Path of Exile 2

Path of Exile 2

Skill Empower Staff Monk Class is not working.
I'm struggling to use a Monk skill called 'Empower Staff,' but it requires generating power charges to activate. I have the 'Combat Frenzy' skill, which helps generate power, but it still doesn't work. I'm at level 63 and unable to use this skill. Can anyone help me figure it out?
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For combat frenzy to work I believe you need resonance in the passive skill tree to make the frenzy charge into a power charge.
Lyote Jan 25 @ 9:00pm 
Originally posted by Vini Pessoa:
I'm struggling to use a Monk skill called 'Empower Staff,' but it requires generating power charges to activate. I have the 'Combat Frenzy' skill, which helps generate power, but it still doesn't work. I'm at level 63 and unable to use this skill. Can anyone help me figure it out?

There are 3 different Charges: Frenzy, Endurance and Power.

Combat Frenzy specifically generates Frenzy Charges.
The skill you want to use wants Power Charges.
Thats why it doesn't work.

There is a passive in between the Monk and Ranger sections of the tree that converts Frenzy Charges into Power Charges, which is typically used with Combat Frenzy for that purpose.

However, You could also try the Spirit gem: Lingering Illusion.
This will make a clone every time you dodge, which will generate a Power Charge directly when said close is struck/destroyed.

The other alternative is Killing Palm in the Quarterstaff skills, which has Culling baseline. If you kill something with that, You get a Power Charge also.
fruhead Jan 25 @ 10:05pm 
Do note that for the Combat Frenzy+Resonance combo, you'll also need a reliable way to consistently freeze, electrocute, or pin enemies to keep the charges going. For bosses, this can be a bit annoying to do as the buildup on them will be slower. A back-up method you can use is Sniper's Mark, which will give a frenzy charge on a critical hit (power charge with the Resonance notable taken).

My current build for a lightning Cast on Crit Invoker is using Combat Frenzy+Resonance with Electrocute on Charged Staff. I'll pop Sniper's Mark just to get that initial power charge on the first pack, and then just ride the charges from Combat Frenzy as the shockwave from the Charged Staff generates them from electrocutes.

As pointed out by Lyote above, Lingering Illusion is another decent option that I used on this build previously. You just need to time your dodges to ensure enemies will kill it before it despawns. Some skill effect support gems or perks will make it last a little longer to help it die.

Edit: I missed Lyote also mention Killing Palm. It is another option, but I personally wasn't a fan of it as it felt a little clunky to use, killing the flow/feel of combat at times to try and get it off.
Last edited by fruhead; Jan 25 @ 10:07pm
Lyote Jan 25 @ 10:19pm 
Originally posted by fruhead:
Do note that for the Combat Frenzy+Resonance combo, you'll also need a reliable way to consistently freeze, electrocute, or pin enemies to keep the charges going. For bosses, this can be a bit annoying to do as the buildup on them will be slower. A back-up method you can use is Sniper's Mark, which will give a frenzy charge on a critical hit (power charge with the Resonance notable taken).

My current build for a lightning Cast on Crit Invoker is using Combat Frenzy+Resonance with Electrocute on Charged Staff. I'll pop Sniper's Mark just to get that initial power charge on the first pack, and then just ride the charges from Combat Frenzy as the shockwave from the Charged Staff generates them from electrocutes.

As pointed out by Lyote above, Lingering Illusion is another decent option that I used on this build previously. You just need to time your dodges to ensure enemies will kill it before it despawns. Some skill effect support gems or perks will make it last a little longer to help it die.

Edit: I missed Lyote also mention Killing Palm. It is another option, but I personally wasn't a fan of it as it felt a little clunky to use, killing the flow/feel of combat at times to try and get it off.

Yeah the Punch skills need some rework.
To make them flow smoothly you kind of need to take Flurry and invest reasonably heavily into Attack Speed in general.
I tried making a pure punch monk but just discovered a load of other jank with punches, like how they'll target active attack hitboxes as valid places to dash to (Yes, it was very fun being behind Rattlecage, only to use Killing Palm and end up directly beneath his fist as he was mid slam)

But yeah, Take Flurry, invest in speed and that Killing Palm comes out super quick. I had to get mine down to 0.5 cast speed before it started to feel good tho T_T
Importantly, It doesn't need to kill via the Cull specifically.
In my punchmonk setup, i was using Killing Palm as primary DPS, and it often killed white mobs from full health and still generated the power charge.
fruhead Jan 25 @ 10:33pm 
Oh, another option depending on what element your focus is on. If you're doing lightning/shock, Siphoning Strike is another option to get power charges without using Combat Frenzy+Resonance. Siphoning strike will consume the Shock ailment on your target, and grant you a power charge. It's not quite as fluid as using Combat Frenzy, but I felt it flow a bit better than Killing Palm did. That one does pair well with Lingering Illusion to give you 2 different methods of gaining your charges, and was another method I had used with Lingering Illusion before swapping over to Combat Frenzy+Resonance.
This PC Jan 25 @ 11:15pm 
You need:
-Combat frenzy, make sure it is turned on (You have right clicked it in the G menu and it is consuming spirit)
-Resonance keystone node on your passive tree
-Enough cold damage to freeze, or some way to electrocute or pin for combat frenzy to work. This needs to happen reliably enough to maintain charged staff.
-You need to have power charges accumulated to dump them into skill, which you'll notice with a buff at the top and blue dots around you.

