Path of Exile 2

Path of Exile 2

experience progress
Am I the only one who wants to put glasses in the pockets of this idiot, who made the experience progression even more idiotic than in poe1? they take off 10 percent for a one-shot, while after level 94 they give an average of 1% per card... Not only are the cards themselves wildly stretched, but they also force you to run from one end to the other. Is this slowing down the game? if so, then you are just morons who are doing everything to make people leave poe 2.So you don’t do anything in poe 1 either. Have you decided to kill the project?
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Showing 1-12 of 12 comments
Perfos Jan 25 @ 1:49pm 
Another one. We lost another player, send help GGG.
ffrotty Jan 25 @ 1:56pm 
the only sane way to consider exp/levels in POE1/2 is to not pay attention to them, get to whatever level naturally.

There is a tipping point in both games where the only way you're levelling past whatever 9X level is by intentionally trying to level, in both games that amounts to not running anything that could kill you and then strap on your poop jug because it's many days/weeks of farming trivial content for exp.

POE1 is many multiples faster because there was more controllable exp farming methods, you could have many 100 chars in poe1 in the time it takes to get 1 to 100 in poe2.

Those 5-10 passives aren't going to suddenly bring any build "online" or even decrease the levelling time dramatically.


If it was up to me, you'd have max passive points at 90, and 90-100 were for achiveves/league cosmetics/battle pass ideas.

There are obviously extreme outliers/meta builds that make use of those 5-10 extra passives, but no content in the game requires them.
Last edited by ffrotty; Jan 25 @ 1:58pm
alpinist Jan 25 @ 2:01pm 
I don’t need the help of fools, I want an adequate game, with crafting at least, and what’s happening now is not a game, but masturbation
alpinist Jan 25 @ 2:07pm 
Originally posted by ffrotty:
the only sane way to consider exp/levels in POE1/2 is to not pay attention to them, get to whatever level naturally.

There is a tipping point in both games where the only way you're levelling past whatever 9X level is by intentionally trying to level, in both games that amounts to not running anything that could kill you and then strap on your poop jug because it's many days/weeks of farming trivial content for exp.

POE1 is many multiples faster because there was more controllable exp farming methods, you could have many 100 chars in poe1 in the time it takes to get 1 to 100 in poe2.

Those 5-10 passives aren't going to suddenly bring any build "online" or even decrease the levelling time dramatically.


If it was up to me, you'd have max passive points at 90, and 90-100 were for achiveves/league cosmetics/battle pass ideas.

There are obviously extreme outliers/meta builds that make use of those 5-10 extra passives, but no content in the game requires them.
Personally, with my build, lvl 93 is enough, but such theft of experience and time, in my opinion, is disrespect for the players and their time. I have to constantly look back at this progress, it's very annoying, I don't play for fun, I constantly hate the idiot who came up with this
alpinist Jan 25 @ 2:08pm 
It's just disrespectful to the players. If there was a legion in poi 1, then there is nothing here
ffrotty Jan 25 @ 2:25pm 
Originally posted by alpinist:
Personally, with my build, lvl 93 is enough, but such theft of experience and time, in my opinion, is disrespect for the players and their time. I have to constantly look back at this progress, it's very annoying, I don't play for fun, I constantly hate the idiot who came up with this


how is it "disrespectful" if it isn't required?

You can get to level 93 by farming lower level maps with 0 risk of dying, if your build is weaker or your skills are inadequate.
alpinist Jan 25 @ 2:33pm 
Originally posted by ffrotty:
Originally posted by alpinist:
Personally, with my build, lvl 93 is enough, but such theft of experience and time, in my opinion, is disrespect for the players and their time. I have to constantly look back at this progress, it's very annoying, I don't play for fun, I constantly hate the idiot who came up with this


how is it "disrespectful" if it isn't required?

You can get to level 93 by farming lower level maps with 0 risk of dying, if your build is weaker or your skills are inadequate.

my build is practically immortal, I farm all the content with one button, kill all the bosses on all the corrupted maps))) but after lvl 95 I can imagine how boring and time-consuming it will be to get 100. 1% in 10 minutes of farming for lvl 94... with geometric progression further... This is just a mockery of the players
Drosta Jan 25 @ 2:36pm 
Originally posted by alpinist:
Originally posted by ffrotty:
the only sane way to consider exp/levels in POE1/2 is to not pay attention to them, get to whatever level naturally.

There is a tipping point in both games where the only way you're levelling past whatever 9X level is by intentionally trying to level, in both games that amounts to not running anything that could kill you and then strap on your poop jug because it's many days/weeks of farming trivial content for exp.

POE1 is many multiples faster because there was more controllable exp farming methods, you could have many 100 chars in poe1 in the time it takes to get 1 to 100 in poe2.

Those 5-10 passives aren't going to suddenly bring any build "online" or even decrease the levelling time dramatically.


If it was up to me, you'd have max passive points at 90, and 90-100 were for achiveves/league cosmetics/battle pass ideas.

There are obviously extreme outliers/meta builds that make use of those 5-10 extra passives, but no content in the game requires them.
Personally, with my build, lvl 93 is enough, but such theft of experience and time, in my opinion, is disrespect for the players and their time. I have to constantly look back at this progress, it's very annoying, I don't play for fun, I constantly hate the idiot who came up with this

Have you tried not dying?
alpinist Jan 25 @ 2:40pm 
at the same time take off 10% for death... it’s hard to call it anything other than idiocy
alpinist Jan 25 @ 2:43pm 
Originally posted by Drosta:
Originally posted by alpinist:
Personally, with my build, lvl 93 is enough, but such theft of experience and time, in my opinion, is disrespect for the players and their time. I have to constantly look back at this progress, it's very annoying, I don't play for fun, I constantly hate the idiot who came up with this

Have you tried not dying?
bro, I’m not dying))) but now I’m only lvl 95) and to get 100 I need a year)
Drosta Jan 25 @ 2:45pm 
Originally posted by alpinist:
Originally posted by Drosta:

Have you tried not dying?
bro, I’m not dying))) but now I’m only lvl 95) and to get 100 I need a year)
Seem to be complaining alot about the penalty for death for someone who isn't dying. :steammocking:
AgonyBOT Jan 25 @ 2:47pm 
The only reason I play is to level and feel the power gain, but typically around level 85 I feel like I am full power in terms of being able to do corrupted 16's with the other mods to get to 18 or whatever and have no issues clearing or dying...

However, as I am unfortunately not a big fan of gambling, I only want to level and being stuck killing mobs at level 82 or whatever they get to feels like a slap in the face.

I really don't understand why I would want to try and get the *best* gear when I clap all content already... Let me struggle against enemies of equal or higher level and award appropriate experience... obviously the danger would scale as well, as right now the only way I die is if I AFK or loot when corpses are exploding
Last edited by AgonyBOT; Jan 25 @ 2:53pm
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Date Posted: Jan 25 @ 1:47pm
Posts: 12