~180), by using the passive that removes spirit gains from gear and uses your energy shield or evasion points to give you spirit
this doesn't tell op how to solve his problem lol
I can put this together myself easily, have already done so actually, I built my own CS/herald monk, but OP probably got there reading something like this is my point. Maybe you just can't understand context.
Very good, with your tip about the passive skill "Sniper's Mark," I was able to use the staff charge, as I already had Combat Frenzy but it wasn't working, and now it worked!!! It helped me a lot! Thank you!