Another way is just casting profane ritual on corpses, it's a witch spell.
General advice: I get the feeling that you just read what someone else told you online, for you to get to the point where you linked combat frenzy with generating power charges, but instead of just blindly following what other people are writing, try to solve the puzzle, it's how you will learn to really enjoy PoE. Lots of people will tell you "just follow build guides", but it's about the worst way to approach poe, and the least entertaining one. Not saying you shouldn't follow build guides, just don't do so blindly, try to understand why they work, and pick one that you actually understand. ^^''

Lots of people will tell you this game ez, just follow build guides, it's more complicated than that. :P
Last edited by This PC; Jan 25 @ 11:27pm
Sabrehawk Jan 26 @ 12:57am 
syphon strike for mobilty, generate charges

resonance passive to convert frenzy points into power charges
ice strike
combat frenzy buff

herald of thunder buff put cold infusion on this

herald of ice buff put lightning infusion on this (´dont mind the counter intuitive damage reduction that is on those infusion supports, this will turn you into a proc machine ) you need some support gems to setup everything just look at a ice monk build video

charged staff attack skill
temple bell

grim feast buff (for energy shield based build) pick passive that switches shield regeneration into health regen, making you use flask to refill your shield

ghost dance buff to have shield recharge buffers

drop all other bow skills aside from basic attack they are worthless and take up a skill slot

get at least one unset ring with decent stats to get a extra skill slot

upgrade your gems to at least 3 slots , preferedly 4 (more is super expensive)

try to have everything on max quality always

you will have use a very high EVASION body armor or a very high 400+ Shield body armor , stack tons of spirit (~180), by using the passive that removes spirit gains from gear and uses your energy shield or evasion points to give you spirit
Last edited by Sabrehawk; Jan 26 @ 1:01am
This PC Jan 26 @ 12:58am 
Originally posted by Sabrehawk:
syphon strike for mobilty, generate charges

resonance passive to convert frenzy points into power charges
ice strike
combat frenzy buff

herald of thunder buff put cold infusion on this

herald of ice buff put lightning infusion on this (´dont mind the counter intuitive damage reduction that is on those infusion supports, this will turn you into a proc machine ) you need some support gems to setup everything just look at a ice monk build video

charged staff attack skill
temple bell

drop all other bow skills aside from basic attack they are worthless and take up a skill slot

get at least one unset ring with decent stats to get a extra skill slot

upgrade your gems to at least 3 slots , preferedly 4 (more is super expensive)

try to have everything on max quality always

this doesn't tell op how to solve his problem lol
maybe you just cant read
This PC Jan 26 @ 1:39am 
Originally posted by Sabrehawk:
maybe you just cant read

I can put this together myself easily, have already done so actually, I built my own CS/herald monk, but OP probably got there reading something like this is my point. Maybe you just can't understand context.
Last edited by This PC; Jan 26 @ 1:40am
Originally posted by fruhead:
Do note that for the Combat Frenzy+Resonance combo, you'll also need a reliable way to consistently freeze, electrocute, or pin enemies to keep the charges going. For bosses, this can be a bit annoying to do as the buildup on them will be slower. A back-up method you can use is Sniper's Mark, which will give a frenzy charge on a critical hit (power charge with the Resonance notable taken).

My current build for a lightning Cast on Crit Invoker is using Combat Frenzy+Resonance with Electrocute on Charged Staff. I'll pop Sniper's Mark just to get that initial power charge on the first pack, and then just ride the charges from Combat Frenzy as the shockwave from the Charged Staff generates them from electrocutes.

As pointed out by Lyote above, Lingering Illusion is another decent option that I used on this build previously. You just need to time your dodges to ensure enemies will kill it before it despawns. Some skill effect support gems or perks will make it last a little longer to help it die.

Edit: I missed Lyote also mention Killing Palm. It is another option, but I personally wasn't a fan of it as it felt a little clunky to use, killing the flow/feel of combat at times to try and get it off.

Very good, with your tip about the passive skill "Sniper's Mark," I was able to use the staff charge, as I already had Combat Frenzy but it wasn't working, and now it worked!!! It helped me a lot! Thank you!
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Date Posted: Jan 25 @ 7:51pm
Posts: 11